Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - calcdude84se

Pages: 1 ... 122 123 [124] 125 126 ... 161
1846
Other Calculators / Re: 16-Level Grayscale
« on: July 10, 2010, 04:16:55 pm »
12 and 162.
The problem is, if I move my eyes up the screen at just the right rate, I can see lots of moving lines... If I double the refresh rate, though, to ~70, that problem is alleviated.
Edit: No, to exactly 70. At both settings, however, the glitch lines move at an annoyingly low speed. Otherwise, cool! :)

1847
Art / Re: Sprite request for Nostalgia
« on: July 10, 2010, 02:51:39 pm »
I agree. I like the second one too. :)

1848
Other Calculators / Re: 16-Level Grayscale
« on: July 10, 2010, 01:49:31 pm »
Cool, if you (and we, if you share your methods ;D) can make 8-level greyscale games that are almost completely flickerless, that will be awesome :D

1849
Other Calculators / Re: 16-Level Grayscale
« on: July 10, 2010, 09:59:04 am »
For REFRESH I got 139, and SPEDTEST gives me ~15877000 Hz for cpu speed, and 219 FPS for LCD speed.
Edit: 450th post!

1850
Other Calculators / Re: 16-Level Grayscale
« on: July 09, 2010, 09:31:03 pm »
thepenguin: can we have a program to calibrate to our LCD? Because the grey displays flashing patterns on mine. Otherwise, awesome. ;D

1851
ASM / Re: Create Groups
« on: July 09, 2010, 09:07:00 pm »
Yeah, if a full reset can't fix it, you don't know the problem, and you don't want to leave your calc as-is for diagnostic purposes later on, I agree with DJ.

1852
TI Z80 / Re: The Legend of Zelda
« on: July 09, 2010, 09:04:57 pm »
That looks fine to me, and it makes the screen less rectangular and closer to a 3:4 aspect ratio (actually, it's too square at 4:5 :P)
But then again, I've never played TLoZ (I do want to though), so I don't know how radical a change this is.

1853
Other Calculators / Re: 16-Level Grayscale
« on: July 09, 2010, 09:01:49 pm »
Nice finds, I'll have to keep that in mind. Can't wait to try out the viewer! :)

1854
Portal X / Re: Portal control scheme
« on: July 09, 2010, 07:11:59 pm »
What do you mean? You can just keep the angle the same when falling through a portal.
(This (harder to aim) has annoyed me in the PC game, but then again, it's better more realistic to the original IMO)

1855
News / Re: Some minor site updates
« on: July 09, 2010, 07:09:31 pm »
Nice, the list was getting a bit large. Too bad there's no auto-refresh on it...
And I do agree it's better to have the active user list there.

1856
Portal X / Re: Portal control scheme
« on: July 09, 2010, 07:01:12 pm »
^ I suggested having variable angles but a way to quickly aim to any multiple of 45 degrees, which hybridizes those approaches. :P

1857
Portal X / Re: Portal control scheme
« on: July 09, 2010, 06:53:17 pm »
It may be worth it if it doesn't slow it down to much. An alternate control scheme would be to be able to rotate the direction in which you fire, like the PC game (with the ability to quickly jump to any multiple of 45 degrees for convenience)

1858
The Axe Parser Project / Re: Features Wishlist
« on: July 09, 2010, 04:08:51 pm »
Just use expr( (well, now it's Exch(, but you get the point) like expr(L3,L6,768
Yeah, you can do it with conj(/Copy( like this:
Code: [Select]
:[Pic1]->Pic1
:Zeros(12
:.You need to fill in the last row
:Copy(Pic1,L6,768
Edit: some letter cases were incorrect

1859
The Axe Parser Project / Re: Bug Reports
« on: July 09, 2010, 04:01:24 pm »
It may be related to this post from cemetech:
Quote from: KermMartian
*bump*

Code: [Select]
[22:23:25] <+KermM> Buckeye, if you see this, I was wondering about the perennial emulator problem where apps randomly get deleted, some kind of certificate issue, I presume
[22:24:46] <+BrandonW> I can tell you exactly how to fix this.
[22:25:05] <+BrandonW> You need a dummy certificate with a series of zeroes starting at 1F18h.
[22:25:24] <+BrandonW> Without them (meaning all 0xFF's), the OS thinks it's a trial application, and they'll get deleted after 15 executions.
[22:25:27] <nikky> bawwwwwwwwwwww
[22:25:43] <+BrandonW> C+1F18h*
[22:26:04] <+BrandonW> I was planning to write a little 83+ program that did this.
[22:26:33] <+BrandonW> I said the technical details once in #ti but that was a while back.
[22:26:42] <+BrandonW> I'd have to do a little digging, and the offset is different on the 84+/SE.
[22:26:45] <+BrandonW> And 83+SE.
[22:27:08] <+BrandonW> The last app page minus the base page of your application times two plus the offset is the word you need to make a zero.
[22:27:21] <+BrandonW> On the active certificate sector.
[22:27:52] <+KermM> BrandonW, excellent
[22:27:57] <+KermM> I'll pass that along to Buckeye
You'll need to get Quigibo, probably w/Brandon's help, to fix this.

1860
The Axe Parser Project / Re: Features Wishlist
« on: July 09, 2010, 03:31:30 pm »
I agree w/you there, and yes, pure Axe only.
Pics and strings would be the two useful OS vars, IMO (Mainly for things like sprite/picture editors)

Pages: 1 ... 122 123 [124] 125 126 ... 161