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Messages - calcdude84se

Pages: 1 ... 128 129 [130] 131 132 ... 161
1936
Axe / Re: Decimals and Graphing Fractals
« on: June 25, 2010, 08:00:31 pm »
Cool, built in fixed point support will be nice!

1937
IIRC it uses the cursor you use for DCS (which you can customize).
If you mean having the program specify the cursor at runtime, that may be more difficult (Kerm?)

1938
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 25, 2010, 04:28:54 pm »
Lobsters!? My deepest suspicions have been aroused! :P
Indeed, we all miss him. Let's hope that next time he returns, it's for good.

1939
You can also mix numbers and letters, e.g. 3Z, D8. 0 and 00, not to mention 01 to 09, are also valid.
Yeah, it's way too easy to nitpick. Probably a better description is "Valid label specifications are one or two letters, numbers, or both" (and theta is a letter)

1940
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 25, 2010, 11:58:03 am »
293. In your spare time you emulate a TI-83+ by hand.

1941
Gaming Discussion / Re: Bastet
« on: June 25, 2010, 11:53:53 am »
The falling speed is pretty slow, and, like normal tetris games, it gives you the opportunity to move or spin the piece before it drops the next one.
I agree, this would be pretty cool to have on a calc. A good C++ programmer should look at the source (it comes w/the download) and see how the algorithm works.

1942
Axe / Re: The case of the decreasing RAM
« on: June 25, 2010, 11:42:24 am »
The code for that is:
Code: [Select]
;Wait until [ON] is pressed, and in low power mode
ld a,1
out (03h),a ;Set the calc to go into low power mode on a halt, and only respond to the [ON] key
ei ;Just to make sure they are on
halt ;Wait until [ON] is pressed
ld a,$0B ;normal mask
out (03h),a ;Set things back to normal
Let me assemble that for you.
* calcdude goes and assembles this.
Edit: The hex is 3E01D303FB763E0BD303
This should be inserted as a normal line in code, seeing as there is no return at the end

1943
I'm pretty sure it's him too. :P

1944
Axe / Re: Sprite Editor
« on: June 24, 2010, 10:42:46 pm »
Hurray, updates! Yeah, this definitely deserves more attention than its place in the middle of another topic.
This is going on my calc. Now. (Or tomorrow, actually...)

1945
ASM / Re: One small question
« on: June 24, 2010, 09:07:21 pm »
http://education.ti.com/downloads/guidebooks/sdk/83p/83psysroutines.pdf
TI's own documentation should work for the more obscure ones that wikiti doesn't cover.
wikiti.brandonw.net Linkified!

1946
The Axe Parser Project / Re: Features Wishlist
« on: June 24, 2010, 09:00:24 pm »
Yeah, doing that or creating a RAM copy of an appvar/program (IMO more useful) has been mentioned. No harm in bumping it, though. :P
That and more variable support are the things on my mind right now (besides interrupts)

1947
Introduce Yourself! / Re: Hello peoples!
« on: June 24, 2010, 08:57:47 pm »
Banned for a small joke? That's harsh. At least Omni isn't like that. :D
EDIT: coincidentally, why does it still say i have only one post? i must be up to 3 or 4 by now
Posts to the intro section and to randomness don't count, since both sections are spammish.

1948
Introduce Yourself! / Re: Hello peoples!
« on: June 24, 2010, 08:47:48 pm »
An omnimaga meme, started ~2006. Let DJ explain it for you, I haven't been around that long.

1949
Introduce Yourself! / Re: Hello peoples!
« on: June 24, 2010, 08:43:37 pm »
Oh well, I'll get you the peanuts

Welcome to omnimaga (again!)

1950
Introduce Yourself! / Re: Hello peoples!
« on: June 24, 2010, 08:36:07 pm »
Welcome to Omnimaga, MMoose! (I don't feel like typing your whole name :P)
Your peanuts should be arriving shortly. :)
If you need any help (with Axe or whatever else) feel free to ask in the forum, people will be glad to help.

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