Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - calcdude84se

Pages: 1 ... 129 130 [131] 132 133 ... 161
1951
Introduce Yourself! / Re: g'mornin everybloody!
« on: June 24, 2010, 06:21:19 pm »
It's imageshack, no surprise, I guess. Too bad :(
* calcdude lost The Game
I was winning for a while, too. :P

1952
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: June 24, 2010, 06:12:23 pm »
No, don't kill it! :P Too bad your memory got wiped. Nice to see you around. (Though I never knew you in the first place, not registering until after your absence)

1953
Gaming Discussion / Re: Bastet
« on: June 24, 2010, 06:02:34 pm »
I've played a few times, and the most I ever got was ~10 (I think I got very lucky, my skill with Tetris is such that I normally only get ~4/5 lines in Bastet)

1954
Miscellaneous / Re: Vacations, Absences, etc.
« on: June 24, 2010, 05:57:40 pm »
Good for you DJ, sticking with the community :P
I'm afraid I'm not going to enter in the Axe contest, since I will be devoting time to my OS, not to mention I was never much of a contest person (I've never entered in one, actually, but, again, I'm not going to enter this time.) Sorry about that. :( Maybe a later contest, my OS having been worked to a good state.

1955
Gaming Discussion / Bastet
« on: June 24, 2010, 05:54:00 pm »
No, I'm not talking about the Egyptian goddess. :P
A quote from the website:
Quote from: Description
Have you ever thought that Tetris is evil because it never sends you that straight "I" brick you need to clear four rows? Well, Tetris(R) probably is not so malevolent, but Bastet certainly is. >:->
Bastet stands for "bastard tetris", and is a simple ncurses-based Tetris(R) clone for Linux. Instead of choosing the next block randomly, this fiendish program uses a special algorithm to give you the worst possible brick. Playing Bastet can be a very frustrating experience!
If you've never played, I suggest you give it a try (even if only to find frustration :P) Link: http://fph.altervista.org/prog/bastet.html
A screenshot (also from the website):

1956
Miscellaneous / Re: Vacations, Absences, etc.
« on: June 24, 2010, 05:48:12 pm »
Actually, with luck I'll be able to take my laptop with me, and, since I have all the documentation I need on it, I can probably work on it anyway, even w/o internet. :)

1957
Miscellaneous / Vacations, Absences, etc.
« on: June 24, 2010, 05:41:54 pm »
Feel free to tell the community when you won't be able to access omnimaga.
You may also brag :P

I will personally be gone from Saturday (June 26) to probably half-way through next week. I may be able to post for the first few days, but almost certainly not after that :(
* calcdude doesn't feel like bragging, so he's done

1958
Introduce Yourself! / Re: g'mornin everybloody!
« on: June 24, 2010, 05:36:30 pm »
Those map screenies for your pokemon game looked cool! I hope you can pull it off in Axe. ;)
Actually, I'm considering rewriting part of my Pokemon port in Axe as well, but it will still be hybrid BASIC overall.
Anyways, good luck on all your projects and welcome to Omnimaga!

Did someone say peanuts?

These look like peanuts to me :P

1959
The Axe Parser Project / Re: Bug Reports
« on: June 24, 2010, 05:18:00 pm »
It is in Wabbit, courtesy of it being copied directly from the calc hardware :P
Yeah, luckily, the arrow keys are in their own group, otherwise things would be so much worse...

1960
Pokemon Red / Re: Pokemon Red
« on: June 24, 2010, 05:13:59 pm »
Port 04h is the one to be interested in, as it allows you to set the hardware timer speed (bits 1 and 2, with 00 being the slowest, 11 the fastest)
Port 03h for saying what generates interrupts, as always.

1961
The Axe Parser Project / Re: Bug Reports
« on: June 24, 2010, 05:07:42 pm »
Also note that those keys form boxes, which can make the calc think other keys are being pressed. (The keyboard hardware is silly at times)
In addition, 36/35 and 27/26 are near each other (which corresponds to being in the same column and group), which probably helps with response times.
Edit: That pause doesn't help as the speed problem is w/in the getKey() itself. :(

1962
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 24, 2010, 05:01:46 pm »
Not again... :(
I'm not sure why they think chat is bad, but unless he absolutely needs to, then he probably should stay away from chat.
* calcdude goes to resolve the tard muffin/tardmuffin issue

1963
General Discussion / Re: Most Epic Kid Ever
« on: June 24, 2010, 04:50:55 pm »
O.O wow. That is amazing. Good for her!

1964
Portal X / Re: Portal X
« on: June 24, 2010, 04:31:50 pm »
You can push boxes (or rather cubes :P) around in the original game? I don't think so... Picking them up is truer to the original game, and if it is indeed simpler, than definitely go with it.
Great screenie, too. Keep up the good awesome EPIC work! :)

1965
Humour and Jokes / Re: If TI Made a PC OS...
« on: June 24, 2010, 04:26:44 pm »
Oh boy, choices, choices.
51) The headphone jack is used for communicating between computers.
52) Only two computer may communicate at a time
53) The computer has other ports, but they are undocumented, used by the OS only.
54) The headphone jack only supports two states, powered and unpowered. It's not even supposed to be used to play sound, but to link! (51)

Pages: 1 ... 129 130 [131] 132 133 ... 161