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Messages - calcdude84se

Pages: 1 ... 137 138 [139] 140 141 ... 161
2071
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 17, 2010, 10:24:05 am »
The question of why your parents have been blocking calc sites.

2072
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 17, 2010, 10:23:15 am »
Goodness, the votes are split pretty evenly...
I hate to take part in this since this has become, well, we know what this topic has become.
But I feel like I should state my opinion.
I am fine with either, but I do believe that we mustn't split into to parts over this. I will personally go through all my posts where I used the old tokens and replace them with the new ones if it makes things less confusing. For now, I believe that both should remain documented, but that a gradual shift should occur, in which the old tokens are slowly phased out. It is quigibo's project, and, providing he isn't doing anything crazy :P, it should be allowed to go in the direction he wants it to go.
Quigibo has listened to the community, since such feedback is crucial. This topic was created to be a community decision.
All I ask is that we don't split, and this doesn't become something like pick your favorite omnimaga member (quigibo vs dj, it seems)
That's my opinion, and I have no more to say for now

2073
Other Calculators / Re: Final year into programming?
« on: June 17, 2010, 10:01:43 am »
Good-bye, DJ... We'll miss you. Too bad you say you must leave the community, too.
Farewell, adieu...
(At least we'll still have your games... :P)

2074
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 17, 2010, 09:49:36 am »
Well, it's up to Sir to provide a more definitive answer. We'll just have to wait...

2075
Introduce Yourself! / Re: g'mornin everybloody!
« on: June 16, 2010, 08:07:23 pm »
Welcome to Omnimaga! Good luck w/your projects, they sound cool.
Your peanuts should be arriving shortly :P

2076
The Axe Parser Project / Re: Bug Reports
« on: June 16, 2010, 08:05:58 pm »
So it's not your fault. That's good to know. Is there any sense in adding a pause to the Shade( command, or is asking programmers to be considerate of this good enough?

2077
TI Z80 / Re: Multitab 83+ & Chemitab 83+
« on: June 16, 2010, 06:47:32 pm »
Raylin, no being sexist :P (btw, that should be "whose", not "who's")
Personally, the more people the better is my opinion on the matter.

2078
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: June 16, 2010, 06:45:57 pm »
Excellent sprite work, Hot_dog! :)
Can't wait for more... (Other S.A.D. progress, that is)
Epic!

2079
Other Calc-Related Projects and Ideas / Re: Axe Snake
« on: June 16, 2010, 05:19:15 pm »
IIRC it's still 6MHz mode only.

2080
The Axe Parser Project / Re: Bug Reports
« on: June 16, 2010, 05:18:32 pm »
Well, it doesn't happen in 0.2.3 (which I have, I'm waiting for 0.3.0 to upgrade), so I'm afraid I'm of no further use w/o the program generated by the most recent version

2081
The Axe Parser Project / Re: Bug Reports
« on: June 16, 2010, 05:10:57 pm »
So weird... I'm getting my calc an viewing the disassembly in calcsys to see how this happened (I still refuse to execute it)

2082
The Axe Parser Project / Re: Bug Reports
« on: June 16, 2010, 05:03:03 pm »
I asked him, but he never answered and now he's gone...

2083
Axe / Re: Sprite Direction
« on: June 16, 2010, 05:01:27 pm »
That's off-topic, but I'll write you a quick one (should work)
Code: [Select]
.CIRCLE
For(X,0,255
Pxl-On(cos(X)//4+48,sin(X)//4+32
End
Okay, it's not perfect (some points are off-screen), but it should draw a circle
Edit: Did I really type Pt-On( ... fixed

2084
Axe / Re: Sprite Direction
« on: June 16, 2010, 04:50:03 pm »
You spelled it right.
Since Axe doesn't support floating point numbers, it uses neither Degrees nor Radians. Rather, the input, in range 0-255, corresponds to 0-2*pi radians and the output, in range -128 to 127, corresponds to -1-1.
Edit: 300th post!

2085
The Axe Parser Project / Re: Bug Reports
« on: June 16, 2010, 04:47:22 pm »
Apparently, this code
Code: [Select]
Repeat 1=2
If getKey=15
Goto E
End
-1→B
62→A
Repeat A>62
Shade(A)
A+B→A
If A<1
-B→B
End
End
End
Lbl E
Shade(47)
causes the BLOD's. I refuse to test this myself, so I cannot verify it. However, I am unsure why this would happen (I calculated the range at which Shade( should cause the BLOD's to be 92-95 (decimal)) Any clues?

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