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Messages - calcdude84se

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211
ASM / Re: Crystal Timers on the Nspire
« on: August 15, 2011, 10:27:03 am »
Crystal timers do work on the 84+/SE right?
And the 83+SE. Basically, all of them except the plain old TI-83+.

212
Since I've seen "crash-proof", I've become very tempted to attempt a program that corrupts the archive beyond what yours can repair ;D
Anyway, congratulations!

213
TI Z80 / Re: Ever corrupt your archive?
« on: August 14, 2011, 05:27:49 pm »
Cool :D. I've never had issues, but I think I'll keep this topic in mind.
So, the TI-OS will claim another sector from the user sometimes? Interesting.

214
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 11, 2011, 09:10:23 pm »
1895:Youitakeithatiasiaichallenge.
It's possible to create a program that ignores Ctrl-C, at least in Windows. Combine that with a fork bomb... (See the Win32 API version)
Frey, it stands for Anti-Riot Squad, a user group with op permissions in IRC and some mod powers created because of the need for increased moderation after the popularization of nDoom.

215
The Axe Parser Project / Re: Features Wishlist
« on: August 09, 2011, 10:21:30 pm »
Why do you think I'm an idiot?  Any moron can understand those limits compared to the other ones.  It still doesn't mean they're a good idea.  Much like how expressing the S&P500 as a line graph, and then the DOW Jones as a donut graph wouldn't be a good idea.  Being consistent is key.
Ashbad, I do not think that you are an idiot. I'm sorry if I made it seem like that. I just do not see how the notation is inconsistent. ???

216
The Axe Parser Project / Re: Features Wishlist
« on: August 09, 2011, 10:05:00 pm »
There's only one notation: decimal notation. Is the part that's throwing you off the fact that the number is bounded between two powers of two and not two powers of ten?
Edit: It doesn't seem very hard to understand a statement such as "The number must meet the condition that -128<=#<128."

217
The Axe Parser Project / Re: Features Wishlist
« on: August 09, 2011, 09:46:31 pm »
I'm just having problems with the fact that you're trying to convert 99 into 255. Assuming you want this done by multiplying by 255/99, let me restate the point I was trying to make with the evaluation of a statement. (I'm using unsigned fixed point here.)
1.000**1.000=1.000
This looks obviously true.
Let's convert this to hex-represented fixed point by multiplying by 255/95:
E02AF**E02AF=E02AF
E0733=E02AF
So, I see two views to take: 1) Math is completely screwed over for multiplication. 2) Math is now non-intuitive.

218
The Axe Parser Project / Re: Features Wishlist
« on: August 09, 2011, 08:07:22 pm »
That will screw with all your math. That would make 0.500**1.000>>1.000 true, for instance. And don't suggest changing the ** operator, either, because then all it would make it almost twice as slow because of the necessary extra multiply. ;)

219
The Axe Parser Project / Re: Features Wishlist
« on: August 09, 2011, 05:31:27 pm »
Ah, I see. Yeah, that's confusing, though :/

220
The Axe Parser Project / Re: Features Wishlist
« on: August 09, 2011, 04:30:13 pm »
There's absolutely no way you could specify the integer part from 0-999 unless you did 10.6 fixed point instead of 8.8, which is what Axe uses ;)
Also, given that Axe treats all fixed-point numbers as signed, the integer part can only be from -128 to 127, anyway.

221
Miscellaneous / Re: Too many things
« on: August 09, 2011, 03:53:38 pm »
I suggest you go ahead and learn LÔVE Engine, to learn more about game making.
There's also XNA, which is already on his list ;).
Edit: The LÔVE Engine is Lua, isn't it? If he wants to try that engine specifically, he'd also have to learn Lua, which is a bit of a drawback...

222
Miscellaneous / Re: Too many things
« on: August 09, 2011, 03:47:55 pm »
Have you chosen yet yourself? None of those options are bad (except perhaps for the ones involving playing video games :P); it'd be hard to make a wrong decision.

223
The Axe Parser Project / Re: Features Wishlist
« on: August 09, 2011, 10:44:23 am »
Also, people seem to be using different notations. Using "AAA.BBB" to mean AAA + BBB/256 is not how numbers are normally expressed. As far as I was aware, this was going to be straightforward decimal notation, where "AAA.BBB" means AAA + BBB/1000, rounded to the nearest 256th.
Edit: the unconventional notation would also make it more confusing for beginners, by the way.

224
The Axe Parser Project / Re: Features Wishlist
« on: August 09, 2011, 10:36:51 am »
The degree sign is already used to use the address of a variable. If I could remember how Axe did fixed point, I'd give you a simple workaround for it. :/
As for the 2- or 3-digits issue:
First, note that the underlying format uses base 2, while the numbers are expressed in source as base 10.
8 binary digits (I'm not using 'bits' in hope that what I say will be slightly clearer) have more precision than 2 decimal digits. This can easily be seen by noting that 28 = 256 > 102 = 100.
8 binary digits are also less precise than 3 decimal digits. Once again, 28 = 256 < 103 = 1000.
The reasons behind each preference for a certain length are, as I understand it, as follows:
2 digits: We want the underlying format to be more precise than the input format, so that nobody is confused by the loss of precision resulting from expressing the number in 3 digits.
3 digits: We want the input format to be more precise than the underlying format, so that everybody has full control over the contents of the resulting binary fixed-point number.

I do support 3 digits, though. A note in the README should suffice to alert about the loss of precision.
The main reason is that, if you only want to use 2 digits, then you only use 2, while you can't use 3 if there's only support for 2.

225
Miscellaneous / Re: I cant log in to cemetech!
« on: August 09, 2011, 09:45:46 am »
[email protected]
#cemetech in irc.efnet.net
To add to that, Kerm's nick on IRC is usually KermM or KermM_, but anyone whose nick starts with Kerm is, well, Kerm.

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