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Messages - calcdude84se
Pages: 1 ... 143 144 [145] 146 147 ... 161
2161
« on: June 10, 2010, 03:57:17 pm »
no. that is the actual value: you can only create a variable up to that size. If you mean the RAM available when nothing is running, then it is yes, actually.
2162
« on: June 10, 2010, 03:54:32 pm »
When your programs running no-shell, a copy of it is created in RAM, for which reason there is less space. Edit: Ninja'd again!
2163
« on: June 10, 2010, 03:48:57 pm »
I heard the 3d method is the one achieved by "staring into space" (like w/Magic Eye, if you've ever heard of that) It seems interesting... Such a method does limit the screen size, though. (People's eyespan is only so large)
2164
« on: June 10, 2010, 02:19:02 pm »
You could just push the character off. Your choice. I have noticed how unrealistic it can be (every mario game I've ever played), but it may also be easier. At any rate, do move the character over if you plan to let it fall. Good luck with your game!
2165
« on: June 10, 2010, 02:08:08 pm »
Oh, that's what he wanted to know. Oops. Yeah, thepenguin77 is right. Btw, you can scroll 5 (I think that's about right) ports at a time by pressing left and right rather than up and down.
2166
« on: June 10, 2010, 01:00:19 pm »
If this was elsewhere I'd have thought you were referencing the TV show. Looks interesting. Will try.
2167
« on: June 10, 2010, 12:53:17 pm »
If you don't have an underpowered system, I'd recommend GNOME or KDE. So as to avoid bias, I won't say which of those two I use. Realize which of those two you'll pick depends on which one "feels" better for you. I've also heard GNOME described as easier for new users, while KDE is more powerful. Both can probably do what you need, though. They're both good. Edit: That reminds me, I need to install the one of those which I don't have yet...
2168
« on: June 10, 2010, 11:31:10 am »
2.53, I take it. And that sounds bad... But then again, it's 2.53...
2169
« on: June 10, 2010, 11:24:51 am »
Aw... too bad... Yeah, increasing the speed by that much will be very difficult, if it's even possible at all. Poor TI-83+... (non-SE)
2170
« on: June 10, 2010, 11:22:15 am »
It may only be on a certain OS version... * calcdude goes and checks for himself
2171
« on: June 10, 2010, 11:20:32 am »
Interesting coincidence. Should have been a different number, though Agreed. Seeing more features would be nice. ticalc's been slow lately, though they did just feature a game. Awesome programs ftw.
2172
« on: June 10, 2010, 11:13:05 am »
@calcdude84se: You said something about CalcSys's port monitor. Could you explain this process? How would you edit the values of the port and make it work?
I'll repeat WikiTI. Port 29h will add a delay of so many clock cycles to any instructions involving the LCD, which is the port value divided by 4 (i.e. ignoring bits 0 and 1). See if it works when the port has different values (make sure bits 0 and 1 are 0 on an 83+SE, 1 on an 84+(SE)). So, start with 0F, then try 13, which you get by adding 4, then 17, 1B, 1F, 23, 27, 2B... And so on. What Brandon fears is that even when the port contains FF the delay (63 clock cycles) won't be enough. It's worth a try, though
2173
« on: June 10, 2010, 11:00:24 am »
Seems like we'll got a lot of posts this summer... Or maybe we won't, because summer just started a little late for everyone. I'll be optimistic.
2174
« on: June 09, 2010, 07:02:20 pm »
ports $29 and $2A are the important ones. (I think xLib only runs at 6MHz, so only $29 is the important one) BrandonW can supply what the appropriate delay is. Note that all you'll have to do is use calcsys's port monitor or a very small (<20 bytes) asm program before you demonstrate your game.
2175
« on: June 09, 2010, 06:53:27 pm »
Um... it's your calculator? It probably won't help, and a screenshot (even a picture) would provide more info, but try ALCDFIXAgain, it shouldn't do anything... More information and maybe a picture? Edit: Apparently ALCDFIX doesn't work... hm... Pictures?
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