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Messages - calcdude84se

Pages: 1 ... 145 146 [147] 148 149 ... 161
2191
Art / Re: Sprite help for Axe game
« on: June 09, 2010, 11:39:59 am »
I am reminded of 8 bit theater... :P
The linked game was okay in my opinion. Not the best, but decent for a calc.

2192
I normally don't prefix mine either, but that's probably because I don't have that many programs. When I am programming, though, I do have a tendency to start the names of the programs I am working on with 'A'.

2193
Miscellaneous / Re: I'm sure Kevin can appreciate this effort
« on: June 09, 2010, 11:31:02 am »
That's interesting. I think this is staying on my clipboard (because I'm too lazy to hold down Alt and type on the numpad).
I might even use it...
* calcdude can't think of a sarcastic/ironic sentence that is in context right now, or he would gladly use it.
Edit: 200th post!

2194
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 09, 2010, 11:23:56 am »
I wonder if writing to it is just as easy... Also, providing all the hardware is the same between the different types, that would mean one could just change the device type... (I'm talking about Pawz vs Monsterz vs. Bratz)
And wow, that dump compressed to only ~125 KB? That's a lot of extra space...

2195
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 08, 2010, 07:07:50 pm »
it's not very big either, only 98*68.

2196
The Axe Parser Project / Re: Bug Reports
« on: June 08, 2010, 06:41:53 pm »
Do you need multiplication signs between the 4 and the (B>9)? (and all the others).
Edit: ninja'd

2197
Introduce Yourself! / Re: Hey Guys!
« on: June 08, 2010, 12:14:42 pm »
Thanks for the sig idea, DJ. (lol j/k)
welcome to omnimaga! enjoy your stay and peanuts! (which you have already gotten)

2198
Humour and Jokes / Re: {AP}'s first time
« on: June 08, 2010, 12:13:23 pm »
Ah, that. Sorry, yeah, I understand. I was only kidding... The internet is not good for showing what would be normally be conveyed by tone of voice and facial expression...
I can't think of anything else to say...
* calcdude is sorry...
Well, actually I can: it's too late for this to be {AP}'s first time losing the game or being rickrolled, so it would have had to been in history, which isn't possible unless DJ knows more about {AP} than we think... :P

2199
Humour and Jokes / Re: [Idea] Necropost Day
« on: June 08, 2010, 12:03:53 pm »
There's a reason: schools start around this time, and many people get their first calcs, discover the calc community, and post to topics that are old, not bothering to view the last post date.
Anyway, the fifth of November sounds nice. I wonder if we'll actually do this... (I don't care when, in all honesty)

2200
Humour and Jokes / Re: My God....
« on: June 08, 2010, 11:53:26 am »
Oh gosh.... not good... not good... :P
* calcdude lost The Game again.

2201
Ah, missed it by one of his posts... now he has 667. Well, he's gone past evil; now we wait for 1337.

2202
Humour and Jokes / Re: {AP}'s first time
« on: June 08, 2010, 11:47:36 am »
You definitely could have chosen a better title, though I typically avoid thinking those thoughts until someone mentions that possibility.
Also, were you trying to get that result, DJ? I hope not...

2203
Axe / Re: Routines
« on: June 08, 2010, 11:44:08 am »
Unfortunately, not all calcs are equal when it comes to RAM. The 83+ has only 32KB, while the 83+SE and older 84+(SE) have 128KB. Regrettably, TI cut this down so that a newer 84+(SE) has only 48KB of RAM. But anyway, yes, paging makes things more difficult. Your running code is in the area $8000-$BFFF (more specifically from $9D95 to where the program ends), and the calculator's hardware is such that attempting to run code on page $80 ($40 for 83+), which is normally in the $C000-$FFFF area, causes a reset.
Btw, as for RPG's, I think I've seen ones over 16KB in size. I can't remember which ones, but, given that they require their components to be archived, yeah. What I don't know that I've seen are RPG's over one sector (64KB) in size.

2204
Axe / Re: How do you read and possibly write to an external program?
« on: June 08, 2010, 11:01:45 am »
True, but be aware that you'd be using one byte to store one base-10 digit. (only approx. 41.5% of a byte's capacity) Again, the level file format depends on how you plan to edit those files (Your own level editor vs. the TI-BASIC editor)

2205
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 07, 2010, 02:51:36 pm »
They begin with an M, and with a z, and are each 7 letters? idk.
It makes you wonder why a 2MHz device has faster timers and 16MB of memory... How easy is it to get it to receive and actually write data? (It shouldn't be difficult on linux, since it shows up and can allegedly be written to/read from with dd)

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