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Messages - calcdude84se

Pages: 1 ... 148 149 [150] 151 152 ... 161
2236
Axe / Re: How does 4-level greyscale work in Axe?
« on: June 04, 2010, 07:19:58 pm »
Manual interlacing sounds awful and editing them sounds even worse...
Thankfully, Axe does this automatically. :)

2237
General Calculator Help / Re: Masking
« on: June 04, 2010, 07:17:14 pm »
For each piece of code, the first mentioned sprite is Pic1 and the second mentioned one Pic2. The sprite location is given by X and Y
Code: [Select]
.This is Builderboy's
Pt-On(X,Y,Pic1
Pt-Change(X,Y,Pic2
Code: [Select]
.This is DJ's
Pt-On(X,Y,Pic1
Pt-Change(X,Y,Pic1
Pt-Change(X,Y,Pic2
.The last line for DJ's as given would be a Pt-On rather than a Pt-Change, but my variation works about the same and is more flexible
Note that Pt-On performs an OR, and Pt-Change performs an XOR operation.

2238
Axe / Re: How does 4-level greyscale work in Axe?
« on: June 04, 2010, 02:57:10 pm »
yeah, where each sprite contains part of the data, as shown above.

2239
Axe / Re: How does 4-level greyscale work in Axe?
« on: June 04, 2010, 02:51:47 pm »
That's the technical details. You only need to concern yourself with how you use it.
For greyscale, both the buffer and back-buffer contain data used for drawing to the screen.
For 3-level:
00 - white
01 - grey
1x - black
For 4-level:
00 - white
01 - light grey
10 - dark grey
11 - black
where the first bit is what's present in the buffer and the second for what's in the back-buffer.
Cross-hatching and evolving backgrounds refer to the techniques to reduce flicker.

2240
The Axe Parser Project / Re: Bug Reports
« on: June 04, 2010, 02:11:03 pm »
I think someone else complained of this. Maybe the routine that finds what programs are valid Axe source-files and sorts them can only handle so many files?

2241
Introduce Yourself! / Re: Hi from FinaleTI
« on: June 04, 2010, 01:52:01 pm »
this one doesn't either? hmm...
Edit: So it doesn't. Problem solved!

2242
Introduce Yourself! / Re: Hi from FinaleTI
« on: June 04, 2010, 01:30:49 pm »
What? ??? DJ, please explain this... This is very weird...

2243
Introduce Yourself! / Re: Hi from graphmastur
« on: June 04, 2010, 01:29:03 pm »
what, no rickroll peanuts?

There, problem solved.
Also, hello! Welcome to omnimaga!

2244
TI Z80 / Re: Calcalca
« on: June 04, 2010, 01:26:44 pm »
Maybe it only worked for you... (and other mac users, with TI-Connect)
Gee, how much stuff did you lose (I'm not sure what those programs are)?

2245
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 04, 2010, 01:23:50 pm »
I don't know. It would seem like there's a counter somewhere, given the fun I've had with calcsys and no free RAM, (you can even do this in Axe, code below), but I'm not sure where that is either. Is anyone more knowledgeable about this?
Code:
Code: [Select]
.RAMBGONE
"vTEMP"->Str1
GetCalc(Str1,1000)->X
Return!If X
0->{X-2}r
.Previous r is radian r, of course
Delete appvar TEMP, and you'll have 100 bytes fewer free RAM than before. Of course the 1000 can be replaced by any value, including values >9000.
The program works by setting the appvar size to zero after creation, which means there are 1000 bytes of free RAM that the OS doesn't know exists.

2246
Introduce Yourself! / Re: Hi from FinaleTI
« on: June 04, 2010, 01:16:56 pm »
Yeah, I noticed that too... better wait for DJ...
I mean, posts to randomness don't count, but you've posted multiple times to this topic, which isn't there... hm...

2247
News / Re: It's over 9000!
« on: June 04, 2010, 07:53:08 am »
Talk about board activity... >9000!!!!*3 posts in one year... That's pretty high...
* calcdude's head asplodes

2248
Other Calculators / Re: TI game console?
« on: June 04, 2010, 07:49:57 am »
Nice video.
Quote from: BrandonW
This shows off the device, how to use it, how it works, and how to do some neat things with it that TI would rather you didn't.
lol. :)
Okay, now you know the basics of the protocol. Learning about this thing seems to be happening relatively quickly. Keep up the good work!

2249
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 04, 2010, 07:33:16 am »
there is a bcall, MemChk, that returns the amount of free RAM. I'm not sure where the data actually is. (In case anybody wants to come up with hex, the amount of free RAM is returned in HL)

2250
The Axe Parser Project / Re: On Calc Documentation
« on: June 03, 2010, 09:21:22 pm »
That "Help" item in the app menu has been annoying me... I hope he either gets rid of it or makes it do something...
Deep Thought: Geeks FTW :)

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