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Messages - calcdude84se
Pages: 1 ... 148 149 [150] 151 152 ... 161
2236
« on: June 04, 2010, 07:19:58 pm »
Manual interlacing sounds awful and editing them sounds even worse... Thankfully, Axe does this automatically.
2237
« on: June 04, 2010, 07:17:14 pm »
For each piece of code, the first mentioned sprite is Pic1 and the second mentioned one Pic2. The sprite location is given by X and Y
.This is Builderboy's Pt-On(X,Y,Pic1 Pt-Change(X,Y,Pic2
.This is DJ's Pt-On(X,Y,Pic1 Pt-Change(X,Y,Pic1 Pt-Change(X,Y,Pic2 .The last line for DJ's as given would be a Pt-On rather than a Pt-Change, but my variation works about the same and is more flexible Note that Pt-On performs an OR, and Pt-Change performs an XOR operation.
2238
« on: June 04, 2010, 02:57:10 pm »
yeah, where each sprite contains part of the data, as shown above.
2239
« on: June 04, 2010, 02:51:47 pm »
That's the technical details. You only need to concern yourself with how you use it. For greyscale, both the buffer and back-buffer contain data used for drawing to the screen. For 3-level: 00 - white 01 - grey 1x - black For 4-level: 00 - white 01 - light grey 10 - dark grey 11 - black where the first bit is what's present in the buffer and the second for what's in the back-buffer. Cross-hatching and evolving backgrounds refer to the techniques to reduce flicker.
2240
« on: June 04, 2010, 02:11:03 pm »
I think someone else complained of this. Maybe the routine that finds what programs are valid Axe source-files and sorts them can only handle so many files?
2241
« on: June 04, 2010, 01:52:01 pm »
this one doesn't either? hmm... Edit: So it doesn't. Problem solved!
2242
« on: June 04, 2010, 01:30:49 pm »
What? DJ, please explain this... This is very weird...
2243
« on: June 04, 2010, 01:29:03 pm »
what, no rickroll peanuts? There, problem solved. Also, hello! Welcome to omnimaga!
2244
« on: June 04, 2010, 01:26:44 pm »
Maybe it only worked for you... (and other mac users, with TI-Connect) Gee, how much stuff did you lose (I'm not sure what those programs are)?
2245
« on: June 04, 2010, 01:23:50 pm »
I don't know. It would seem like there's a counter somewhere, given the fun I've had with calcsys and no free RAM, (you can even do this in Axe, code below), but I'm not sure where that is either. Is anyone more knowledgeable about this? Code:
.RAMBGONE "vTEMP"->Str1 GetCalc(Str1,1000)->X Return!If X 0->{X-2}r .Previous r is radian r, of course
Delete appvar TEMP, and you'll have 100 bytes fewer free RAM than before. Of course the 1000 can be replaced by any value, including values >9000. The program works by setting the appvar size to zero after creation, which means there are 1000 bytes of free RAM that the OS doesn't know exists.
2246
« on: June 04, 2010, 01:16:56 pm »
Yeah, I noticed that too... better wait for DJ... I mean, posts to randomness don't count, but you've posted multiple times to this topic, which isn't there... hm...
2247
« on: June 04, 2010, 07:53:08 am »
Talk about board activity... >9000!!!!*3 posts in one year... That's pretty high... * calcdude's head asplodes
2248
« on: June 04, 2010, 07:49:57 am »
Nice video. This shows off the device, how to use it, how it works, and how to do some neat things with it that TI would rather you didn't. lol. Okay, now you know the basics of the protocol. Learning about this thing seems to be happening relatively quickly. Keep up the good work!
2249
« on: June 04, 2010, 07:33:16 am »
there is a bcall, MemChk, that returns the amount of free RAM. I'm not sure where the data actually is. (In case anybody wants to come up with hex, the amount of free RAM is returned in HL)
2250
« on: June 03, 2010, 09:21:22 pm »
That "Help" item in the app menu has been annoying me... I hope he either gets rid of it or makes it do something... Deep Thought: Geeks FTW
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