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Messages - calcdude84se

Pages: 1 ... 149 150 [151] 152 153 ... 161
2251
Introduce Yourself! / Re: Hi from FinaleTI
« on: June 03, 2010, 09:17:35 pm »
Hello, nice to see you here. One more UTI person joins omnimaga.
DJ: yeah, Axe really took off. I guess we'd finally reached the limits of BASIC (though I think that happened quite a while ago, anyway). Nice to see a successful project.

2252
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: June 03, 2010, 09:08:23 pm »
The better version of this is just to create lots of appvars, all the same name. (you shouldn't be able to do it, but using "prgmVAR" rather than the correct "vVAR" does the trick.) It doesn't crash your calculator, it just can slow things down a lot and it makes it a pain to delete them, since you go in, delete it, it looks like it's gone, you go in, it's back, you delete it, and so on.
And yes, whyever would you want to clear someone's RAM?

2253
TI-BASIC / Re: Extra/Hidden Characters
« on: June 03, 2010, 07:34:35 am »
Just changing tokens in a BASIC program via calcsys shouldn't do anything bad except let you see normally unseen tokens. One of the fun ones I found is a screen-sized mess of random characters. (I think they number quite a few)

2254
Art / Re: Spike sprite
« on: June 02, 2010, 08:24:16 pm »
I'm no artist, so here's the best I can do, with two spikes. (No photo-realism, I know)
The only change I may make is make the base shorter.

Also, that looks interesting, Raylin

2255
Art / Re: Spike sprite
« on: June 02, 2010, 08:10:48 pm »
Sorry for so many questions, but monochrome or 3- or 4-level greyscale?

2256
Art / Re: Spike sprite
« on: June 02, 2010, 07:59:12 pm »
How many spikes in one tile?

2257
Axe / Re: 3 Questions
« on: June 02, 2010, 07:51:48 pm »
The first two might be implemented eventually, making them "not yet"s (first one with CPIR as the underlying op-code, the second one much more likely than the first when Quigibo finally gets around to implementing more support for TI-OS variables.)

2258
Other Calculators / Re: TI game console?
« on: June 02, 2010, 07:46:14 pm »
Can we make announcements of these streams? Maybe in the topic on #omnimaga? I always seem to miss them... :(
At any rate, I hope we (well, brandonw) will be able to find out more about this device.

2259
Axe / Re: Self-modifying code
« on: June 02, 2010, 07:59:48 am »
Quigibo, is there any way to get the name of the program from w/in it? Because I may compile a program as DEMO but someone could rename it to DEMO4. Is there any way to check, or do I have to read OP1 at the beginning of the program?

2260
General Calculator Help / Re: Masking
« on: June 02, 2010, 07:46:48 am »
Efficiency or readability... hm... You could always just make a special hex editor that supports masked sprites and gives the hex for both masks.
Also, something that wasn't mentioned: you can also use such masking to invert areas, in addition to white, black, or untouched (transparent). With what builderboy mentioned, in the second mask you put black where in the first mask you put white, and, while it cannot be done with DJ's method as-is, replacing that final OR with an XOR and using black where there was white the first mask does the trick.

2261
TI-BASIC / Re: Group memory check
« on: June 01, 2010, 08:47:20 pm »
I've always done that, and you don't have to delete older versions if they may be useful.

2262
TI Z80 / Re: Zedd Physics Library
« on: June 01, 2010, 08:41:52 pm »
I only have the rest of the week unless I fail any EOC's/exams. (I'm counting days for finals as days of school)
And back on topic... (well, sort of) I can't wait until more work is done on this. Keep up the good work!
I don't know if this has been said, but just having this as a mini-physics playground (like phun, but scaled down a lot) would be pretty awesome.

2263
The Axe Parser Project / Re: Bug Reports
« on: June 01, 2010, 08:36:19 pm »
If it's only with long sequences of 00's, couldn't you just use det( ?

2264
Nice to know. thanks for the info.
Goodness, if it weren't for the existent of a large niche market (kind of an oxymoron, but whatever) for calcs, they (and we) would be gone... Calcs are nice because assembly is, compared to most other systems, rather easy.

2265
TI-BASIC / Re: Optimized Routine: Set Up Friendly Graph Window
« on: June 01, 2010, 06:14:01 pm »
Yeah, they do, which can be useful if you need to draw an equation for some reason...

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