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Messages - calcdude84se
Pages: 1 ... 152 153 [154] 155 156 ... 161
2296
« on: May 26, 2010, 07:36:08 am »
congratulations, you now have >9000 posts. Achievement unlocked! You have many more posts than everyone else by far. The next top poster, Eeems, has "only" 2196.
2297
« on: May 26, 2010, 07:22:30 am »
A custom interrupt sounds nice. That's obviously in im 2. Will the choices for interrupts in a program be either im 1 or im 2, or will you be able to disable them entirely or chain the standard interrupt to the end of the custom one? Or, to put it more simply, how many choices do you get?
2298
« on: May 26, 2010, 07:10:48 am »
Meh, I missed it. Is there any way to watch it now? I'd comment on how it went, but, of course, I can't
2299
« on: May 26, 2010, 07:04:09 am »
This is coming along nicely. Keep up the good work!
2300
« on: May 25, 2010, 07:23:14 am »
Don't do that! I though it might be real (at which point I wasn't sure I could visit omnimaga again) until I saw it was in randomness. Then I knew it wasn't real and I felt better. And, yeah, definitely about the first time I've been relieved to be rickroll'd. Edit: I lost the Game.
2301
« on: May 24, 2010, 07:46:20 pm »
Leaving the readers in expectation by saying that direct key input exists w/o saying anything else... How cruel of you.
2302
« on: May 24, 2010, 07:43:30 pm »
2303
« on: May 24, 2010, 05:54:52 pm »
not really. after inputting A, trying to see if LA exists may produce errors. I may be wrong, but I don't think it's possible in pure BASIC. All you can really do is preset A to some absurd value so it would just ask for input again anyway if someone input a list For example:
Repeat A>=0 and not(fPart(A -1->A Input "Value: ",A End //Rest of code here I'm assuming this program only accepts non-negative integers
2304
« on: May 24, 2010, 05:43:11 pm »
Probably more accurate is that it can make Input more annoying, because if you wanted the user to input a real/complex number, they can input a list, and now you have a list that you're program probably doesn't ever use.
2305
« on: May 24, 2010, 05:34:47 pm »
Which makes Input commands so annoying, because they act the same. This strange behavior can also be interesting, as this brainteaser contest shows
2306
« on: May 24, 2010, 05:29:31 pm »
a few hours over one day of progress. not to bad... (this is about the only time I hope that people have not worked on a project)
2307
« on: May 24, 2010, 05:18:21 pm »
Oh... that's not good. How recent a backup do you have?
2308
« on: May 24, 2010, 05:11:34 pm »
it actually makes a list Y, just like {1,2,3,4->Y would
2309
« on: May 24, 2010, 07:04:50 am »
Hurray, updates! Nice to see this moving along. How much longer till release? (Since, you know, -1-3-4 days and 16 hours is obviously very, very wrong )
2310
« on: May 22, 2010, 03:49:19 pm »
Unfortunately, C doesn't work like that. You'll have to either create a large look-up table whenever the program is run, or you'll have to check which keypad it is every time. The first option is probably easier. If you need to know more why it doesn't work like that: statements starting with a '#' are processed before the program is ever run. Those #define statements are processed while compiling and therefore aren't affected by that 'if'. I don't know enough about the Nspire to draw up sample code, so I'll leave that to someone else.
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