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Messages - calcdude84se
Pages: 1 ... 158 159 [160] 161
2386
« on: May 03, 2010, 07:27:11 am »
You poor, poor soul. I've tried TASM and don't really care for it. Nowadays I use Brass. I may try SPASM once revsoft is back up and I can download it.
2387
« on: May 02, 2010, 06:13:01 pm »
Well, do you know how hex is just a representation of binary? 0=0000,1=0001, and so on, with C=1100, E=1110, and all the other hex digits. You basically just draw your 8*8 sprite, and then for each row make two hex digits, one for each four bits in the row. For example, 11001001 is C9. Do this and you will have 8 pairs of digits, for 16 total. Reading these left to right, top to bottom gives the hex code for the sprite. For the reverse, put the 16 digits into 8 rows, two digits in each row. Replace each digit with the binary that corresponds to it, and you'll have an 8*8 sprite. Maybe I forgot to mention this, but black pixels are 1's and white pixels 0's. Hope this helps!
2388
« on: May 02, 2010, 05:27:09 pm »
I just found it, actually. I didn't know it existed either.
2390
« on: May 01, 2010, 09:57:01 am »
Hot_Dog, why is the .org statement given as a base-10 number? Wouldn't it be more effective just to use hex, since that's what will be used later anyway? Or do you plan to change it eventually? Edit: I am, of course, referring to Lesson 4
2391
« on: May 01, 2010, 09:47:18 am »
That's a pretty awesome mashup, though weird. Definitely not bad, though.
2392
« on: May 01, 2010, 09:40:56 am »
Ah, I see. That's very interesting, and definitely very useful. However, why do I get an ERROR:BLOCK? Could someone verify that this happens for them too? I'm sure that's similar to one short program I had, which received that error. I'll check again...
2393
« on: May 01, 2010, 09:34:03 am »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems in us all Darkness awakens the intrigue of coders To see the unending cherry flavoured dragon! We are forever searching Rick Astley's game For someday, cats lost will and decided
2394
« on: April 30, 2010, 08:52:37 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems in us all Darkness awakens the intrigue of coders To see the unending cherry flavoured dragon! We are forever searching Rick Astley's game For someday, cats
2395
« on: April 30, 2010, 08:50:53 pm »
I was saying that more parentheses were more necessary than in BASIC.
2396
« on: April 30, 2010, 08:44:56 pm »
Interesting... Parentheses et al. can still cause errors if mismatched, though, (e.g. For(X,L3,L3+10:{X-1->X:End, w/new lines instead of just colons, causes an ERROR:BLOCK for me) Maybe you could document what is and isn't valid?
2397
« on: April 30, 2010, 05:54:00 pm »
Yay, DCS7 will be coming out! I second the notion for a feature when it is released. If only we can convince the ticalc.org staff... What all new is being added this version?
2398
« on: April 30, 2010, 05:37:29 pm »
Hmm... Axe seems to be more strict about closing parentheses, brackets, curly brackets, and whatnot. BASIC habits keep getting me Axe errors. I wonder how difficult it would be to have an option for the compiler to be a bit more syntactically lax... At any rate, yeah, Axe is definitely a good language. Now if only someone would write an on-calc assembler in assembly instead of BASIC...
2399
« on: April 29, 2010, 08:14:27 pm »
Sometimes code can just get really confusing after extensive optimization. For example, lots of good BASIC programs and ASM programs. If the code can be followed with relative ease, then ignore that particular comment.
2400
« on: April 29, 2010, 08:03:18 pm »
I won't mention how many times I lost data (only on small, worthless ASM and BASIC programs) by, after losing the original, trying to ungroup the backup I had made and getting an ERROR:VERSION on the wanted file or getting it on a file alphabetically before, causing me to be unable to get the file in question. So, yeah, not even your archive is a completely safe place.
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