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Messages - calcdude84se

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331
Current participant: JosJuice :P
Hopefully there'll be some competition (Qwerty should be joining, I hope.)

332
Math and Science / Re: New RSA Algorithm discussion
« on: July 15, 2011, 05:52:47 am »
Done. It'd be cool if something useful actually came out of this. We could use a great discovery, and it'd make all Nspire users happy. :D

333
Other / MOVED: New RSA Algorithm discussion
« on: July 15, 2011, 05:50:30 am »
This topic has been moved to Math and Science.

http://ourl.ca/6418

334
Miscellaneous / Re: Birthday Posts
« on: July 15, 2011, 01:21:34 am »
Happy birthday calc84maniac! :D

335
OmnomIRC Development / Re: Accesskeys
« on: July 15, 2011, 12:55:46 am »
It only works after I focus the OmnomIRC area, which kinda defeats the point... I'm blaming the fact that it's in an IFRAME.
Edit: in Chrome 12.

336
News / Re: Contest Part 3 starts: Casio PRIZM Game
« on: July 15, 2011, 12:49:37 am »
Should've expected this. I won't be participating. :(
Good luck to all contestants! :D
By the way, how many at Omni actually own a PRIZM to code for and test on? AFAIK there isn't a working emulator yet. :/

337
The Axe Parser Project / Re: Drawing Pictures for Axe
« on: July 14, 2011, 01:46:32 pm »
That works too. :) You forgot 0, though :P

338
The Axe Parser Project / Re: Features Wishlist
« on: July 14, 2011, 11:23:33 am »
Since we now have single-byte variables, can we get 8-bit math, too? :)

339
The Axe Parser Project / Re: Axe Parser
« on: July 13, 2011, 12:35:57 pm »
So the foreseeable problem is rather a large one. :P Makes sense.

340
The Axe Parser Project / Re: Axe Parser
« on: July 13, 2011, 12:27:28 pm »
It may be unessicary, but I find it rather more organized and clean :).
This is in the compiled code. You wouldn't notice. :P
Quote
Plus, I for one don't trust the whole RAM execution limit breaking idea, I haven't seen enough tests to be sure I would consider using it or wanting people making programs using it.
It works perfectly. The only foreseeable problem is getting people to run a program which would make all RAM executable.

341
The Axe Parser Project / Re: Drawing Pictures for Axe
« on: July 13, 2011, 12:22:58 pm »
Hopefully I'm not repeating a lot.
So, first pad the sprite to a width that's a multiple of 8 if necessary.
Then convert the picture to binary; black is 1, white is 0.
Then, as Hayleia said, you need to put that in hexadecimal, four bits at a time.
If you want a chart, here it is. I do hope you figure out why it's like this, though :)
BinaryHexadecimal
00000
00011
00102
00113
01004
01015
01106
01117
10008
10019
1010A
1011B
1100C
1101D
1110E
1111F
(Maybe I should have done that table horizontally...)

342
The Axe Parser Project / Re: Axe Parser
« on: July 13, 2011, 12:14:23 pm »
Nice to finally see 1.0.0! Great job! :D (I'll try it at some point, I know it.)
I'm curious why you've bothered to separate the code and data in the compiled program, though, given recent developments which make this unnecessary.

343
Though it probably just isn't there. It was presumably a money-saving maneuver, and it doesn't save money to keep the RAM there.

344
Khavi / Re: Khavi: Java on the Prizm
« on: July 13, 2011, 12:03:07 pm »
http://en.wikipedia.org/wiki/JAR_file
Basically just zip'd .class files and stuff. There's the META-INF folder, which I'm sure is also well-documented.

345
ASM / Re: Short scrip, yet it fails?
« on: July 12, 2011, 11:51:14 am »
So, is it supposed to set the coordinates of the current sprite to (C,-9) and then make the next sprite the current one, and making the first one currrent if it just set the coordinates of the 16th sprite?

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