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Messages - calcdude84se

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691
TI Z80 / Re: PartesOS (or YATPOS :P)
« on: December 26, 2010, 04:49:26 pm »
Given that I have a Google Code project, it's open source ;)
(And, for now, licensed under the GNU GPL v2)

692
The Axe Parser Project / Re: Features Wishlist
« on: December 26, 2010, 04:47:56 pm »
I haven't seen requests for multi-line comments yet, actually.
That doesn't seem like it would be too difficult to implement, either.

693
TI Z80 / Re: PartesOS (or YATPOS :P)
« on: December 26, 2010, 04:29:51 pm »
I meant Unix tree more in the sense of how further file systems are mounted rather than being assigned letters. (in contrast to Windows)
List? The macros file contains short usage information on the relative substitution ones.
I've yet to generate actual separate documentation, though.

694
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: December 24, 2010, 05:36:20 pm »
"late period"
I think that was what sounded funny. Not sure, though.

695
TI Z80 / Re: PartesOS (or YATPOS :P)
« on: December 24, 2010, 05:32:19 pm »
Kerm asked about my plans for directory structure etc., so:
Quote from: calcdude84se
Briefly, I plan for a Unix-style directory tree (if multiple file systems should ever become a concern) and allowing files/folders to be in multiple folders (so an explicit link type is unnecessary)
I also have plans for how garbage collection will be implemented. The next commit I make to the SVN repository should include near-full documentation on the file system.

696
The Blue Platform / Re: The Blue Platform: updates
« on: December 23, 2010, 07:03:30 pm »
By the file name I take it that he's using WabbitEmu:
[img]http://img.removedfromgame.com/imgs/wabbitemu4.gif[/img]
YAY! now to make it work for all the other directions

697
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 23, 2010, 05:55:15 pm »
For starters, you must send me a PM with your programming languages so I can add you to the roster.

Every (other) week, starting in October, two random people will be the contestants for that Cage Match.
A contestant has exactly 24 hours to reply. If a contestant does not reply, another contestant will be picked.
When both contestants have done so, the deadline is set a week or two from the top of the hour.
(Top of the hour means that if the PM is replied to at 8:23, the deadline is a week from now at 9. All times are in CDT (GMT -5.)).
The theme will be picked at random.
The language will be picked at random.
If the language is C or ASM, some code must be sent inside of the PM to assure that a contestant isn't over his head.
The result of the contest will be based a poll that the community votes on. (I will also be casting my vote.)
The winner gets fame, prestige, and a userbar.

That is all.
Here's the info from the first post in the topic.
In short, send Raylin a PM :)

698
Axe / Re: Full Normal Slow?
« on: December 23, 2010, 05:51:46 pm »
Do you mean using the [ON]+FKey (Y=, ZOOM, etc.) combos in MirageOS or do you mean using Stop?
If you used the former, note that not everyone who plays your game will be able to do that ;)

699
Humour and Jokes / Re: YAYA (Yet Another Yet Another)
« on: December 23, 2010, 05:47:33 pm »
The joke name for PartesOS is YATPOS (Yet Another Third-Party OS) :P

700
TI Z80 / Re: PartesOS (or YATPOS :P)
« on: December 23, 2010, 05:44:39 pm »
The kernel is my first goal. To be honest, though, the way I'm designing it, the kernel is almost no code; things like the code that does memory management and file system stuff are not required to be part of the kernel. ;)
Yeah, I'm looking forward to KOS too. All the projects I am looking forward too ;D

701
The Axe Parser Project / Re: Axe Parser
« on: December 23, 2010, 01:31:13 pm »
There is a plethora of information on the z80 processor in general at z80.info
In addition, in the instruction set reference in the 28Days tutorial.

702
The Axe Parser Project / Re: Axe Parser
« on: December 23, 2010, 01:15:24 pm »
It has to deal with the underlying machine code that Axe produces.
He looked at the disassembled code :) (There are tables for how many t-states each opcode takes)

703
The Axe Parser Project / Re: Axe Parser
« on: December 23, 2010, 01:05:36 pm »
Something to note about using "A and B" is that, for example, if A is 2 and B is one, then "A and B" evaluates to 0. (This is no concern if A and B are never anything other than 1.) You have to use "(A!=0) and (B!=0)", where "!=" is the not equal to sign, to get around this.

704
TI Z80 / Re: PartesOS (or YATPOS :P)
« on: December 23, 2010, 12:18:23 pm »
I can only hope for that. :)
Edit: Merth asked on Cemetech about this, so I'll post my response:
Quote from: calcdude84se
Thanks for asking :)
My main goal is to be able to provide a powerful environment for coders.
The main things I will try to provide are multitasking and a capable library and driver framework. Although it has no practical import as of this speaking, normal executables would theoretically be able to run on any z80 device to which this OS is ported.
It's intended to be pronounced as "par-tays-oh-ess." The 's' in "Partes" is to remain unvoiced, though. ('s', not 'z', sound)

705
TI Z80 / PartesOS (or YATPOS :P) (Baby steps)
« on: December 23, 2010, 12:16:19 pm »
I've been a bit reluctant to create a topic for this project of mine, but I feel confident enough that I will continue it, not to mention that a person or two have asked me to do this, so here's the topic! :D
This is my attempt at yet another third-party OS (hence YATPOS, which is not its name :P), which I have chosen to call PartesOS.
I don't have much yet, mainly just some core code and lots of ideas yet to be realized in code, nowhere near enough to release a demo.
I'm not sure how much I want to write right now, so feel free to browse the most recently committed version of the source code at the PartesOS Google Code page and ask any questions you might have. (Like my goals for this project, for example)
Thanks for the support I know you'll provide :)

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