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tiDE / Re: tiDE Feature Requests
« on: November 28, 2010, 10:01:55 am »
No, disassemblers have been made before. Here's an example: http://www.ticalc.org/archives/files/fileinfo/162/16219.html
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 811
tiDE / Re: tiDE Feature Requests« on: November 28, 2010, 10:01:55 am »
No, disassemblers have been made before. Here's an example: http://www.ticalc.org/archives/files/fileinfo/162/16219.html
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General Discussion / Re: The (new) DJ Omni Music Torrent!« on: November 28, 2010, 09:57:48 am »
I meant all those who can seed regularly
I'm seeding too, though 813
Computer Programming / Re: SourceForge VS Google Code« on: November 28, 2010, 09:56:29 am »The main difference between SF and Google Code is one of power vs. simplicity.Exactly what I said in my first reply, but I think your summary is easier to read 814
Other / Re: Anyone use Logisim?« on: November 28, 2010, 09:49:43 am »
Nice fine, Quigibo! I've heard of Logisim before, and used it, but then I forgot about it
I remember seeing a computer built in Logisim somewhere... Let me find it Edit: here it is: http://da.vidr.cc/projects/subleq/ It's a OISC (One Instruction Set Computer), so it's small, but still I think the creator even wrote several small programs for it 815
Humour and Jokes / Re: Check what I found« on: November 28, 2010, 09:47:07 am »
If it's still there next time you go, buy it!
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TI Z80 / Re: Xeverion« on: November 28, 2010, 09:44:19 am »
Multi-page apps can cross sectors
Quigibo, couldn't sub( be expanded to include off-page bcalls? I don't see the need for any new syntax (maybe I'm missing something...) There would need to be syntax to mark off pages, though. Nice to here about a new update How will the syntax be looser? Edit: Discussion about Axe should probably be in the Axe subforum, shouldn't it... 817
Introduce Yourself! / Re: Hi, I'm rayquaza59!« on: November 28, 2010, 09:36:28 am »
Hello
Your peanuts should be arriving shortly Too bad about SimpleCS and not having your calculators 818
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 28, 2010, 09:33:26 am »
911_signs.txt doesn't work correctly for me...
* calcdude tries to think of another sign 819
Axe / Re: Level creating?« on: November 28, 2010, 09:28:15 am »
Given how he used it again in the line "A+1=>A", I think he means the store arrow.
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TI Z80 / Re: Sprite Editor Feature Requests« on: November 28, 2010, 09:24:59 am »
That's a lot of features O_o
I can only think of a couple things that are missing: Ability to scroll (So we can edit, say, a 32*32 sprite at 4x zoom) Cut/Copy/Paste (Box selection, unless you really want to add the ability to deal with user-drawn shapes ) Can't wait to see if you implement this! 821
General Discussion / Re: The (new) DJ Omni Music Torrent!« on: November 28, 2010, 09:12:15 am »
Cool!
Is there a list of those who are seeding? 822
TI Z80 / Re: [PROJECT] Racer3D: Replay« on: November 28, 2010, 09:09:48 am »
So, Scout, could you correct your code with that knowledge so we can look at it again?
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Ndless / Re: Ndless 1.7 for TI-Nspire« on: November 27, 2010, 05:51:49 pm »
The white super-imposed keys describe how the keycodes are read and understood if they were keycodes for the other keypad.
So, when you press 'X', the calculator acts as if you pressed '.' (To the right of the 'Y' key) 824
TI Z80 / Re: [PROJECT] Racer3D: Replay« on: November 27, 2010, 05:49:17 pm »
The first one is needlessly complicated and doesn't work anyway, so let's focus on the second
The main problem in the second one is that you're only checking for the key once. (The Repeat loop just waits for a key to be pressed, then continues, the key stored to Z) Note: I'll continue as if you've fixed it to check for a key each time around the While loop. You can still use getKey(15) and getKey(3); you don't have to use just regular getKey. Also, you're missing an End. (You have a While and an If, but only one End). You'll want a DispGraph in there too (in the If statement) Also, you're still drawing the sprite at (0,10), not (10,0). Axe takes coordinates as X,Y in the Pt-( commands, not the Y,X that BASIC uses. Note: I'll continue as if you've fixed these problems too. The code's very close to perfect, but you still have a problem: each time you press right, it draws the sprite at (10,0). Never at (20,0) etc., but always at (10,0). You'll need to use another variable to keep track of Pic1's current X position, and add 10 to it each time. As you've stated, if it goes too far right, its X position should be reset to 0. Okay, so I'm somewhat forcing you along (Sorry ), but does this help? 825
KnightOS / Re: KnightOS« on: November 27, 2010, 03:44:53 pm »
He forgot you...
He'll probably add you since you've brought it to his attention |
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