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Messages - calcdude84se

Pages: 1 ... 54 55 [56] 57 58 ... 161
826
TI Z80 / Re: Xeverion
« on: November 27, 2010, 03:16:01 pm »
Just something I remembered hearing about. I'll ask BrandonW on IRC if he knows more :)

827
ASM / Re: WikiTI
« on: November 27, 2010, 02:54:25 pm »
DJ: It's in the notable programs section, if that's what you meant: http://wikiti.brandonw.net/index.php?title=Notable_programs :)

828
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 02:51:34 pm »
Now it repeats until you press any key, and you're no longer using direct input, which means you can only read one keypress at a time.
For the condition of the Repeat, you should choose a key that quits the program and use that as the condition of the Repeat loop. ;)

829
TI Z80 / Re: Xeverion
« on: November 27, 2010, 02:44:27 pm »
Yeah I think he did not want multiple appvars either, though. But then, even with an app, he still ends up with them.

If Axe ever was gonna have multiple app page support, then Aichi would be in for even more trouble, because apparently switching between pages is a major PITA. You would need to ask Iambian to confirm, though.

On a side note is it possible to create appvars directly in the archive and have them be larger than 24 KB?
DJ, it might be possible, but you wouldn't be able to unarchive them :P
On a more serious note, they would still be usable. I think it is in fact possible; I remember statements that there are bcalls that allow the creation of appvars directly in the archive.

830
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 02:41:26 pm »
The max is 80, I think. If it's at 90, then part of the sprite is cut off.
However, the condition for the loop won't work. "Repeat getKey(3)" means that it does the loop until you press right. That means that, when you press right, the sprite doesn't move, but the program exits ;)
Edit: 1400th post! :D

831
TI Z80 / Re: Conway's Game of Life
« on: November 27, 2010, 02:34:54 pm »
Nice :)
What language is this in? Axe?
I wish you good luck getting it to work and making it fast! :D

832
The Axe Parser Project / Re: Axe Parser
« on: November 27, 2010, 02:26:54 pm »
I think the RAM Restore feature. (He programs in Axe, which can cause RAM clears)
Too bad about 2.53 MP not allowing that. I don't use it because I only have 48KB of RAM. x.x

833
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 02:23:45 pm »
My confusion is that I thought you wanted it to start at (0,0) and only move to (10,0) after you press right. I thought that, after that, you wanted it to continue to move right every time you pressed right.

834
Computer Programming / Re: SourceForge VS Google Code
« on: November 27, 2010, 02:20:29 pm »
Ah, I forgot about Git. The choice there depends on which type of version control you like better.

835
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 02:00:47 pm »
The first thing you need to consider is that the drawing of Pic1 at (0,0) is still there, even after you draw it again.
So (unless you want the old one to remain) you have to do one of two things: (There might be more, these are the two that have occurred to me.)
1) Store a copy of the screen before Pic1 was drawn at all to, say, L3 (the backbuffer). Draw Pic1. When you want to move Pic1, copy the backbuffer to the main buffer. This will effectively remove Pic1 from the screen. You can now draw Pic1 in its new location.
This is the "method" I mentioned ;)
I reread the thread and couldn't find your 'methods', so here is a new idea:
Code: [Select]
:[38107C1010282828->Pic1
:Pt-Change(0,0,Pic1
:DispGraph
:Repeat getKey(3)
:ClrDraw
:Pt-Change(0,10,Pic1
:DispGraph
:End

I added ClrDraw, that could work, right?
That should work, but I don't think it does what you originally intended. When you run it, what you will see is Pic1 appearing quickly once then disappearing at (0,0), and then it will display at (0,10), 10 pixels down, until you press right.

836
Computer Programming / Re: SourceForge VS Google Code
« on: November 27, 2010, 01:46:11 pm »
There are ways around that ;) (such as editing the first post or having a separate release topic). And besides, for Google Code, SF, and others, it's not too hard to add downloads :) (in my case, I do plan to offer downloads that way ;))

837
Site Feedback and Questions / Re: JavaScript DialogBox Private Messages
« on: November 27, 2010, 01:31:41 pm »
You won't abuse Omnimaga's exception to spam popups at me, will you? :P (Just kidding, I know you wouldn't)
I agree, that is annoying x.x

838
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 01:26:08 pm »
Code: [Select]
:[38107C1010282828->Pic1
:Pt-Change(0,0,Pic1
:DispGraph
:Repeat getKey(3)
:Pt-Off(0,0,Pic1
:Pt-Change(0,10,Pic1
:End

Back to code.. How's that?
So, as I said before, Pt-Off( actually still draws the sprite, it just clears what's behind it first ;D
To get rid of what's at (0,0), you can use either of the methods I mentioned before.

839
Site Feedback and Questions / Re: JavaScript DialogBox Private Messages
« on: November 27, 2010, 01:23:55 pm »
Thanks for the clarification, DJ. :)
Just added omnimaga.org as an exception so it can display popups :D

840
KnightOS / Re: KnightOS
« on: November 27, 2010, 01:20:17 pm »
When I said preference, I was still referring to your comment on Google Code ;)
I probably should clarify my statements more, as I've already had to clarify for you in several other topics :-[

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