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Messages - calcdude84se

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856
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 12:22:48 pm »
Returning to topic, Racer3D: Replay is a bit dead now, I haven't worked on it for a week.

I have an Axe Doubt now:

I have Pic1 in coordenates(0,0,).

Now, I want Pic1 to move 10pixels right, every time I press the key right (which is getkey(3)).

I want it to move without any animation, just move. Any ideas?
The first thing you need to consider is that the drawing of Pic1 at (0,0) is still there, even after you draw it again.
So (unless you want the old one to remain) you have to do one of two things: (There might be more, these are the two that have occurred to me.)
1) Store a copy of the screen before Pic1 was drawn at all to, say, L3 (the backbuffer). Draw Pic1. When you want to move Pic1, copy the backbuffer to the main buffer. This will effectively remove Pic1 from the screen. You can now draw Pic1 in its new location.
2) When you want to move Pic1, redraw whatever was underneath it. (If it was a tile, redraw it. If you can't redraw it so easily, you'll have to find a way to "grab" what was being covered and draw that when Pic1 moves.) Pic1 is removed from the screen and you can redraw it.

857
Axe / Re: 4-level grayscale sprite editor
« on: November 27, 2010, 12:13:38 pm »
oh, thanks man.  I was doing some weird other thing, since I was making my own routine to read nibbles (I can't get axe 0.4.5 onto my calc) and my way involved changing my memory buffers from a 64 byte map into two 64 byte maps into two 8 byte hex sprites, into two strings, into one string O.o

Though I guess pixel testing on the buffers for me would also work as well.

Thanks again. :)

You can't get Axe0.4.5, why?
He doesn't have a link cable :(

858
General Discussion / Re: The (new) DJ Omni Music Torrent!
« on: November 27, 2010, 12:12:54 pm »
Could someone list every available tracker for this torrent? Download doesn't start at all for me, it remains at 0.0%.

EDIT: Nvm now there'S 1 seeder but it goes on and off and downloads very slowly.
I think that's me. I'm seeding other things too, but I'll stop them. The speed is due to a limit I've put on upload speed, not to mention mine isn't very good anyway (10KB/s is, I think, about half of my upload capabilities >.>)

859
KnightOS / Re: KnightOS
« on: November 27, 2010, 12:10:04 pm »
It's just a matter of choice, Scout :)
Also, there is a link on the main page (the one Sir linked to) to view the source, but, for those of us who have an SVN client (like TortoiseSVN) and wish to checkout, the repository is located at https://knightos.svn.sourceforge.net/svnroot/knightos (You can find this on the website, but it takes a few steps, so, for convenience, I've pasted it here.)

860
Art / Re: Dice
« on: November 26, 2010, 07:12:13 pm »
Sounds nice, Sir. I hope you get those sprites :)
Also, I lost The Game >.> (I like that picture, though :P)

861
TI Z80 / Re: Common Ion Table
« on: November 26, 2010, 07:10:17 pm »
He said that he was probably a "highly functioning autistic" somewhere or other.

862
Other Calculators / Re: [IDEA/Random thought] 84+ emu on nspire
« on: November 26, 2010, 04:19:19 pm »
A TI-83+ emulator in Nspire BASIC... :P

863
Other Calculators / Re: [IDEA/Random thought] 84+ emu on nspire
« on: November 26, 2010, 04:10:00 pm »
He probably means a more generic 83+ Series emulator. Or, even if he only creates an 83+ one, it won't be too difficult to expand it to one for the full series.

864
Other Calculators / Re: [IDEA/Random thought] 84+ emu on nspire
« on: November 26, 2010, 04:03:37 pm »
Happybob, an interesting idea. Sadly, the only thing I know about that could answer this question is calc84's in-the-works emulator.
Others may know more than me ;D
(Emphasis added) A 3rd-party emulator is probably the easiest (though it still isn't easy) route to go on this, as apcalc said.

865
Other Calculators / Re: [IDEA/Random thought] 84+ emu on nspire
« on: November 26, 2010, 03:59:23 pm »
Happybob, an interesting idea. Sadly, the only thing I know about that could answer this question is calc84's in-the-works emulator.
Others may know more than me ;D

866
General Discussion / Re: The (new) DJ Omni Music Torrent!
« on: November 26, 2010, 03:44:10 pm »
I'm seeding when I'm online :)
DJ, too bad about the link x.x Yeah, just copy/paste the address and, if your browser views it as a text file, save as.

867
The Axe Parser Project / Re: Features Wishlist
« on: November 25, 2010, 09:29:32 pm »
This is only in Axe source ;)
However, including compiled code is just a bad idea (pre-compiled code won't run correctly), and to include source, we already have prgmPROGRAM.
As for including BASIC programs, I'm curious why you'd need that. Could you elaborate?
Note: This post to me seems it might be bordering on offensive. I do not mean it as such.

868
Other Calculators / Re: Sound for calculators with bad ram
« on: November 25, 2010, 09:12:16 pm »
Exactly :)
They only have 3 RAM pages instead of 8.

869
Other Calculators / Re: Sound for calculators with bad ram
« on: November 25, 2010, 09:04:43 pm »
That they only have 48KiB of RAM (as opposed to previous hardware versions which had 128KiB)

870
General Discussion / Re: The (new) DJ Omni Music Torrent!
« on: November 25, 2010, 07:38:42 pm »
I'll try it, but first, fixed link: %20Dj%20Omnimaga's%20Music.torrent]http://greyshadowencodes.webs.com/[OMNI]%20Dj%20Omnimaga's%20Music.torrent
There we go ;D
Edit: Well, that got messed up :-[
* calcdude asks a manager to get it to work
Edit 2: You seem not to have added the tracker you mentioned to the torrent file, but I added it anyway ;D
Also, this is the fixed version, so I have 100% and am seeding! :)

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