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Messages - calcdude84se

Pages: 1 ... 57 58 [59] 60 61 ... 161
871
Other Calculators / Re: WFRNG OS Released
« on: November 25, 2010, 06:33:29 pm »
Even if he didn't, now you can :D
* calcdude loves open-source for this.

872
Art / Re: 8*8 sprites with 4 grayscales about christmas.
« on: November 25, 2010, 04:58:48 pm »
I have some Axe hex - but they aren't really in grayscale, nor do I have pictures, sorry.
(My bold) I added the pictures ;D

873
Art / Re: 8*8 sprites with 4 grayscales about christmas.
« on: November 25, 2010, 03:33:29 pm »
kindermoumoute, his hex is fine :)
The first is actually a sleigh, but the second is a reindeer.
Here are pictures:
Edit: Here are larger versions:

874
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 25, 2010, 02:34:02 pm »
887. You overclock your calculator with coffee.

875
The Axe Parser Project / Re: Axe Parser
« on: November 25, 2010, 11:30:34 am »
You work with bytes, not nibbles (A nibble is four bits. There are two nibbles to a byte.)
Also, Copy( works like "Copy(SOURCE,DESTINATION,SIZE)"
So your first code segment is actually this:
Code: [Select]
For(Z,0,63)
  Copy(Z*8+L1,Z*12+L6,8)
End
You have 64 rows, numbered 0-63. 64 bits are 8 bytes, so we multiply Z by 8 then add it to L1. A row on the screen is 96 bits (and therefore 96/8=12 bytes), so we multiply Z by 12 and add L6. The 8 is for the same reason as two sentences ago.

You cannot work directly with bits for the most part. [F32C] is like this, actually:
Code: [Select]
11110011
00101100
To manipulate bits, you need to use e (Euler's e) and e^(
e works like this:
Code: [Select]
b00100000e2which returns 1 because the 2nd bit, from left to right, indexed from 0, is a 1.
e^( works like this:
Code: [Select]
e^(5)which returns b00100000 because the 1 is in the 5th position, from right to left, indexed from 0.

Edit: ninja'd...

876
Other Calc-Related Projects and Ideas / Re: ticalc.org "Package Manager"
« on: November 24, 2010, 09:06:02 pm »
Cool :D
Can't wait for more features! :)

877
Axe / Re: 4-level grayscale sprite editor
« on: November 24, 2010, 06:42:32 pm »
I saw you talking about this on IRC for Downsider.
I might try it out later :)

878
Other Calculators / Re: WFRNG OS Released
« on: November 24, 2010, 06:09:12 pm »
You can, but it says "Invalid number" or something to that effect, IIRC.

879
Other Calculators / Re: Maze Generation Program - BASIC
« on: November 24, 2010, 05:21:06 pm »
prgmMAZE is a backtracking maze generator. When there are no available spots to carve, it backtracks until there is an open space. Because of memory limitations, large mazes will start writing outside of saferam: be careful if you decide to adjust the size! (to do this, recompile with different values for L and W.)
DJ, mine won't corrupt RAM ;)

880
Other Calculators / Re: Maze Generation Program - BASIC
« on: November 24, 2010, 05:18:31 pm »
I used Eller's Algorithm. You can read about it at http://www.astrolog.org/labyrnth/algrithm.htm#perfect
Just scroll down a bit ;D

881
Other Calculators / Re: Maze Generation Program - BASIC
« on: November 24, 2010, 04:56:06 pm »
Thanks :)
I should port this to Axe, because it would only need about 100 bytes of RAM to store data for the maze while generating it (outside of the graphscreen, of course)
I'll do that when I have the time :)

882
Other Calculators / Maze Generation Program - BASIC
« on: November 23, 2010, 09:32:15 pm »
Might as well upload one of my old BASIC creations, especially since someone's made an Axe one ;D
This one is based on Eller's Algorithm (http://www.astrolog.org/labyrnth/algrithm.htm#perfect, scroll down a bit)
When you start it it asks for four numbers: How long it should be (X), How wide it should be (Y), and chances for carving vertically and horizontally (give as a decimal, not a percent ;))
I'm sure if Weregoose looked at it he could find numerous optimizations :P
It can generate a full-screen maze in a few minutes.
I've included two screenshots: one of it generating a 48*32 maze (for the impatient among you :P) and one of a full maze.
Enjoy! (Yeah, it's slow, but whatever :P)

883
Other Calculators / Re: WFRNG OS Released
« on: November 23, 2010, 08:31:44 pm »
That's annoying >.>
Also, one can guess 0 or 31-99 and it won't complain. :(
Otherwise, :P

884
Other Calculators / Re: Mimas by Benjamin Moody
« on: November 23, 2010, 08:25:32 pm »
Most C compilers are written in C ;)

885
TI Z80 / Re: Ball Sorting Game
« on: November 23, 2010, 08:22:11 pm »
I agree with ztrumpet, it looks great :)
Can't wait to try it! :D

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