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Messages - chattahippie

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106
Sorry if I seem clueless here but what is "ExtendeD"?
The guy who is making Ndless

107
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: December 28, 2011, 04:08:56 pm »
Here are my bugfixes/optimizations to the old 1.0
You probably got them all, I was really slow :P
Anyways, I also made a song! :D

108
OmnomIRC Development / Re: OmnomIRC Mobile
« on: December 24, 2011, 10:43:35 pm »
Well, for the android version, will this work on Honeycomb versions?

109
Gaming Discussion / Re: new game by Notch
« on: December 24, 2011, 01:14:44 pm »

110
Axe / Re: scrolling?
« on: December 24, 2011, 12:25:04 am »
Horizontal +
Rect(0,0,1,64)
DispGraph

That should do

111
Axe / Re: scrolling?
« on: December 24, 2011, 12:22:49 am »
No, you have to shift then draw the line

112
Axe / Re: scrolling?
« on: December 24, 2011, 12:14:24 am »
Good luck. :D
BTW,
you can use Vertical +/- for vertical scrolling ;D

113
Axe / Re: scrolling?
« on: December 24, 2011, 12:08:04 am »
Make sure to remove any sprites you don't want shifted before you actually shift the screen (Pt-Change(x,y,pointer))

114
Axe / Re: scrolling?
« on: December 23, 2011, 11:36:44 pm »
You could use these:
Horizontal +
Horizontal -
They shift the whole screen one pixel to the left/right.

115
TI Z80 / Re: Grapher
« on: December 17, 2011, 09:05:27 pm »
From squidjetx's guide on optimizations, I've heard it does the same as
:DispGraph
:ClrDraw
But is twice as fast.
But it is also a larger command

116
Axe / Re: Axe Q&A
« on: December 17, 2011, 01:00:32 pm »
A ? is an "if and only if" statement, right?

117
Gaming Discussion / Re: Nintendo 3DS
« on: December 16, 2011, 01:44:31 pm »
Whoa, necropost.

Anyways,
Today is the day!
The GBA Ambassador games have been released!
Ten more free games! :D

118
Axe / Re: Axe Q&A
« on: December 14, 2011, 10:34:38 pm »
@chattahippie, I can't say much for MathPrint besides I was glad to get rid of it for 2.43 lol. But no, the ASM program was some "power tool" thing, if I remember correctly. Admittedly, I think it was me who told it to shift the screen.
I've used those too... but unfortunately, 2.55 forces me to use such scrolling nonsense until I remember to turn off mathprint :P

EDIT:
Code: [Select]
°A-2→°MYVAR
5→MYVAR
MYVAR++
MYVAR*13→MYVAR
Disp MYVAR▸Dec,i .Prints 78
;D
Hope that helps!

119
Axe / Re: Axe Q&A
« on: December 14, 2011, 10:29:42 pm »
You can also store to points in data such as {L1} or {Pic23+1}, where L1 is a static pointer (Pics, GDBs, L1-6, Strs, etc) for one byte "variables" or follow the curly brackets with the ^r for 2 byte variables ( ex: {L1}^r)

120
Axe / Re: Axe Q&A
« on: December 14, 2011, 10:23:53 pm »
I know it moves them over, but I mean does it move the pixels or does it move the actual rows/columns? The ASM program I was talking about shifted my screen down so the bottom seven or so rows were displayed at the top. And for the variables I mean ABC, etc. I already knew about Pic/GDB.

I do not think it does that... it just moves the buffer data around, not the physical screen.
And yes, I know what you are referring to, mathprint does that occasionally, and it's annoying

Lbls are used for subroutines/jumps :D

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