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Other Calculators / Re: Have a TI-Nspire CX loaded with the TI-Nspire CX CAS OS?
« on: December 28, 2011, 04:12:18 pm »Sorry if I seem clueless here but what is "ExtendeD"?The guy who is making Ndless
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 106
Other Calculators / Re: Have a TI-Nspire CX loaded with the TI-Nspire CX CAS OS?« on: December 28, 2011, 04:12:18 pm »Sorry if I seem clueless here but what is "ExtendeD"?The guy who is making Ndless 107
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: December 28, 2011, 04:08:56 pm »
Here are my bugfixes/optimizations to the old 1.0
You probably got them all, I was really slow Anyways, I also made a song! 108
OmnomIRC Development / Re: OmnomIRC Mobile« on: December 24, 2011, 10:43:35 pm »
Well, for the android version, will this work on Honeycomb versions?
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Gaming Discussion / Re: new game by Notch« on: December 24, 2011, 01:14:44 pm »
In that case, http://www.omnimaga.org/index.php?action=articles;sa=view;article=46 will be helpful.
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Axe / Re: scrolling?« on: December 24, 2011, 12:25:04 am »
Horizontal +
Rect(0,0,1,64) DispGraph That should do 111
Axe / Re: scrolling?« on: December 24, 2011, 12:22:49 am »
No, you have to shift then draw the line
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Axe / Re: scrolling?« on: December 24, 2011, 12:14:24 am »
Good luck.
BTW, you can use Vertical +/- for vertical scrolling 113
Axe / Re: scrolling?« on: December 24, 2011, 12:08:04 am »
Make sure to remove any sprites you don't want shifted before you actually shift the screen (Pt-Change(x,y,pointer))
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Axe / Re: scrolling?« on: December 23, 2011, 11:36:44 pm »
You could use these:
Horizontal + Horizontal - They shift the whole screen one pixel to the left/right. 115
TI Z80 / Re: Grapher« on: December 17, 2011, 09:05:27 pm »From squidjetx's guide on optimizations, I've heard it does the same asBut it is also a larger command 116
Axe / Re: Axe Q&A« on: December 17, 2011, 01:00:32 pm »
A ? is an "if and only if" statement, right?
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Gaming Discussion / Re: Nintendo 3DS« on: December 16, 2011, 01:44:31 pm »
Whoa, necropost.
Anyways, Today is the day! The GBA Ambassador games have been released! Ten more free games! 118
Axe / Re: Axe Q&A« on: December 14, 2011, 10:34:38 pm »@chattahippie, I can't say much for MathPrint besides I was glad to get rid of it for 2.43 lol. But no, the ASM program was some "power tool" thing, if I remember correctly. Admittedly, I think it was me who told it to shift the screen.I've used those too... but unfortunately, 2.55 forces me to use such scrolling nonsense until I remember to turn off mathprint EDIT:
Hope that helps! 119
Axe / Re: Axe Q&A« on: December 14, 2011, 10:29:42 pm »
You can also store to points in data such as {L1} or {Pic23+1}, where L1 is a static pointer (Pics, GDBs, L1-6, Strs, etc) for one byte "variables" or follow the curly brackets with the ^r for 2 byte variables ( ex: {L1}^r)
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Axe / Re: Axe Q&A« on: December 14, 2011, 10:23:53 pm »I know it moves them over, but I mean does it move the pixels or does it move the actual rows/columns? The ASM program I was talking about shifted my screen down so the bottom seven or so rows were displayed at the top. And for the variables I mean ABC, etc. I already knew about Pic/GDB. I do not think it does that... it just moves the buffer data around, not the physical screen. And yes, I know what you are referring to, mathprint does that occasionally, and it's annoying Lbls are used for subroutines/jumps |
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