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Messages - chattahippie

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151
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 12, 2011, 10:18:59 pm »
Yeah, it has to do with a abuse of the hl register.
For example, in Text(40,-39,"HEALTH:"), It stores 40 into hl (kinda like Ans in Ti-Basic), then subtracts 39 from hl for the y coord, which makes it 1 (so, the text is displayed at (40,1) or (40,40-39))
Hope that made sense ;D

152
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 12, 2011, 10:11:27 pm »
Oh, I know why... let me fix... I thought I could get away with not using abs(
Code: [Select]
For(P,0,C)
If abs({P*2+L1+1}-Y<7)*abs({P*2+L1}-X<7)
E--
End
End
Text(40,-39,"HEALTH:")   //"-" is subtract, not negative
Rect(66,-64,E/2,3)   //"-" is subtract; the third/fourth arguments are how long/wide the rectangle is, not end points
If E<1
2->N
Return
End
There, try that

153
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 12, 2011, 09:55:34 pm »
Because you were using the absolute value, right?  I just took that out

154
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 12, 2011, 09:49:55 pm »
Try:
Code: [Select]
For(P,0,C)
If {P*2+L1+1}-Y<7+({P*2+L1+1}-Y>65529)*({P*2+L1}-X<7+({P*2+L1+1}-X>65529))
E--
End
End
Text(40,-39,"HEALTH:")   //"-" is subtract, not negative
Rect(66,-64,E/2,3)   //"-" is subtract; the third/fourth arguments are how long/wide the rectangle is, not end points
If E<1
2->N
Return
End
Also, I fixed the double If because it might help your problem

155
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: November 12, 2011, 08:39:24 pm »
I'm not an awesome artist, but I'll give it a shot :P

156
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: November 12, 2011, 08:37:23 pm »
what is marionette?
If it's like that creepy human-like puppet, yes.
http://en.wikipedia.org/wiki/Marionette

Are you thinking of a ventriloquist puppet?

157
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: November 12, 2011, 08:34:26 pm »
What type of puppet?
Finger puppert? Marionette?  Sock puppet?

158
Axe / Re: Axe Q&A
« on: November 09, 2011, 10:23:31 pm »
I know how to use them :P lol. I just wasn't sure if their dimensions could be modified. (Like 5->dim(L1) in BASIC)
If you modify them yourself (recode your array)

159
TI Z80 / Re: Pogo screenie
« on: November 09, 2011, 09:18:22 pm »
It does something logical, it's either similar to an and command or an if and only if command

Ninj'd... again :ninja: :ninja:

160
TI Z80 / Re: Pogo screenie
« on: November 09, 2011, 09:08:01 pm »
Maybe if and only if works both ways

C++ if and only if C=1
(A=1) if and only if (b=1) if and only if (c=1)

161
TI Z80 / Re: Pogo screenie
« on: November 09, 2011, 08:47:27 pm »
It's kinda like an AND command if you think about it
The example I saw was

Code: [Select]
If A?B?C

162
TI Z80 / Re: Pogo screenie
« on: November 09, 2011, 08:43:54 pm »
yeah, it's coming up for it on all of your '?' you put in. I't stops the compiling and says 'can't use here'
I'm sorry but you are far more advanced then I, and I can't get much more detailed then that.
Try replacing every ? with the " and " command (2nd, test, right, enter)

Ninj'd  :ninja:

163
To be on topic, I had another one of those convoluted ideas a couples days back.
I'm not sure how one would define it, but something like a courier where you run back and forth "delivering" stuff.
It could be a large map, maybe some sort of plot, the idea can be worked on a bit.

Kinda like a mailman RPG?

164
Grammer / Re: Grammer 2-The APP
« on: November 08, 2011, 10:05:37 pm »
I should try this. What are the advantages of grammer vs. axe?

Grammer is interpreted, like TI-Basic.
Axe is compiled.
Grammer has smaller programs, usually, but Axe probably has a speed advantage over Grammer

165
TI Z80 / Re: TEH BOSS
« on: November 02, 2011, 06:55:07 pm »
Made yo a screenie bro

Thanks! I appreciate it!

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