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Messages - chattahippie

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166
TI Z80 / Re: TEH BOSS
« on: November 01, 2011, 10:28:34 pm »
that is a hard game ;D

;D
Then I guess you haven't unlocked the super secret story of Teh Boss yet!

167
TI Z80 / Re: TEH BOSS
« on: November 01, 2011, 08:27:10 pm »
*N19H7M4R3
I was thinking G, not g, maybe I'll make that an option though :P
I love implementing pointless options like that ;D

168
TI Z80 / Re: Robo-Gun: My first big axe game
« on: October 30, 2011, 09:59:37 pm »
Use the A+pic without using the for?

Use Ztrumpet's code, it will work better/faster than mine, and it does the same thing

169
TI Z80 / Re: Robo-Gun: My first big axe game
« on: October 30, 2011, 09:55:35 pm »
Store your image to either L3 or draw sprites using Pt-On()^r (2nd, angle, 3), then use DispGraph^r.  This displays them in greyscale.
For example:
Code: [Select]
[Pic0]->Pic0  //Uses the OS Pic0 in the program
For(A,0,755)  //756 time loop
{Pic0+A}->{L3+A}   //Stores the info in the Pic to the greyscale buffer
End
DispGraph^r
Repeat getkey(15)
End
try that
Actually this would be much more efficient with the Copy command:
Code: [Select]
[Pic0]->Pic0
Copy(A+Pic0,A+L3,755) // Also, put constants at the end of equations for a small optimization
DispGraph^r
Repeat getkey(15)
End
Thanks!

K. What does ^r do?

It draws to the back buffer, aka the greyscale buffer, instead of the solid black front buffer

170
TI Z80 / Re: Robo-Gun: My first big axe game
« on: October 30, 2011, 09:21:18 pm »
Store your image to either L3 or draw sprites using Pt-On()^r (2nd, angle, 3), then use DispGraph^r.  This displays them in greyscale.
For example:
Code: [Select]
[Pic0]->Pic0  //Uses the OS Pic0 in the program
For(A,0,755)  //756 time loop
{Pic0+A}->{L3+A}   //Stores the info in the Pic to the greyscale buffer
End
DispGraph^r
Repeat getkey(15)
End
try that

171
TI-BASIC / Re: Ti Basic Editor
« on: October 30, 2011, 09:03:15 pm »
Yeah, I have it on my other conputer, which is a Mac. I couldnt get it to connect, though. I should it try again.

If you have Lion, it seems to have broken connectivity, or at least from what I've gathered

172
TI-BASIC / Re: Ti Basic Editor
« on: October 30, 2011, 08:59:09 pm »
I wish it still had it

The Mac version has something similar, but it saves files in an odd format.  You have to send them to calc and back to get the .8xp

173
TI Z80 / TEH BOSS
« on: October 30, 2011, 08:40:30 pm »
I f1n4lly m4d3 a g4m3.  17 15 C4LL3D Teh Boss.

Enough of the 1337 speek. There is enough of that inside the game.
Simply put, this game is 1337 beyond belief.  It includes giant smiley faces, complete randomness, secrets, a badly made storyline, and lightning in the title screen.  :P

To choose the difficulty, let the homescreen sit until the lightning hits.  It cycles between W1MPY and N16H7M4R3 modes.

You start out in the top-left corner, it might be hard to see :P
Arrow keys to move.
Use MODE, ALPHA, STAT, and APPS to use your weapon, the almighty circle, and the X,T,(theta),n button warps you around the screen. 

Teh Boss, the main and only enemy of the game, is completely random.  It randomly moves around the screen, teleports, and fires a bullet in one of 16 directions every frame/update :D

As this was made with the Axe Parser, credit is due to Quibigo.
Also, the optimizations on the Optimization Compilation are awesome, it helped me a lot!

Run the asm program BOSS to play, and let me warn you, the N16H7M4R3 mode is not easy... Teh Boss will not go down without a fight!

Post if something could be added/bugs, I might make revisions/ sequels.

174
TI Z80 / Re: Rott RPG Engine
« on: October 30, 2011, 07:48:34 pm »
Wow! Thanks!
Could you give another example on the Text( thing and the !If M-2 will that work with !If M-1 and M-3 etc?

Yes, the !If M-(#) works for just about anything.
For the Text() optimization, it works like this
The first argument is stored in the "Ans variable of Axe" (36, for example), then you can manipulate it for the second argument (36-28=8).

These optimizations were found here: http://ourl.ca/8520
I'm sure they can explain it better than I can, and there are plenty of other ways to exploit the "Ans" variable :P
Good luck

175
TI Z80 / Re: Rott RPG Engine
« on: October 30, 2011, 05:57:45 pm »
Noone? :(
Well I have started the process of merging the menu and stuff... So expect more monday!
Instead of I+1->I, use I++
And where you have, say, Text(36,8,"Sav1"), use Text(36,-28,"Sav1"), where - is subtract, not the negative sign.
For things like If (M=2), use !If M-2
Small optimizations, but they add up :)

176
Axe / Re: Some questions: Toggle button, Buffers, Appvars
« on: October 30, 2011, 05:52:33 pm »
2. Is it possible to display two buffers on top of each other (or / xor) without having greyscale?

Code: [Select]
For(Y,0,63)
For(X,0,95)
If pxl-test(X,Y)^r
Pxl-On(X,Y)      // Pxl-On for or, Pxl-Change for xor
End
End
End

This is slow, but it gets the task done

177
TI Z80 / Re: Zedd Physics Library (BETA)
« on: October 26, 2011, 10:36:19 pm »
Under the file Demo, send A, AXE, BUOYANT, M, MOMENTUM, Pic0, ROPE, and ZEDD to your calc

178
Axe / Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« on: October 26, 2011, 10:34:43 pm »
How do you type the lambda sign on the calculator?

press the log button while in editing an axe program :)

179
TI Z80 / Re: Zedd Physics Library (BETA)
« on: October 26, 2011, 10:31:10 pm »
I downloaded the file, I download the program "zedd" onto my 83+, I opened it, syntax error. I used asm(, invalid error. I tried to compile it, it didn't show up.
Zedd is a library, meaning you use the commands it offers in programs to help with things that are hard to do without them.  Try sending all the files, and then compiling the demo, then run it with the Asm( command

180
Axe / Re: Axe Greyscale Tutorial
« on: October 23, 2011, 06:35:31 pm »
If you are not using Fix 5, then just use Text(X,Y,stuff to display) after your DispGraph, it should flicker a little, but it will be black
Or, just use Text():Text()r if you are using Fix 5, with the correct arguments of course.

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