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Other Calculators / Re: Why Do You Program on Your Calculator?
« on: September 01, 2011, 05:52:09 pm »
I program because I enjoy it and I can take my calc everywhere
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 211
Other Calculators / Re: Why Do You Program on Your Calculator?« on: September 01, 2011, 05:52:09 pm »
I program because I enjoy it and I can take my calc everywhere
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Gaming Discussion / Re: Nintendo 3DS« on: August 31, 2011, 07:33:04 pm »
YAY FREE (kinda) GAMES!!
Edit: I was messing around on SMB, and to my amazement, I found that they are the unpatched NES versions, not even the patched VC versions of the game. I found out because I successfully made it to World -1 (I think it's actually World 36-1) 213
Gaming Discussion / Re: Nintendo 3DS« on: August 30, 2011, 09:31:14 pm »I can't wait till Thursday Me too! Those look like some awesome games, but I'm especially excited for Yoshi Island/Metroid Fusion when the GBA games are released And DJ_O, congrats on getting one! They are powerful for handhelds, and with the 3d off, the battery lasts quite a bit longer 214
Axe / Re: How to draw a line using pxl-change?« on: August 30, 2011, 07:17:17 pm »EDIT: Just wondering, will this work on the back buffer too? It should, but I'm no Axe expert EDIT: Wow, wasn't even thinking about the Axiom posted. I was still referring to the code above. 215
Axe / Re: How to draw a line using pxl-change?« on: August 29, 2011, 09:48:02 pm »So I'm working on a level editor for a platformer that I am currently working on, and I can't use the built in line command because if i did use it, the way I programmed it would cause it to overlap places it shouldn't overlap. Help please? I'm using 0.5.3 by the way, haven't been able to update in a while. Qwerty.55 is right XOR would turn black pixels white, while OR would leave them black, as 1 XOR 1 is 0 216
Other Calculators / Re: Tutorial: TI connect is not working« on: August 29, 2011, 05:32:26 pm »
Don't forget to add that OSX Lion stops functionality of Ti-Connect (The newest version at least, 1.8 ) being able to communicate with calcs, or at least to TI84+BE models. :'(
It might be of use to someone But thanks for the tut! 217
News / Re: Signed Operating Systems - Who needs them?« on: August 23, 2011, 09:31:56 pm »
No, that is the most stable version released, which means that you don't really need to use this program
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News / Re: Signed Operating Systems - Who needs them?« on: August 23, 2011, 09:28:51 pm »
Hit [2nd], then +, then [enter] and it says something like
TI-84 Plus 2.55MP It could say a different number though 219
News / Re: Signed Operating Systems - Who needs them?« on: August 23, 2011, 09:24:20 pm »i dont understand what this does do i really need it?? It allows you to downgrade any Ti-OS into an older version. This can be useful if you have the unstable 2.55 MP, because MP is awful and slow and buggy 220
News / Re: Signed Operating Systems - Who needs them?« on: August 23, 2011, 09:21:07 pm »will this work on my ti-84?? ThePenguin said it works on just about everything, so give it a shot. 221
Miscellaneous / Re: Do you know what Duplo blocks are?« on: August 22, 2011, 07:25:25 pm »
The Duplo bricks were made to interconnect with Legos. The large stud on the duplo brick fits into the bottom of a 2x2 Lego brick
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ROM Hacking and Console Homebrew / Re: Omni Emblem« on: August 22, 2011, 06:16:39 pm »umm requested because the other one was crap comparatively Awesome! 223
Miscellaneous / Re: SirCmpwn vandalizes Axe Parser forum« on: August 18, 2011, 10:04:35 pm »I never liked Sir... [/ the lies that alot of people do in real life so that they seem to fit popular opinion ] I think he was just trying to hit a major artery, Axe is a big part of Omnimaga. 224
Ndless / Re: Ndless for Nspire CX?« on: August 18, 2011, 10:02:51 pm »Thanks for all the help you guys. I'll be patient. Check the downloads, or just browse the forums, I've seen a few around 225
TI Z80 / Re: Zelda Maps...Someone help, please« on: August 18, 2011, 08:04:20 pm »
That is what I do for AI, although for multiple enemies, you would have to structure a list, and make a routine to read the correct list value.
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