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Messages - chattahippie
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241
« on: August 16, 2011, 07:43:47 pm »
Okay, it seems you are at desperate needs according to my terms. I can think of only one (impractical) option:
Use a Ti-84 (if you have one) to download the needed program/ possibly axe (if you want the source), then transfer the files from the Ti-84 to the nSpire
Wow, I know this is really messed up, but it is the only way I can think of other than trying different computers
EDIT: ninj'd
242
« on: August 16, 2011, 07:36:42 pm »
Maybe try TiLP, I haven't personally gotten it to work, but I hear that it is very reliable
243
« on: August 16, 2011, 07:28:13 pm »
how do i work it out then? btw i am getting communcation errors on 84+ pad... with TI connect software, the student software for nspire didnt give me any error..
I don't actually have an nspire, but I know a way to check if this will work. If you use the Catalog ([2nd] 0) and see the command Asm(, then it will work fine. As for the software, try downloading TI Connect (possibly updated) strait from Ti's website (the calculator part, of course). It's free, and should work. Good luck getting the hardware communicating
244
« on: August 16, 2011, 07:11:18 pm »
no ahck needed as ndless?
It's compiled to asm, so I think you do need ndless (not sure if the 84 keypad changes this), but you also need a ti-84+ keypad for sure.
245
« on: August 16, 2011, 05:14:02 pm »
That looks very nice, though it looks like there is a "seam" between the two triangles you are drawing. Is that intentional?
I think that he is showing off it's 3d aspect by tilting them, as if a square was folded partially
246
« on: August 14, 2011, 09:40:49 pm »
Can you add a "No, but am interested in trying it" button... I looked it up, and it looks nicer than some mp3 GUIs I've seen Let me go dig up an old mp3 player
247
« on: August 14, 2011, 08:56:34 pm »
Oh, like Commander Keen? I like it. I also like the idea of a seperate screen for the battles, but I'm doubting whether / how that would work in a Zelda 2 - like game...
I think you would keep the overhead aspect for battles (unless it's just way easier to program a different way) and have a platform overworld
248
« on: August 14, 2011, 04:43:31 pm »
And it would be an Omnimaga first... the first RPG Platformer. That would be cool (Correct me if I'm wrong on my statement)
249
« on: August 14, 2011, 04:30:24 pm »
It wouldn't be too hard to make the tiles, and we could still do an overhead battle system
250
« on: August 14, 2011, 04:28:27 pm »
What might be neat is a platformer similar to Zelda II
251
« on: August 13, 2011, 10:51:01 pm »
It reminds me of Zelda from what I saw, or for a better example, the ds Avatar (the tv show) game
252
« on: August 13, 2011, 10:39:11 pm »
Just looked at Ys 1, and that would be cool. I think a simple 96x64 tilemap would work for battles, with simplified player/enemy sprites (to make the room feel bigger)
253
« on: August 13, 2011, 08:34:01 pm »
Maybe some basic items (health potion, magic? potion, attack up) might be a nice addition to the system.
254
« on: August 13, 2011, 08:14:30 pm »
not a problem im actually hoping someone more experianced than I jumps on the bandwagon because my experiance is still lacking im learning as well xD
I can add two numbers, but that's about it
255
« on: August 13, 2011, 08:11:01 pm »
I can help with axe if needed, but I don't know asm (yet), so sorry GeekBoy
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