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Or when you clear the screen with [CLEAR], instead of vanishing, the screen burns away
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 92
Axe / Re: 4x4 sprites« on: January 17, 2012, 10:22:14 pm »
You could use Rect, RectI, and the Pxl commands,
but I think just using Pt-On with sprites similar to [F0F0F0F000000000] would be your best option 94
Math and Science / Re: Rewriting Formulas« on: January 14, 2012, 05:45:08 am »
You really don't need to cross it out. As long as you both multiply and divide by m, the equation will work fine, as it cancels out itself automatically
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Axe / Re: Axe Q&A« on: January 12, 2012, 10:53:26 pm »The first would be much faster. Also, chattahippie that code you posted doesn't do the same thing. Yours creates an empty rectangle with inverted borders. Parser's code creates a white rectangle with filled borders.True, I was assuming parser was starting from a blank screen 97
TI Z80 / Re: TinyCraft [Axe]« on: January 12, 2012, 06:32:56 am »We already know how the land is generated in the original game. We're going to try to port that as best we can first.Oh, okay. I was just throwing around ideas 98
TI Z80 / Re: TinyCraft [Axe]« on: January 11, 2012, 11:34:50 pm »Alright guys, here is promised code. I accidentally ram-cleared all my inventory and sprite data so I just threw something together really quickly, kinder you're going to have to add it all backI like how this is looking Maybe this could be modified to generate the land http://ourl.ca/4129/135999 99
TI Z80 / Re: TinyCraft [Axe]« on: January 10, 2012, 10:17:59 pm »
I was looking around, and this might be fit to generate land after modifying it
http://ourl.ca/4129/135999 100
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: January 09, 2012, 10:42:37 pm »
Wow! You really sped up the compile time
Anyways, here is the recompiled song... the order is LAVENDER LAVENDER LAVENDR0 LAVENDR1 101
Axe / Re: Axe Q&A« on: January 09, 2012, 10:12:33 pm »No, Text() can only write to L6. It's hard-coded into the routine.Dang. I'll have to do some tricky buffer copying. DispGraph(L3, L6)r should work unless Axe doesn't allow the buffers to be switched 102
Computer Projects and Ideas / Re: My Beowulf Cluster« on: December 31, 2011, 09:03:59 pm »
This is really cool!
Do you know the flops of the cluster? 104
TI-Nspire / Re: GBA emulator for nspire?« on: December 29, 2011, 03:20:56 pm »I always thought that SNES and GBA graphics are almost same?SNES is a 16-bit system GBA is a 32-bit system So, GBA is technically capable of better graphics 105
Gaming Discussion / Re: Mario Kart 7 Omnimaga Community« on: December 28, 2011, 10:20:52 pm »
Sounds awesome
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