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Messages - chickendude

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106
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: January 08, 2015, 06:00:27 am »
We're now into 2015 so the deadline's getting closer! ;) The cutscenes sound like a nice touch, too.

107
TI Z80 / Re: [Axe] Axagon
« on: January 07, 2015, 07:00:23 pm »
Wow, really impressive as always matref! What's left to do? Looks ready for a release to me :)

108
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: December 28, 2014, 02:32:48 am »
That is looking amazing Hayleia! The clones are really cool, too. Are hitboxes working again?

109
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 26, 2014, 08:39:00 pm »
Btw, i just bought an Antimatter last night but now my batteries are low :P

110
News / Re: All I Want For Christmas Is...
« on: December 26, 2014, 06:11:11 am »
Do you have to request to be a CoT? It could also be because you two are more suitable to be CotFF (Coders of the Far Future) ;)
Well, even if you have to request to be a CoT, I did it, on 06/05/2012 (or maybe 05-06-2012, depending on the way you write dates). And AngelFish answered me the same day that I was meeting all requirements and that I was added to the list of applicants.
So the only reason I see for me not to be a CoT is that I don't meet the requirements anymore, and I'd like to know why.
Ah, then no idea. I think both of you have brought a lot to Omnimaga and to the TI community as a whole and deserve to be on the team :)

111
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 26, 2014, 05:46:02 am »
I just compiled it from source and i've got to say that the first thing i noticed was that you can't use [2nd] to click, you've got to use [Enter] so i changed that in the code. I've also never used Axe before but i assume the size it mentions is the size in bytes of your code, if that's the case you've still got nearly 6,000 bytes left to fill out the app with.

Achievements/upgrades would be really great, but it's already a perfect game for class as you can set it down and let your cookies stock up (though the grayscale's gonna kill your batteries ;)). The thing i think it's missing most is upgrades, but it's already really great. I'm also impressed by how quickly you got this done! Nice work yet again :) I hope you don't drop this project just yet, but as always i'm looking forward to seeing your next project :D

EDIT: As i was typing that i got enough cookies to get a factory :D

Ah, and to answer your question, it looks like Axe includes RabbitSign, look in the Tools/Application Signer folder.

112
News / Re: All I Want For Christmas Is...
« on: December 26, 2014, 05:20:47 am »
my wish are cupcakes without eggs or nuts beause i have allergies :(
yeah congrats to the new coders of tomorrow!
How about this?

Why weren't Matref and I considered for CoT ? I mean, nKaruga and SSBO were quoted on external websites, and SSBO even brought 300 guests a day on Omnimaga. So why not us ?
Do you have to request to be a CoT? It could also be because you two are more suitable to be CotFF (Coders of the Far Future) ;)

Btw, i hope you don't mind me pointing this out, but unlike French in English we don't put a space before punctuation (ie. question marks and exclamation points). I think that's the easiest way to tell if someone is French online, seeing a space before a question mark :P

113
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 25, 2014, 09:03:04 pm »
I can't send the app to my calc with TiLP :/

It looks really great though.

114
ASM / Re: TIOS Menu
« on: December 24, 2014, 09:47:28 am »
Ah ok, i was gonna point you to one of Kerm's threads over at Cemetech anyway (http://www.cemetech.net/forum/viewtopic.php?t=10701) :P In particular, BrandonW's ddemo.

115
TI Z80 / Re: [Axe] Axagon
« on: December 24, 2014, 03:06:54 am »
Aligned sprites are definitely the way to go. Using TI's text routines (_vPutS) will kill the speed.

116
ASM / Re: TIOS Menu
« on: December 24, 2014, 03:06:29 am »
What do you mean? You mean a bcall to draw a TIOS-style menu? Or are you trying to add an entry to an existing TI OS menu?

117
TI Z80 / Re: [Axe] Axagon
« on: December 23, 2014, 07:57:43 am »
This looks great! As soon as i saw you had another project i was sure i had to check it out :D

118
TI Z80 / Re: Vectorial Math
« on: December 21, 2014, 11:04:04 pm »
So that's what this all was for :D I really have no clue what vectorial math is, though.

Btw, should this be in the asm subforum or the z80 projects forum?

119
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: December 10, 2014, 05:55:48 am »
I wonder how difficult it would be to just use another calculator as a second controller, not updating the screen, just sending across key presses and doing all the other calculations on the host calculator? I've never done anything with the linkport so i'm not sure what sorts of problems you might have. Either way, multiplayer co-op play on one calc sounds great, too, though i've got to admit i'll probably only ever be able to use the single player mode ;)

120
TI Z80 / Re: News on Star Trek
« on: December 06, 2014, 10:09:46 am »
I'm really curious to see how this turns out, but to be honest i think your Zelda project is much more feasible (or rather, less "daunting"). The gCn stuff all sounds really nice (though i've never used it and wouldn't know where to start), but personally i'd rather see some actual gameplay first (ie more than just game menus). I like how well you plan your projects, but at one point we've got to actually start coding ;) Especially for these sorts of projects which we do as a hobby, it's easy to lose interest/motivation if we don't start actually coding and seeing results.

I'd love to help out, but i'm currently working on a little Pokémon clone with deeph over at yAronet. Though with Deep thought, Zeda, and Sorunome (and whoever the other person is) i'm sure you'll get stuff done, especially if they're actively contributing code. All the password and SSH stuff is beyond me, anyway :P

What sort of game will this be? Tilemap-based?

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