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Messages - chickendude

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361
TI Z80 / Re: TI84+C Bundle
« on: September 03, 2013, 03:43:18 pm »
Btw, just wanted to say congrats on the feature. Well-deserved :D

362
TI Z80 / Re: TI84+C Bundle
« on: September 03, 2013, 06:24:18 am »
Great job AssemblyBandit, i especially love the Frogger clone. Super Mario might still be a little ways away, but you've shown that despite the crappy hardware we can still make fun (and really pretty!) games! Do you have plans for other games?

363
TI Z80 / Re: Pokemon Topaze (Axe)
« on: September 02, 2013, 04:45:38 am »
Could you use "Selektieren mit hoch/runter"?

Also, i really like the layout of the store, just the house sprite looks a little simple compared to everything else. Great job, though!

364
ASM / Re: [ARM/Nspire] Inserting a new line in text
« on: August 21, 2013, 10:39:40 am »
You might try "align 4", but it looks like you've gone beyond the limit, i just saw all those sprites :O

Try ldr instead of adr. It'll put the value into a literal pool (basically a list of constants in your code, if you don't designate any specific area i believe it'll just put it at the end of the program, but it's gotta be within 4kb of the ldr instruction) and load it from there.

365
ASM / Re: [ARM/Nspire] Inserting a new line in text
« on: August 21, 2013, 06:38:36 am »
I think adr works from +/- 255 bytes from the instruction, or +/- 1024 bytes if it's word-aligned. I haven't looked at the code and it doesn't seem very likely, but maybe it's not word-aligned? I also think there's a cleaner way to do it than all those tst instructions. It might also be worthwhile to define some constants for things like reading keypresses: "ldr r0, =0x900E0010". What is =0x900E0010? ;)

Try putting "ALIGN" in front of the letter_z label.

366
HP Calculators / Re: Student testers of DVT HP Prime appeared
« on: August 17, 2013, 12:51:43 pm »
I know it's been confirmed that the current models don't have asm support, but the models that have been sent out weren't packaged with the final software. I know they're still fixing things up before release into stores, i wasn't sure if that was something that would possibly change before the final release or if they'd already mentioned that they weren't going to add in support for native code.

Also, it's available for pre-order here:
http://eduhp.cn/Products/Index/49

It's listed at nearly 2000 RMB, around 250€ O.O I'm hoping that's not the suggested retail price. On another site, however, someone from HP mentioned that it'll be more reasonably priced than the 50g when it came out:
http://es.engadget.com/2013/04/22/hp-prime-calculadora-video/
Quote
We believe that it'll be more accessible than the Nspire CAS CX and that when it comes out to the market it'll be better-priced than the HP50g when it first came out.

EDIT:
They also mention that the touch screen isn't that accurate and that the key-pad can only move horizontally/vertically, no diagonal movement when moving a cursor, for example.
Hi,

No such problem with my pre-release unit. Touch screen accurate (for my fingers ;) ) , and the key-pad moves diagonal :D 
There is a MOUSE command for use touch screen in program...
That's great news :)

367
HP Calculators / Re: Student testers of DVT HP Prime appeared
« on: August 17, 2013, 08:34:23 am »
They also mention that the touch screen isn't that accurate and that the key-pad can only move horizontally/vertically, no diagonal movement when moving a cursor, for example.

Btw, is there an exact release date set? Does "September" mean the 1st? If there's ASM support i'll definitely be picking one up :)

368
TI Z80 / Re: ZSpeak - Z80 Speech Synthesizer
« on: August 15, 2013, 08:11:53 pm »
My version of TilEm2 has sound support, maybe a Windows binary hasn't been built yet?

I'd also like to hear a demo of what the speech actually sounds like :)

369
News / Re: HP-Prime prototype performance test: color graphic programs
« on: August 15, 2013, 08:08:57 pm »
It does look like a nice platform for programming, but i'd only get it for ASM/C programming ;) Everything so far has impressed me, though. Congrats, HP!

370
TI Z80 / Re: ZSpeak - Z80 Speech Synthesizer
« on: August 15, 2013, 10:32:16 am »
What's wrong with TilEm2? Also, i think you can add a different ion header that lets you run it with ion-shells and from the homescreen.

371
TI-Nspire / Re: Nspire assembly
« on: July 22, 2013, 10:54:21 am »
The ARM instruction manuals (i've got the "technical reference manual" and "architecture reference manual") have lots of good information. Personally i love ARM assembly, i think it's a lot of fun and the instructions are really flexible. I never actually got anything to assemble for the NSpire, but i've played more with the GBA/DS anyway.

372
ASM / Re: Non-Standard gBuf Ideas
« on: July 18, 2013, 12:44:32 pm »
Yeah, in my app the shadow registers are free game (the interrupt routine preserves them). As for using IX, it depends on where it is used, because something like ld a,(ix+n) is 19 t-states, versus 7 for ld a,(hl).
I was talking more for the rr (hl) bit, something like:
rr (ix-128) \ rr (ix-64) \ rr (ix) \ rr (ix+64) \ inc ixh

That way you can remove the push/pops.

rr (hl) is 15 t-states vs 23 for rr (ix), and 21 t-states for the push/pop (plus you save a little on the add hl,de's you'd need to unroll with rr (hl)).

373
ASM / Re: Non-Standard gBuf Ideas
« on: July 17, 2013, 06:23:45 am »
If you disabled interrupts you could use ex af,af'. Also, it's pretty common practice to unroll the shifting routines, which would save a little time. Also, i wonder if using ix would actually be faster?

374
TI Z80 / Re: [Axe] The Cutting Edge of Axe (an Axe 4k demo program)
« on: June 30, 2013, 04:48:22 am »
I'm pretty sure there used to be a 3D pong game on ticalc. I can't remember it now, all i can find is this:
http://www.ticalc.org/archives/files/fileinfo/213/21391.html

375
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: June 06, 2013, 11:41:05 am »
Wow nice to see you around! The mockup screens look amazing, honestly i like them more than the grayscale! The buildings/door feel a bit off compared to the rest of the sprites (a little too square/simple), but i am impressed. If you ever get bored and wanna make some tiles for me... haha :P

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