This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - chickendude
Pages: 1 ... 24 25 [26] 27 28 ... 55
376
« on: June 06, 2013, 11:40:50 am »
The only rogue-like game i've played is Chambers, also written in Axe for the 84+. It sounds like you want to make something a bit more complicated, but Chambers is fun (though really hard) and perhaps worth checking out if you haven't seen it yet.
377
« on: June 01, 2013, 04:59:46 am »
Ah alright. For _clrLCDFull what's wrong with just writing your own routine? bcall(_GrBufClr) bcall(_GrBufCpy) On Brandon W.'s site there's an include file: http://www.brandonw.net/calcstuff/73dev/ti73.txtIt shows _ClrLCDFull as being at $44A7 A port from the 85 to the 86 shouldn't be difficult, i actually think the 86 is backwards compatible with the 85, though i'm not sure if that also includes assembly programs or just BASIC. I've never actually used an 85 before and it's been years since i've touched an 86, though.
378
« on: June 01, 2013, 04:35:28 am »
I played this quite a bit the other day and finally got past level 1! Level 2 destroyed me though
379
« on: June 01, 2013, 03:47:55 am »
Very cool, nice to see more progress! I like the additions, especially saving/loading songs Also, the general z80 compression routines probably wouldn't be any different on the 82/3/+ simply because all they do is process data, no taking into account the screen size or anything specific to one platform. The 73 version probably isn't that urgent, either. I'd say most people who have a 73 (and use assembly games/programs on it) also have an 83/4+.
380
« on: May 12, 2013, 04:45:54 am »
The character sprites look great!
381
« on: May 10, 2013, 08:39:08 pm »
You should just be able to assemble it, then. I've gotta go now but if no one's done it by the time i get back i'll assemble it myself. I hadn't seen the topics on Cemetech/TI-Planet, i'll check them out
382
« on: May 10, 2013, 12:32:47 pm »
Has anyone tried it out? It seems Patrick Davidson's made the first (?) full assembly game for the CSE, unfortunately i don't have one to test it out. Edit: Oh, and of course the source is included
383
« on: May 08, 2013, 08:04:07 am »
Now if only i could get past the first level... Awesome work, though, Matrefeytontias!
384
« on: May 06, 2013, 10:26:26 pm »
Alien Breed in color? :O
Personally, i'd love to see a port of one/some/all of your RPGs to the 83/+!
385
« on: May 06, 2013, 10:20:40 pm »
I've found that some of the ion routines don't quite work as i thought, for example ionPutSprite doesn't seem to be drawing to the gbuf. I think it's because you have ld de,$FE79 (TilEm2 calls it symTable+19) instead of ld de,($FE79) in the putSprite routine. I haven't tested out the 83+ version yet, but i'll do that soon Thanks for the update!
386
« on: April 21, 2013, 11:34:10 pm »
The TI-84 Plus C Silver Edition is almost identical to the TI-84 Plus C Silver Edition, ... The 83+SE/84+/SE need to be manually placed into 15MHz mode, so you don't need to worry about the speed change unless you want to use it. I don't know much about the math print OSes, but it seems like just turning off math print seems to work fine for most programs.
387
« on: April 21, 2013, 11:43:31 am »
I saw this, i think for now it's just blowing up the blocks, right? Still really cool, kinda how i used to play bomberkids The graphics are really nice, too!
388
« on: April 20, 2013, 08:37:56 pm »
I'd suggest you just start learning asm and ask questions whenever you have them You can start with Hot_dog's tutorial, Asm in 28 days, or like a lot of us just start looking at code and asking lots and lots of questions!
389
« on: April 20, 2013, 01:17:50 pm »
Do you think an app version'd be worth it? Once the source gets released, we can work on putting one out, i don't think it would need that much modification and it would open up a lot more RAM for songs.
390
« on: April 20, 2013, 03:11:42 am »
Yeah, it's a later model. Or at least, it doesn't have the 128kb RAM.
Pages: 1 ... 24 25 [26] 27 28 ... 55
|