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Messages - chickendude
Pages: 1 ... 36 37 [38] 39 40 ... 55
556
« on: November 12, 2012, 08:30:05 am »
Also with a lot of NPCs that would most likely slow the game down quite a bit. It's also a lot of work to implement all the NPC patterns and stuff. If you only handle NPCs that are on screen it wouldn't be so bad, especially since squidgetx's maps are divided into submaps. The real issue here is that the screen isn't updated every frame, so not only would every NPC require a mask, you'd also have to save what was drawn below before drawing the NPC on top and then refill it before redrawing the NPC in its new position. And if you move while an NPC is moving, you'd either have to freeze the NPC and wait until you stop moving to continue its movement or use a different method to shift the screen. With only one or two NPCs on screen it probably wouldn't noticeably slow the game down, any more though and you'd likely start feeling the effects. It's really just a pain to code and would probably be easier just to rewrite the whole thing to use a slower but more flexible mapper that redraws the screen every frame
557
« on: November 12, 2012, 08:17:45 am »
Awesome, i'm looking forward to seeing what's in store
558
« on: November 11, 2012, 02:23:10 am »
I had to replace the battery to my old Pokémon silver cartridge when i pulled the game out to play some time last year because saved games weren't working anymore.
559
« on: November 10, 2012, 09:54:43 pm »
Yay! Someone else with an 8 3+! So... is that what an accelerometer is/does? I assumed it made something faster
560
« on: November 10, 2012, 09:06:26 pm »
Any updates on this? The screenshot looks cool but i can't really guess what the gameplay/anything else will be like from it
561
« on: November 10, 2012, 12:50:05 am »
I second leafy's suggestion, having specific coordinates would make checking for valid moves a cinch, and you could even show possible moves based on the piece's present location.
562
« on: November 10, 2012, 12:43:56 am »
It's looking great, i'm excited to see the game start taking shape
563
« on: November 08, 2012, 01:53:33 pm »
An 83+ with higher resolution and non-shitty LCD would be awesome, much more exciting in my opinion than a hampered nSpire packaged as an 84+. I really doubt they'd take asm compatibility away from an 83+, i would totally get one if that's what it turns out to be!
564
« on: November 08, 2012, 01:49:46 pm »
It's coming along really nicely, good work!
565
« on: November 08, 2012, 12:16:04 am »
Not to mention things like jump tables and SMC would be hard to implement.
566
« on: November 07, 2012, 02:17:21 pm »
chicken: If you look good at the screenie you can see that the selected piece is in the upper left corner. Yeah, but only AFTER you've selected it. You could also use that side are to show a more detailed (read: larger) sprite of the piece you've selected. I'm not sure what all of those terms mean, but are pieces restricted to squares they are allowed to go to? ie the bishop can only move diagonally, the pawns can only move forward unless they are attacking, etc. What exactly is it you need help with? I can't help with AI as i really suck at chess, someone from the TI-CT like Lionel or thepenguin77 who wrote an asm version might be able to help, but i can maybe help explain how to do some of the other things.
567
« on: November 07, 2012, 12:53:51 pm »
One suggestion i have would be to XOR your cursor instead of ORing/replacing whatever's there, that way you can still see what piece you have selected. I'm not very good at chess, though
568
« on: November 07, 2012, 09:50:18 am »
That's not supposed to be animated, is it? That's really exciting, i was thinking recently it's probably possible to put a stripped down version of Anki/Mnemosyne on the nSpire or Prizm or really just a simple SRS. I'm currently studying Russian, so that'd be really cool. I didn't know you were in Russia, i'm currently in China but after my contract here ends i've been seriously thinking of going to Russia... I'd never heard of Word Rescue before, though. I'm excited! (I love languages )
569
« on: November 06, 2012, 08:58:01 am »
Oui, c'est vrai, mais la plupart de ces choses est pour des langages de haut niveau, la multiplication et la division par exemple ne sont pas aussi simple sur le z80 que dans la plupart de processeurs actuels. On pourrait parler de comment utiliser des tableaux/etc., c'est-à-dire, des choses plus spécifiques à la programmation z80. Bon j'ai quelques idées mais je ne sais pas si j'aurai le temps non plus
570
« on: November 06, 2012, 08:57:46 am »
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