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Messages - chickendude

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811
Omnimaga, si tu veux vraiment l'apprendre je serais ravi de t'aider si tu as des questions. Moi, je ne suis pas un expert non plus (pas du tout !) mais l'asm, particulièrement le z80, est très différent et a sa charme propre.

A propos: il y a une assez bonne guide de programmation déjà faite pour le z80 (bon, c'est une traduction d'un tuto anglais), mais jetez-y un coup d'oeuil un jour.
http://www.mworld.fr/html/projects/calc/ti-82/tutoriel/progasm/guide/contents.html

C'est dommage que tu aies quitté la programmation :/

812
TI Z80 / Re: Zelda name suggestion
« on: September 18, 2008, 08:42:10 am »
A lot of times, writing something out in BASIC can help you set up a general structure for your program or test a routine or formula or something that would be a lot more complicated in asm. I guess that's different than writing half a game and switching over to asm, but i think if you have a decent knowledge of asm it's not really a bad idea. I've seen what you're talking about happen a lot too, but i think that is, like you said, people who were really efficient in BASIC but had no knowledge in asm.

813
TI Z80 / Re: The screenshot thread
« on: September 12, 2008, 05:43:48 am »
Wow, i can't believe how fast the scrolling mapper runs! I also really like how the HUD looks :)

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