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TI-BASIC / Re: A 3D development project
« on: June 28, 2013, 03:29:08 pm »
No, this is my first 3D program. I am trying to learn the concept for the future, though. Can you help?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 106
TI-BASIC / Re: A 3D development project« on: June 28, 2013, 03:29:08 pm »
No, this is my first 3D program. I am trying to learn the concept for the future, though. Can you help?
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TI-BASIC / A 3D development project« on: June 28, 2013, 01:56:06 pm »
I would like to create a 3D program with simple graphics in TI-BASIC. I do not expect it to be very fast at all, but I just want to have the concept down for the future. What I want to make is something that looks like a first person shooter. I already decided that to make it work, you need a big matrix of graphics locations and 4 coordinates; X and Y for the location coordinates, W and Z for the view coordinates. However, while I get how to do the the X and Y graphics, I cannot seem to figure out an effective algorithm for the W Z coordinates' graphics. Does anyone have experience with this? Thanks in advance for the help!
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Computer Programming / Re: I'm learning C++!« on: June 28, 2013, 01:19:36 pm »
Xeda, if you want some really great C++ tutorials, subscribe to "skeshatter" on Youtube or check out www.beginnerscpp.com.
(BTW: I am giving Zeda tutorial links? This is strange... ) 109
Computer Programming / Re: I'm learning C++!« on: June 28, 2013, 08:45:16 am »
Yay, Xeda! Something other than calculator programming? [I remember from TI|BD] Good for you! C++ is very similar to TI-BASIC. In fact, other than a few changes in syntax, C++ (particularly iostream) is quite similar.
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General Calculator Help / Re: My final "discovery" of BatLib...« on: June 20, 2013, 11:21:49 am »
Thank You!
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TI Z80 / Re: basic spriter« on: June 20, 2013, 08:52:31 am »
it would be hard to use hex for color. it might use the coding that is used for jpeg or bmp photo's?
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News / Re: Announcing Cemetech Contest #10: Physics Programs + Prizes« on: June 20, 2013, 08:15:21 am »Remember that human cannonball game for the atari2600?I think that you should involve the player learning or solving a physics formula in conjunction with the game. I have a pretty good idea of what I would like to make, but I would like to check with the judges first. What specifically is meant by projectile motion? It seems to be a somewhat broad term... 113
Maximum Security / Re: Maximum Security: DT's (formerly) unnamed puzzle platformer« on: June 19, 2013, 10:40:47 pm »
It looks great! I like the title screen a lot...
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: May 27, 2013, 05:24:02 pm »
5231: you hope it is PM
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Humour and Jokes / Re: The awkward moment when...« on: May 27, 2013, 04:33:33 pm »
When you find a sibling using a display toilet at Home Depo.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: May 27, 2013, 04:17:34 pm »
Can we agree that "True Story" is no longer necessary? If it is not true, why post it?
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Humour and Jokes / Re: Making up code for you habits« on: May 25, 2013, 10:30:20 am »
lol, i was about to optimize and fix...
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Introduce Yourself! / Re: Hi, it's Stolen Goods.« on: May 25, 2013, 10:23:57 am »
Hi. Welcome to the site!
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TI Z80 / Re: The best Mastermind Deluxe ever !« on: May 18, 2013, 03:54:26 pm »
Are there the small black and white pegs in the game (they make it a whole lot better!) or are they omitted?
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News / Re: First real HP-Prime prototype HD photo« on: May 17, 2013, 05:25:05 pm »
HP makes calc's? This is guaranteed to be good.
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