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Messages - Joshuasm32

Pages: 1 ... 6 7 [8] 9 10 ... 13
106
TI-BASIC / Re: A 3D development project
« on: June 28, 2013, 03:29:08 pm »
No, this is my first 3D program.  I am trying to learn the concept for the future, though.  Can you help?

107
TI-BASIC / A 3D development project
« on: June 28, 2013, 01:56:06 pm »
I would like to create a 3D program with simple graphics in TI-BASIC.  I do not expect it to be very fast at all, but I just want to have the concept down for the future.  What I want to make is something that looks like a first person shooter.  I already decided that to make it work, you need a big matrix of graphics locations and 4 coordinates; X and Y for the location coordinates, W and Z for the view coordinates.  However, while I get how to do the the X and Y graphics, I cannot seem to figure out an effective algorithm for the W Z coordinates' graphics.  Does anyone have experience with this?  Thanks in advance for the help!   :D

108
Computer Programming / Re: I'm learning C++!
« on: June 28, 2013, 01:19:36 pm »
Xeda, if you want some really great C++ tutorials, subscribe to "skeshatter" on Youtube or check out www.beginnerscpp.com.

(BTW: I am giving Zeda tutorial links?  This is strange...  XD)

109
Computer Programming / Re: I'm learning C++!
« on: June 28, 2013, 08:45:16 am »
Yay, Xeda!  Something other than calculator programming?  [I remember from TI|BD]  Good for you!   :thumbsup:  C++ is very similar to TI-BASIC.  In fact, other than a few changes in syntax, C++ (particularly iostream) is quite similar.

110
General Calculator Help / Re: My final "discovery" of BatLib...
« on: June 20, 2013, 11:21:49 am »
Thank You!   :thumbsup:

111
TI Z80 / Re: basic spriter
« on: June 20, 2013, 08:52:31 am »
it would be hard to use hex for color.  :P  it might use the coding that is used for jpeg or bmp photo's?

112
News / Re: Announcing Cemetech Contest #10: Physics Programs + Prizes
« on: June 20, 2013, 08:15:21 am »
Remember that human cannonball game for the atari2600?

Is a port a valid entry?
I think that you should involve the player learning or solving a physics formula in conjunction with the game.  ;)

I have a pretty good idea of what I would like to make, but I would like to check with the judges first.  What specifically is meant by projectile motion?  It seems to be a somewhat broad term...

113
It looks great!  I like the title screen a lot...   ;D

114
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 27, 2013, 05:24:02 pm »
5231: you hope it is PM

115
Humour and Jokes / Re: The awkward moment when...
« on: May 27, 2013, 04:33:33 pm »
When you find a sibling using a display toilet at Home Depo.

116
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 27, 2013, 04:17:34 pm »
Can we agree that "True Story" is no longer necessary?  If it is not true, why post it?  :P

117
Humour and Jokes / Re: Making up code for you habits
« on: May 25, 2013, 10:30:20 am »
lol, i was about to optimize and fix...

118
Introduce Yourself! / Re: Hi, it's Stolen Goods.
« on: May 25, 2013, 10:23:57 am »
Hi.    Welcome to the site!  ;)



119
TI Z80 / Re: The best Mastermind Deluxe ever !
« on: May 18, 2013, 03:54:26 pm »
Are there the small black and white pegs in the game (they make it a whole lot better!) or are they omitted?

120
News / Re: First real HP-Prime prototype HD photo
« on: May 17, 2013, 05:25:05 pm »
HP makes calc's?  This is guaranteed to be good.   ;)

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