This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - collechess
76
« on: May 16, 2011, 05:34:31 pm »
I'm making an 12x8 tilemap in Axe for a game. How come this doesn't work?
.T [0000000000000000->Pic0 [FFFFFFFFFFFFFFFF [111111111111->GDB1 [100000000001 [100000000001 [100000000001 [100000000001 [100000000001 [100000000001 [111111111111 Repeat getKey(15) For(I,0,8 For(J,0,6 {I*4+J+GDB1}->A Pt-On(J*16,I*8,A/16*8+Pic0 Pt-On(J*16+8,I*8,A^16*8+Pic0 End End DispGraph End
77
« on: May 15, 2011, 08:24:26 pm »
Earlier this year, before I started working with Axe, I created a pure basic slot machine. I am now converting it to Axe. Major changes will include graphical slots, money, and a custom menu. Suggestions are welcome.
78
« on: May 15, 2011, 10:54:49 am »
I might add them later if they don't slow down the game too much
79
« on: May 13, 2011, 11:01:17 pm »
I decided to drop the idea of missions because they didn't really go with the game and took up too much memory. So it's just a side-scrolling arcade game. It has three speeds/difficulties, each with its own different ship. All it needs is a highscore function(need to learn appvars), better menu, and better collision detection. Sorry for the bad screenshot, I just downloaded WabbitEmu. For some reason the game shows up much slower than it really is.
80
« on: May 13, 2011, 06:30:39 pm »
Thanks, I've been working on this for like two hours.
81
« on: May 13, 2011, 06:15:25 pm »
Wheres DrawF
82
« on: May 13, 2011, 06:09:00 pm »
here it is
83
« on: May 13, 2011, 06:05:05 pm »
I have the program on my computer, but how do you access the source code?
84
« on: May 13, 2011, 05:52:03 pm »
It scrolls to the comma between the x and y coordinates in the text command Text(20,20,"(text)")
85
« on: May 13, 2011, 05:40:25 pm »
When it compiles it returns an error: argument
86
« on: May 13, 2011, 05:38:33 pm »
sorry, in the actual code x and y are numbers its really Text(20,50,"(text)")
87
« on: May 13, 2011, 05:33:31 pm »
Why doesn't Text(x,y,"(text)") work?
88
« on: May 12, 2011, 09:19:44 pm »
I had the first three missions running fine, but when I tried to make them into one program, I somehow slowed them down so much their not playable. If I don't get this fixed soon, I might have to throw the whole project.. :'( Here's the source for the first mission in case anyone wants to try to fix it or use it in your own project.
89
« on: May 12, 2011, 08:37:24 pm »
What is the easiest way to create a menu in axe?
90
« on: May 11, 2011, 08:53:13 pm »
Greyscale or monochrome?
|