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Messages - compu
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226
« on: March 26, 2011, 03:43:14 pm »
For some reasons jumping around seems a bit strange, though. Is it intended to be like that or did you plan to add jumping in the style of Mario in the future?
I know, it looks a bit... stupid. Maybe I will add a more realistic jump. Also I lost the game
227
« on: March 23, 2011, 04:15:39 pm »
Finally I fixed the level generation, so levels should be random on real hardware now, too.
228
« on: March 23, 2011, 04:09:11 pm »
Finally I found the time to fix my game, the levels are generated much better now. Thanks for helping me out
229
« on: March 23, 2011, 02:51:37 am »
Thanks
230
« on: March 22, 2011, 04:53:17 pm »
I saw an earth wallpaper somewhere here and it looked awesome, so I just googled "earth wallpaper"... But this doesn't look like the earth
231
« on: March 22, 2011, 04:47:10 pm »
Fresh new windows XP.
232
« on: March 22, 2011, 02:58:14 pm »
Could you attach imgdump here too? I am logged in at United-TI, but I still can't download it
233
« on: March 22, 2011, 04:42:52 am »
Sounds nice I think I will take a look at the source this evening
234
« on: March 12, 2011, 01:12:52 pm »
Very nice game But sometimes the wholes are to big or they're on the first tile, so it's impossible to win
Yes, I know, I'm sorry for that... I don't have the time to fix this at the moment, I'm ill since almost one week and I haven't been at my computer since tuesday But it's getting better, maybe I can fix that tomorrow
235
« on: March 06, 2011, 02:50:44 am »
Could you mark line 291 please? Or is it just this typo? unsigned int n = half_byteone(;
236
« on: March 05, 2011, 02:47:12 pm »
christop, must INT_MAX be 4294967296 then I don't get this to work
237
« on: March 04, 2011, 03:27:29 pm »
Hi, I have to generate random numbers on the Nspire... Till now I have been using this function: int random(int max) { unsigned int *counter = (unsigned int *) 0x9001000C; return *counter/(65535/max); } (same way as in nTris) This works fine for me on the emulator, but on real hardware It often gives the same numbers In my case I'm using random(3) for random level generation in Shunledge (whole source here, topic here).. so, what could be a better way to do this? PS: Yes, I have initialized the timer
238
« on: March 04, 2011, 02:32:31 pm »
Oh I see, but than its wrong to say: 'Almost all tetris games have this.'
There hasn't been a single version of tetris that I've played that didn't have hold. Even the ti-84 versions (at least the ones I tried) have hold
Then it looks like you haven't played the original gameboy one
239
« on: March 03, 2011, 03:25:36 pm »
Interesting. I wonder if there will be multiple font support? Is it gonna be mostly for game dev or mostly for command line development?
If you exchange the charmap and edit some of the defines it should work with every font size Hehe, you're going to make one ExtendeD happy. He wants to make a small console for the Nspire and include it (??) with ndless. This could be that prgm.
(Of course, not a simple print/input prgm, but something like BASH)
Hm, I think he could do it better than me, but thanks EDIT: oops, I read only the first part of your post DJ I don't know what I will use this for, but I thought it would be useful for me and other people
240
« on: March 03, 2011, 03:21:21 pm »
Hi, here is a collection of text input/output functions for the TI-Nspire Demo program: Basically these functions are included: - Simple text output
- Formatted text output (printf-like)
- Char input
- String input
Download and more information can be found at nspforge ( here). So if you found any bugs, got suggestions or I did any mistakes with this please let me know, because I don't have much experience with Nspire programming...
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