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Messages - cooliojazz
Pages: 1 ... 6 7 [8] 9 10 ... 41
106
« on: April 09, 2012, 08:04:20 pm »
I fixed NomCraft, so my server's actually not lying when it says it's up, and DJ_O, mine's always up (unless it crashes, then its down till I notice and fix it =P)
107
« on: April 05, 2012, 06:16:36 pm »
The character class is so it will capture \ characters, without it, it will return just \ if you say have '\a' instead of what it should, which is \a. The problem is that you probably didn't re-escape everything... =P if you wanted to actually put it in a string it would need to be "\'([^\\\\]|\\\\.)\'". (Do you really need to escape single quotes in strings defined with double quotes?) EDIT, also I'm curious, what does the @ do?
108
« on: April 05, 2012, 04:47:05 pm »
How about /'([^\\]|\\.)'/ does that do what you want?
109
« on: April 03, 2012, 08:27:40 pm »
unrealphantasies.tk:25565 non whitelisted, uses bukkit, and i wont install minequery, but if you want to parse it, http://unrealphantasies.tk/stats.txtEDIT: It thinks it's up right now, but its really not, because my latest addition to nomcraft (map rendering) completely borked it and im still working on fixing it...
110
« on: April 02, 2012, 09:21:19 pm »
I'm a little confused about the question honestly. Could you also paste this part from your code? Then i might be able to help =)
111
« on: March 31, 2012, 08:45:52 am »
No, it is not.
112
« on: March 31, 2012, 08:23:33 am »
DJ, the only problem with doing a BW tournament is that I want to stab myself in the face every time I play it now because after SCII, I can't stand how retarded things like the pathing system are =P Also, naw, we were planning on doing the whole thing tomorrow. Thats why it starts at noon.
113
« on: March 31, 2012, 01:09:48 am »
114
« on: March 27, 2012, 11:41:15 pm »
DJ, I was searching for a way to do something like that, but java's screen-capturing utility basically just captures the whole area including windows in your program, so to do something like that, I would have to make the program constantly minimize and un-minimize itself, or constantly toggle between full size and (0,0), or something like that every time i capture the screen, all which take far too long and/or render the program un-interactable (have fun trying to close it now... =P) So i figured just leaving it fixed in the corner would serve the purpose at least...
115
« on: March 27, 2012, 11:34:53 pm »
Sure
package screenrepeater;
import java.awt.*; import java.awt.image.*; import javax.swing.*;
public class ScreenRepeater extends JFrame { Image background = null; boolean bglock = false;
public static void main(String[] args) { ScreenRepeater sr = new ScreenRepeater(); sr.setSize(200, 200); sr.setAlwaysOnTop(true); sr.setVisible(true); sr.setDefaultCloseOperation(sr.EXIT_ON_CLOSE); } public ScreenRepeater() { Thread ssUpdater = new Thread() { public void run() { AlphaComposite ac = AlphaComposite.getInstance(AlphaComposite.SRC, 0.2f); while (true) { long time = System.currentTimeMillis(); try { background = new Robot().createScreenCapture(new Rectangle(0, 0, getWidth(), getHeight())); temp = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_4BYTE_ABGR); Graphics2D g2 = (Graphics2D)temp.getGraphics(); g2.setComposite(ac); g2.drawImage(background, 0, 0, null); setTitle((1d / (double)(System.currentTimeMillis() - time) * 1000) + ""); sleep(1); } catch (Exception ex) { ex.printStackTrace(); } } } }; ssUpdater.start(); Thread repainter = new Thread() { public void run() { while (true) { try { repaint(); sleep(10); } catch (Exception ex) { ex.printStackTrace(); } } } }; repainter.start(); }
BufferedImage temp; @Override public void paint(Graphics g) { g.drawImage(temp, 4, 25, null); } }
Just probably don't try to learn good habits off of how I write code... =P
116
« on: March 27, 2012, 11:22:23 pm »
nxtboy, did you actually try the program i wrote? it doesn't necessarily show EXACTLY 3 frames at EXACTLY 30% opacity every time, it more layers a crapload of them at closer to 40%, but it has a similar effect to what you want I think... since I don't have that emulator i obviously couldn't test the exact values to make it seem grayest...
117
« on: March 27, 2012, 12:46:28 am »
To completely capture the whole screen sans-ss and then combine it with other ss, and then redisplay the combined ss fullscreen would take some sort of native hacks I feel like. This was the closest i could get in java i think, good enough?
118
« on: March 17, 2012, 02:05:08 am »
>Miku: OH MY GOSH THIS REQUIRES IMMEDIATE INVESTIGATION! GOGOGOGOGOGO! SEE WHAT IT IS!
119
« on: March 15, 2012, 09:21:44 pm »
>Miku: Investigate those white lines. They are probably string is my guess. If they are, play with them like a cat!
120
« on: March 15, 2012, 01:50:37 am »
>Miku: Dance slowly and poetically. Maybe add some fancy spins or some shit!
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