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Computer Projects and Ideas / Re: Random Java Libs
« on: July 24, 2011, 03:06:37 pm »
The example is in the spoiler tags If you need a better explanation of how it works, I can give that too though =P
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Computer Projects and Ideas / Re: Random Java Libs« on: July 24, 2011, 03:06:37 pm »
The example is in the spoiler tags If you need a better explanation of how it works, I can give that too though =P
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Computer Projects and Ideas / Random Java Libs« on: July 23, 2011, 02:52:04 pm »
I just finished converting the back end of my IRC bot into an IRC library, JIRC. It's a fairly easy way to add IRC stuff to anything. I only did the javadoc for the main class, so... =P The attached zip has the jar, javadoc, and source. Here's an example of how to use it (This is a simple command line IRC client, basically) Freel free to comment on things it needs or things you find odd =)
Spoiler For Example Below: Additionally, notice the "s" in "Java Libs". That's because I also plan on converting the backend of TFE into a general purpose TI File lib, and maybe some others if I feel like it. This is it atm though =) 153
Music Showcase / Re: JC Attempts Piano« on: July 23, 2011, 12:58:40 am »
Ohaithur, I herd u leik remixes, so I... I gave you a remix. Sorry, I just couldn't finish that =P But anyways, JC, I loved that begging part, so I kinda took it, transcribed it, then added some. Have fun =D (Download Below!)
EDIT: If the first sentence confused you, it's called memes. Look it up! =P EDIT2: I decided IT NEEDS MOAR RAINSTICK!!!!! cause ya know, constantly going just isn't enough 154
Music Showcase / Re: La Porte du Soleil ('80s Remix)« on: July 21, 2011, 01:34:46 pm »
I <3 this song so much, both the original and the remix =D
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News / Re: Five new Coders of Tomorrow hired« on: July 20, 2011, 01:12:58 pm »
Congrats you guys! GLHF? =P
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Minecraft Discussion / Re: Omnimaga minecraft server« on: July 20, 2011, 02:09:23 am »
I have a minecraft server, which used to be on withg.us.to, but just got moved a few days ago to unrealphantasies.tk. It runs nomcraft, the mod I wrote (and am still writing, source can actually be found at http://sourceforge.net/projects/nomcraft/ in the svn), which actually adds mostly out of game features atm (eg irc, email type thing, etc). No idea what the capacity is on it, since I just bought the server a couple days ago, and haven't really done any load testing... feel free to join, but try not to mess with people's stuff =P
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Music Showcase / Re: DJ CJ« on: June 19, 2011, 06:35:23 pm »
I made a couple new songs, The Light in the Dark and A Night Online, and finished Lullaby for a Weary Soul. I updated the first post, check it out!
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Computer Programming / Re: Java - Load Images on Screen Display« on: June 19, 2011, 02:08:03 pm »
I don't remember if this is just so you can use it in jars, but you can try it to see if it helps. To load "included" files, instead of
Code: [Select] Image bg; I always useCode: [Select] import java.awt.image.*; EDIT: forgot the includes
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Okay, one more update. I changed it so it should look more "native", I think it should work on most platforms, I don't really know, but I hope Also, I added copy and pasting selections in the picture editor, (Switch between modes with "s" and "p") and added a window list menu, like there should be. Lastly, I added a "settings" dialog so you can set the (Oh so useless) file comment and set the program name or picture number. Yeah, I think that's all... Feedback is useful! Kthxbye.
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Okay, added the check for axe "continuously" and finished the rest of the 722 tokens, also added label highlighting. I should make it so if you click a label name, it goes to the declaration... Hmm... Anyways... DJ, I was thinking of something like that, a run button that you could press and it would send it to wabbitemu. I could probably do that... Also, if someone ever mad an on computer Axe compiler, I think it would be cool to just have a compile button in the IDE =)
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Although I don't have it set to continuously watch for it, it will recognize and use Axe tokens and highlighting (things like comments or data blocks etc) if it has the axe header when you open it. That is something I should add in the next version, continuos checking... Shouldn't be hard at all =)
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TI Z80 / TFE - The TI File Editor« on: June 07, 2011, 03:27:07 am »
Scroll down for the latest version...
TFE (AKA TI File Editor) TFE is an IDE for programming 83/84 calculators on your PC. It's about 50-60% of what I would like the final product to be. I plan on supporting all TI-83/84 file types eventually, but for now it allows editing and creation of programs and pictures. Program Editor Features: -Sytax highlighting -Axe differentiation -Custom token definitions - Do things like redifine → as -> if you dont like using quick key etc. Code: [Select] Custom token definitions: -Label finder - Ctrl-Click a goto or a sub in axe to go to the matching label-"Quick Keys" - basically shortcuts for common TI Symbols. Here's the current list: Code: [Select] Ctl-Shift-S - → UnrealHelper - A very simple code hints tool, which may be improved over time, Ctrl-H to togglePicture Editor Features: -Toggleable grid (Ctrl-G) -Resizable brush (Scroll or -= keys) -Selections for cut/copy/pasting (Press s for selection mode, p for drawing mode) -Moving selections -Filling -Edit history Other Features: -Data converter - Dump the raw data from files on your computer into .8xv files. As this is the first release, I expect a lot of bugs. I mean, I've only had like 2-3 people test it so far. Please tell any you find to me!!!! Things I expect, so I don't need so be informed of, are tokens not showing up correctly. Honestly, this is mostly a release to find a lot of the bugs and get feedback about what's missing or what needs to be added in general. There are still some menial tasks that i've been doing just a little at a time which aren't finished, fixing all the tokens being one of them. That's basically what I'll be doing till the next version, plus fixing bugs =\ Anyways, enough talking, try it! go for it! DOITNAO! =P Oh, did I mention it's in java, not .NET this time? OKAYOKAYI'MSORRYFORMYLONGPOSTS /me runs 164
Computer Programming / Re: JTextArea getText funtion?« on: June 06, 2011, 11:48:22 pm »
Depenends on if you want the plain text or not. If you want the actuall contents (EG html tags if it's type text/html , or rtf tags if it's text/rtf) or it's just type text/plain, just use input.getText(), if you're using any "rich" text format but you still just want the plain text, you can use input.getDocument().getText(0, input.getDocument().getLength());
Okay, I just wrote all that, then realized you said jtextarea, not jeditorpane or jtextpane, so everything i dsaid about rich text is inapplicable. =\ Anywasy, input.getText() is correct, why did you think it wasn't? 165
Miscellaneous / Re: jhgenius: time for a username change« on: May 22, 2011, 07:14:25 pm »Plus that way your whole nick'll fit in EFnetUmm... Why? There are quite a lot of reasons actually: |
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