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Messages - cooliojazz

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376
Humour and Jokes / Re: Wow look at this manga pic I found!! :O
« on: March 29, 2010, 10:01:03 pm »
Where'd you find this!!!! I wanna read this!!!! =P

377
YAY, now I can use this layout!  Thanks DJ! (The other one was choppy for me too)

378
General Calculator Help / Re: Text Wrangler
« on: March 29, 2010, 12:20:27 am »
Possibility: it could just be outputting the hex value of every character i mean, last time i used text wrangler, i dont remember there being a built in z80 compiler...

379
TI-BASIC / Re: Lightning!
« on: March 28, 2010, 11:43:36 pm »
^^ Works w/2.53mp
@Geekboy1011 it really screwed up your OS?

380
Miscellaneous / Re: Rubik's Cube
« on: March 25, 2010, 08:18:01 pm »
I would guess because the middles of cubes greater than 3x3 are spheres

381
Miscellaneous / Re: Rubik's Cube
« on: March 25, 2010, 07:16:33 pm »
4...D... cubes?......

382
Miscellaneous / Re: Rubik's Cube
« on: March 25, 2010, 06:44:33 pm »
I can solve a 3x3 in 1:30 and a 5x5 in about 15. I used to know how to do a 4x4, but i haven't played with one in forever. :P  The largest i've heard of actually being made is an 8x8, so the 100x100 would probably be virtual, and that would probably take months to solve.  Also, notice the cube in my sig. :)

383
Axe / Re: Key codes (for Getkey() users)
« on: March 24, 2010, 02:23:29 pm »
Well yes, actually.  Look at Calc84Maniac's Chip's Challenge.  It uses 8 :)

384
General Discussion / Re: Rhapsody in Blue
« on: March 19, 2010, 06:30:44 pm »
That is a neat piece :) Clarinets FTW!

385
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: March 18, 2010, 12:31:56 am »
Umm, hot_Dog, once you give me the appvar format, do you think i can have a copy too, to make sure the saved appvars work? :P

386
TI-BASIC / Re: Ok, I give. I need help.
« on: March 18, 2010, 12:27:59 am »
They take a list, such as {1,2,3,4} and find either the minimum element, or the maximum element, of that list.  so the min({1,2,3,4}) = 1 and the max({1,2,3,4}) = 4
Does this help?

387
Axe / Re: Need code help with Sprites
« on: March 18, 2010, 12:21:39 am »
53 52 51 50 49
54 55 56    4
             2    3
48 40 32    1
47 39 31 23 15
46 38 30 22 14
45 37 29 21 13
44 36 28 20 12
43 35 27 19 11
42 34 26 18 10
    33 25 17 9

Those are the keys of the calculator...  the pattern, basically, is just dereasing numbers asyou move down the rows and to the right, with the arrow keys and the top two rows being different

388
The Axe Parser Project / Re: Bug Reports
« on: March 18, 2010, 12:07:05 am »
umm, what sets f, i would'nt qualisfy as irrelevant, since f creates the loop...  How about you just post your whole code?

389
Axe / Re: Need code help with Sprites
« on: March 17, 2010, 11:56:42 pm »
O I'm so stupid :P it wiould never run the main loop.  sorry if i cleared stuffs you were working on :(
Code: [Select]
DiagnosticOff
'DOWN
[3C245A42A5A55A663C245A42A5A55E603C245A42A5A55A663C245A42A5A57A06→Pic1
'LEFT
[1C24221A1A1A141C1C24221A361629371C24221A1A1A141C1C24221A3A122937→Pic2
'RIGHT
[3824445858582838382444586C6894EC3824445858582838382444585C4894EC→Pic3
'UP
[3C244242A5A55A663C244242A5A55E603C244242A5A55A663C244242A5A57A06→Pic4

1->C
0->X
0->Y
While 1
C+1->C
If X^5=0 \\ this should actually be "If C^5=0"
C/5->A
getkey->K
X+(K=3)-(K=2)->X
Y+(K=1)-(K=4)->Y
If K=0
0->A
Else
K->D
End
sub(DP)
ReturnIf K=15
End
End

Lbl DS
ClrDraw
If D=1:Pt-Off(X,Y,A*8+Pic1:End
If D=2:Pt-Off(X,Y,A*8+Pic2:End
If D=3:Pt-Off(X,Y,A*8+Pic3:End
If D=4:Pt-Off(X,Y,A*8+Pic4:End
DispGraph
Return
now that should work.  well, i'm assuming so, if return will quit... (i'm just assuming so since thats what Eeems implied :P)  O random quirk, pressing a key other than the arrows will give you nothing till an arrow key is pressed. didnt feel like fixing that rigth then :P

390
Gaming Discussion / Re: ForumWarz
« on: March 17, 2010, 01:51:21 pm »
i signed up as cooliojazz.  this is highly entertaining! I'm lvl 7 now :)

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