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Messages - cooliojazz

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391
Axe / Re: Need code help with Sprites
« on: March 17, 2010, 01:38:57 pm »
thats a good idea, except, what return?
Code: [Select]
DiagnosticOff
'DOWN
[3C245A42A5A55A663C245A42A5A55E603C245A42A5A55A663C245A42A5A57A06→Pic1
'LEFT
[1C24221A1A1A141C1C24221A361629371C24221A1A1A141C1C24221A3A122937→Pic2
'RIGHT
[3824445858582838382444586C6894EC3824445858582838382444585C4894EC→Pic3
'UP
[3C244242A5A55A663C244242A5A55E603C244242A5A55A663C244242A5A57A06→Pic4

1->C
0->X
0->Y
While 1
C+1->C
If X^5=0
C/5->A
getkey->K
X+(K=3)-(K=2)->X
Y+(K=1)-(K=4)->Y
If K=0
0->A
Else
K->D
End
sub(DP)
ReturnIf K=15
End
End

Lbl DS
ClrDraw
If D=1:Pt-Off(X,Y,A*8+Pic1:End
If D=2:Pt-Off(X,Y,A*8+Pic2:End
If D=3:Pt-Off(X,Y,A*8+Pic3:End
If D=4:Pt-Off(X,Y,A*8+Pic4:End
DispGraph
Return
btw, ikemike, i swapped the numbers of the left and right directional sprite so they directly correlate to the arrow keys

392
TI-BASIC / Re: Copy/Paste Programs
« on: March 17, 2010, 09:31:54 am »
But, like I wanted to re-name the asmLOL program form axe, which does not show up in mirage (Yes I know you can make it, but i'm not) :P

393
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 17, 2010, 12:28:30 am »
I put the end parethases?...  Wow, that's odd...  I don't even put them in equations during math class...
Also the above post should be that 3 has 3/5 of a chance :P

394
Axe / Re: Need code help with Sprites
« on: March 17, 2010, 12:16:23 am »
Oh, ok, i see. How about trying this?
Code: [Select]
DiagnosticOff
'DOWN
[3C245A42A5A55A663C245A42A5A55E603C245A42A5A55A663C245A42A5A57A06→Pic1
'LEFT
[1C24221A1A1A141C1C24221A361629371C24221A1A1A141C1C24221A3A122937→Pic2
'RIGHT
[3824445858582838382444586C6894EC3824445858582838382444585C4894EC→Pic3
'UP
[3C244242A5A55A663C244242A5A55E603C244242A5A55A663C244242A5A57A06→Pic4

1->C
0->X
0->Y
While 1
C+1->C
If X^5=0
C/5->A
getkey->K
X+(K=3)-(K=2)->X
Y+(K=1)-(K=4)->Y
If K=0
0->A
Else
K->D
End
sub(DP)
If K=15:Goto FN:End
End
End

Lbl DS
ClrDraw
If D=1:Pt-Off(X,Y,A*8+Pic1:End
If D=2:Pt-Off(X,Y,A*8+Pic2:End
If D=3:Pt-Off(X,Y,A*8+Pic3:End
If D=4:Pt-Off(X,Y,A*8+Pic4:End
DispGraph
Return

Lbl FN
I think that should do what you want... if it doesn't just tell me what happened, scince i just typed this up w/o testing it :P  Ask if you want to know anything about that, of if really just want me to try to edit yours...

EDIT: Forgot to initialize the variables! oops :P
EDIT2: Hopefully you didn't try that code either, you wouldn't have been able to quit...

395
Axe / Re: Need code help with Sprites
« on: March 16, 2010, 11:58:56 pm »
So the first sprite is the walking down animation, the second walking right animation etc. is that correct? if so what are you using for standing still?

396
Axe / Re: Need code help with Sprites
« on: March 16, 2010, 11:47:02 pm »
Umm, I might be able to help with the rest of the code if i actually knew what it did other than display sprites when you press keys.  I can't really get intentions from code. :P

397
Axe / Re: Need code help with Sprites
« on: March 16, 2010, 11:12:23 pm »
1. try to edit instead instead of double-posting if the posts are fairly close together. (like yours)
2. thats what getkey w/o the (x) part does, really.

398
TI-BASIC / Re: Copy/Paste Programs
« on: March 16, 2010, 11:10:24 pm »
That method could be useful for locked programs that your too lazy to go look up other ways to rename them. :P CoolioJazz goes off to use this new-found method...

399
Axe / Re: Need code help with Sprites
« on: March 16, 2010, 11:00:30 pm »
Sorry, you're right, lol, it i the last key pressed, but I *think* it would still be a contradiction...  plus, i think like in basic, once you test for straight getkey, it resets the last key to 0, so you should store the getkey to something first.  somebody correct if i'm wrong.  And so you're trying to change the sprite only when they release the key basically, not just when pressed?

400
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 16, 2010, 10:53:46 pm »
You can do probablity like this...
Code: [Select]
RandInt(1,10)
(Ans<3)+2(Ans>2 and Ans<5)+3(Ans>4)->P
This gives 1 a 1\5 chance, 2 a 1\5 chance, and 3\5 chance

401
Axe / Re: Need code help with Sprites
« on: March 16, 2010, 10:46:48 pm »
Umm I don't really get most of your code, but getkey=1 and getkey(1)/=1 would be contradictory, since getkey sees what key is pressed and getkey(x) sees if key x is pressed, so you're saying, "If the current key being pressed is down, (one) and down is not being pressed, do this"
You get the blue box with the code tag. [ code]Your code here[ /code]

402
The Axe Parser Project / Re: Bug Reports
« on: March 16, 2010, 09:13:56 pm »
Lol, nothing secret, just an attempt to learn axe parser :P  The only thing I changed that made it compile, though, was these lines:
Code: [Select]
If {L1+(X*3)}=1
Pt-Off({L1+(X*3)+1},{L1+(X*3)+2},Pic1
End
and I don't have the original, cause i deleted those lines, but i'm 95% sure it was just like this instead:
Code: [Select]
If {X*3+L1}=1
Pt-Off({X*3+L1+1},{X*3+L1+2},Pic1
End

403
@DJ Actually, the sound files weren't too hard too make, I made a few of those, its just the source which i didn't get :P  Also i like that ^^ idea :)

404
The Axe Parser Project / Re: Bug Reports
« on: March 15, 2010, 11:00:29 pm »
Ok i'm getting this weird thing happening during compilation.  about 80% the way through each pass the message changes from '1st Pass' to '65534ass' and i have to press a key to make the counter advance O.o.  It does seem to compile fine though after it finishes.  Should i upload the source that was making it act weird?

I was getting the same thing with one of my programs that I tried to assemble, though it happened right at the start, and the first time i pressed a key to go on, the other few times it wouldn't do anything except turn off upon which, turning on the calculator, it had 0 RAM, as in NADA :P also, interesting but irrelevant info, I'm using 2.53 and the little "Press F1-F4 to access quick menu" thing popped up in all large font, therefore going off the screen...
Anyways, I deleted some of the lines which i had a hunch were causing it, and walla, it compiled!  I then retyped most of them differently, and it worked.  It was something like changing ...,{X*3+L1+1}+15,... to ...,{L1+(X*3)+1}+15,...  So,  I would like to know, is this a bug, or am I  just being stupid and breaking some axe rule?

405
lol i love that program. :P   I tried to look at the source to figure out how it makes the sound though, but i exploded, because non-uber-basic-asm + cooliojazz = explosion :P

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