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Messages - cooliojazz
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496
« on: September 20, 2009, 09:30:54 pm »
Wow, those are quite interesting. Did you find all these yourself? Also, I back on my old 84+, before I lost it and got an 84+SE a few moths ago, I had Doors CS 6, Mirage OS, and Dark Pheonix on it. (I had other things, of course, but those are inapplicable to this situation ) I would run Dark Pheonix from one of the shells( I think it was mirage, but it could've been Doors), and once in a while it would do the same kinda speed glitch thing, where you would have to hold a key for around 3-5 seconds before a response, and the only way to fix it was to either go into the other shell (I think Doors, but once again, I could be wrong) which would only fix it maybe %30 of the time, or do a ram clear. I don't know if this is related to the one you mentioned...
497
« on: September 15, 2009, 10:03:37 pm »
no way, thats crazy bad! How will you ever fix it?!? =P
498
« on: September 14, 2009, 11:44:03 pm »
Yay! Peanuts! and thanks too all who wish me good luck!
499
« on: September 14, 2009, 11:38:47 pm »
So does that mean you will not be able to get ti-boy to work on these if you can't use that extra ram? or can you find a work-around?
500
« on: September 14, 2009, 11:10:35 pm »
Umm, actually, I was going to make a word like symbol pallatte that has all soame 750 Tokens and charachters, in csae you forget how something is spelled, or capatilized, and for all the non-standard symbols.
And btw, I just thought of this, later I think I'll add a "Export to Standard Font..." Option for use on forums like this, etc. because the program uses the ti 83 plus pc font compared to normal times new romans etc.
501
« on: September 12, 2009, 10:30:21 pm »
Also, poeple who wanted to type things like "Then, if you..." or "The end of the..." wouldn't be able to because it would automatically caps 'em so it came out "Then If you..." or "The End of the..." which wouldn't be terrible, but at the same time, it could be very annoying. I toyed with the same kind of idea, that it wouldn't take any special kind of capitalization for it to come out correctly, but I just saw too many problems in going that route.
502
« on: September 12, 2009, 01:17:40 am »
Yeah re-writing games from scratch is horrible. I've done that to about every major game I've tried to write many times (mine were from RAM Clears for misc accidental reasosons). But, I do have to say, every time you re-write something, it just gets better, so as long as its as good as it is so far...(Hint: I mean it looks really good)
503
« on: September 11, 2009, 11:39:10 pm »
I've been banned from the computer for the last (almost) week, so I haven't really worked on it at all lately. Still, I feel like showing off what I have so far, so I have attached the installer for current v0.2. Main Features: - Pretty MDI layout
- Opening of .8xp files
- Saving of .8xp files (NOTE, this is actually at about 95%. You can save a file with this and reopen it with it, but because my file size routines, there's about 4 of them for every file, are not quite correct yet, any files you transfer will either time out the link, or give you an invalid file format error. But if you still want to use it, you can, because once I come out with the next version, you can just open the file and re-save it with the new one and you will be good to go )
- Not much else yet...
Also, you have to type the commands with the exact case as shown on the calculator(eg. "If ", not "IF " or "if ") else it will just come out as those letters. And if you want to type special charachters, well, TOO BAD! Either get over it, open a file with that symbol in it for copy-pasta, or wait until the version with a symbol palatte comes out.
504
« on: September 03, 2009, 10:04:10 am »
Hey, just curious, what exactly are the "Roles and Responsibilities" of an Omnimaga staff member?
505
« on: September 01, 2009, 11:21:41 pm »
506
« on: August 30, 2009, 07:43:38 pm »
Oh, it's not. Actually v0.2 *should* be out by tonight if I can get all the bytes in the right place in the file. I just haven't made much progress over the last week. It hasn't been until today I finally figured out how to replace all the vbcrlf's in the main data string, because for some reason .Replace() wouldn't do it. But, now, 1 week later, that I've got that working, like I said before, v0.2 *should be out tonight. And Necro, your new file you made for me was very helpful. Don't worry, that was not where the problems lay...
507
« on: August 23, 2009, 06:41:58 pm »
Lol, FailSpeed.
508
« on: August 21, 2009, 11:22:49 pm »
I don't know how I could do it with an array, but if you give me enough information, I might try it if it seems better. I attached my current file to the post.
509
« on: August 20, 2009, 04:49:09 pm »
Yeah, thats not really what I was talking about. I already know all the tokens and their hex values. What i was saying is that I have a function that looks like: Public Function Convert(Hexvalue as string, Hexvalue2 as string, ByRef Secondbyte as boolean) //This allows the caller to see if the token was two bytes or not Secondbyte = false If HexValue = "1" Then Return "A" If Hexvalue = "2" Then Secondbyte = True If Hexvalue2 = "1" then Return "B" End etc. End Function //Note, those are not the actual tokens, I just did this off the top of my head
So, I can use this to read files with a seperate procedure that uses this as a "library" of codes
Now what I need is one that does the opposite. Sadly, I am very lazy and have been putting off writing this one for as long as possible because the other one is over 700 lines, and this one will easily be twice the size, so... I was saying I would love if someone would write this for me like this:
Public Function UnConvert(ConversionString as String, ByRef SecondByte as string) Secondbyte = "" If Conversionstring(1) = "A" Then If Conversionstring(2) = "B" Then Return "1F" Return "1" End End Function
I think you'll get how that works, and If you want to work on that for me...
510
« on: August 19, 2009, 08:31:52 pm »
I would think so, considering the above is the only one I've seen...
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