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Messages - cooliojazz

Pages: 1 ... 34 35 [36] 37 38 ... 41
526
TI Z80 / Re: gRaviTy
« on: August 04, 2009, 12:37:49 am »
Now that sounds interesting.  Definately want to see how this turns out. Good work so far.

527
TI Z80 / Re: Game ideas
« on: August 03, 2009, 11:01:55 pm »
Don't worry, i'm back now, and order is restored.  No more game ideas are needed. :D
Jk.
Anyways, I think an amazingly complicated RPG would be awesome. Something along the lines of oblivion/morrowind if you've played those.  In fact, something like what I was working on the week I was gone...

528
Yes, I responded! =D

529
General Discussion / Re: Rickrolled songs compilation
« on: July 22, 2009, 06:24:46 pm »
All are very nice.  Your'e good at matching those

530
I literally typed into google ""my enemy is you what can I do"" and it was the first result. quite easy once you decipher a line.

EDIT: Band Name: Skylark,  Album: Divine Gates Part I- The Gates of Hell
EDIT2: Artist:Eddy Antonini

531
Name: Belzebu

Lyrics:
[Musica e testi: Eddy Antonini]

[The unknown spirit:]</i> Into the night.
[White Warrior:]</i> Priests come to show me the road to my pride.
[The divine gladiators:]</i> We'll never find the strength to kill these evil lies.
[The unknown spirit:]</i> Out of my sight.
[White Warrior:]</i> Demons are searching (for) the way to my life.
[The divine gladiators:]</i> We'll never find the way to make this evil blind.

[Pre-chorus]</i>
[White Warrior:]</i> Never tell me, what have they done? On this night in Hell...
Never squeeze me, stick to your gun, during next night I'll be there

[Chorus]</i>
[The divine gladiators:]</i> White Warrior:
Belzebu! Where I can find you?
Belzebu! What have you done?
Belzebu! In my desire.
Belzebu! 'Cause you are running away... BELZEBU

[The unknown spirit:]</i> Into the night.
[White Warrior:]</i> You are the witness of the devil cries.
[The divine gladiators:]</i> We'll never find the strength to kill these evil lies.
[The unknown spirit:]</i> Stay by my side.
[White Warrior:]</i> Would you mind take me to the eternal flight?
[The divine gladiators:]</i> We'll never find the way to make this evil blind.

[Pre-chorus]</i>
[White Warrior:]</i> Never tell me, what have they done? On this night in Hell...
Never squeeze me, stick to your gun, during next night I'll be there

[Chorus]
[The divine gladiators:]</i> White Warrior:
Belzebu! Where I can find you?
Belzebu! What have you done?
Belzebu! In my desire.
Belzebu! 'Cause you are running away... BELZEBU

[Dark bridge]
[The divine gladiators:]</i> No where to run, no where to go.
Phantom of devil, will be reborn.

Please come with me, I'll let you see the final nightmare of mankind disease.

[White Warrior:]</i> I'm the Warrior White my mission is to save the world!
God give me your hand before I fall.

Through this darkest tunnel 'cause my enemy is you... What can I do?

[Creatures of the universe:]</i> BELZEBU!!!

[BELZEBU:]</i> But when the night is coming, darkness will rule the world.
No way to escape... for nobody!
I'm the lord of the abyss, the only hope for human race.
Trust in me or I will guide you to die!!

[2nd pre-chorus]
[White Warrior:]</i> Never touch me, what have we done? Blow this wind of Hell.
Running, screaming, knife kills the gun but I will create your farewell.

[Chorus]</i>
[The divine gladiators:]</i> White Warrior:
Belzebu! Where I can find you?
Belzebu! What have you done?
Belzebu! In my desire.
Belzebu! 'Cause you are running away... BELZEBU

[BELZEBU:]</i> No man was born able to find me,
you'd better understand White Warrior!
Your journey is coming to an end so don't you dare to challenge me
or my rage will destroy everythimg!!!
There is no way to save the world
because the world is already mine and no hope for humanity corrupted
and so blind! And no hope to see the light,
no hope to see the day, no hope, no hope!!!!!
There is no hope for victory, you'll die White Warrior,
DIE, and burn inside my Hell for eternity...
your soul belongs to me since the beginning of it all,
surrender now, surrender or uselessly fight me...
so you'll soon know what's the difference between you, man, and me...
Belzebu!!!

You were so close on the name DJ.
BTW: like new sig?

532
Music Showcase / Re: trance composition
« on: July 20, 2009, 05:08:10 pm »
Very nice.  You should definately do more like it.

533
TI Z80 / Re: piworld
« on: July 20, 2009, 04:28:45 pm »
Looks nice so far, love to see it finished.

534
TI-BASIC / Re: Platformer (NOT FOR CONTEST!) Help
« on: July 18, 2009, 11:20:37 pm »
Code: [Select]
:1:real(0:If not(Ans:Then:ClrDraw:Text({-}1,0,24,"Requires":Repeat Ans:A→C:B→D:randInt(0,12→A:randInt(1,7→B:Text({-}1,8D,6C,"    ":Text({-}1,8B,6A,"XLib":getKey:End:Output(1,1,"":Stop:End     //XLib Test and Report
:Func:CoordOff:GridOff:AxesOff:LabelOff:ExprOff:Degree:Func:Normal:Float:Connected:Sequential:Real:Full
:[[29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,7,13,13,13,13,13,9,0,0,0,0,0,0,0][5,0,0,0,0,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,0,6,0,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,0,0,0,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,0,0,0,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,2,2,3,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,0,0,0,0,8,12,12,12,12,12,10,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2]]→[A]     //Map matrix
:[[0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0]]→[B]     //Blank map for screen clearing
:real(7,0
:0→X:0→Y:5→dim(∟GUY:1→∟GUY(1:1→∟GUY(2:2→dim(∟MAP:0→∟MAP(1:0→∟MAP(2:0→∟GUY(5     //Initialize variables (∟Guy: 1=new y, 2= new x, 3=old y, 4=old x, 5=jump on/off)
:100→T
:
:real(12,0,80,1,80,62,0:real(12,0,95,1,95,62,0:real(12,0,81,0,94,0,0:real(12,0,81,63,94,63,0     //Draw HUD
:Lbl 1
:real(2,1,0,0,10,8,0,10,0,8,100,0,8,0     //Clear map
:real(2,0,∟MAP(2),∟MAP(1),10,8,0,10,0,8,100,2,8,1     //Draw New map
:While 1
:If T≤0:Goto FN
:T-.2→T     //That T thing is to keep track of time that has passed so far
:real(8
:Ans→K
:dim([A])→∟DIM
:∟GUY(2→∟GUY(4:∟GUY(1→∟GUY(3     //Store new to old so I can check If theyv'e been changed and therefore update the screen
:If K=3:∟GUY(2)+1→∟GUY(2     //checks for keys pressed and acts accordingly (Next 7 Lines)
:If K=2:∟GUY(2)-1→∟GUY(2
:If ∟GUY(5)=1:Then:∟GUY(1)-2→∟GUY(1:2→∟GUY(5:End
:If K=54 and ∟GUY(5)=0:Then:∟GUY(1)-2→∟GUY(1:1→∟GUY(5:End
:If K=1:∟GUY(1)-1→∟GUY(1)
:If K=55:Goto FN
:∟GUY(1)+1→∟GUY(1)     //Gravity
:If ∟GUY(2)<1:1→∟GUY(2)
:If ∟GUY(1)<1:1→∟GUY(2)     //Check for off screen
:If [A](∟GUY(1),∟GUY(2))≠0:Then      //(Block of three lines)  Checks if guy is not in open space
:If [A](∟GUY(1),∟GUY(4))=0:Then:∟GUY(4→∟GUY(2:0→∟GUY(5:End
:If [A](∟GUY(2),∟GUY(3))=0:∟GUY(3→∟GUY(1
:End
:If ∟GUY(1)>∟MAP(1)+4:∟MAP(1)+1→∟MAP(1     //(Next 8 Lines) Moves map with guy, keeping him centered, except when not possible
:If ∟GUY(1)<∟MAP(1)+4:∟MAP(1)-1→∟MAP(1
:If ∟GUY(2)>∟MAP(2)+5:∟MAP(2)+1→∟MAP(2
:If ∟GUY(2)<∟MAP(2)+5:∟MAP(2)-1→∟MAP(2
:If ∟MAP(2)<0:0→∟MAP(2
:If ∟MAP(2)>∟DIM(2)-10:∟DIM(2)-10→∟MAP(2
:If ∟MAP(1)<0:0→∟MAP(1
:If ∟MAP(1)>∟DIM(1)-8:∟DIM(1)-8→∟MAP(1
:If ∟GUY(2)≠∟GUY(4) or ∟GUY(1)≠∟GUY(3:Then:0→[A](∟GUY(3),∟GUY(4)):29→[A](∟GUY(1),∟GUY(2:∟GUY(1→∟GUY(3:∟GUY(2→∟GUY(4:Goto 1:End     //Checks if the guys position is changed, if it is, redraw the map.
:End
:
:
:
:
:Lbl FN
:ClrHome:Output(1,1,"":Stop     //Game finish
Tell me if you need it more commented than that.  Thanks for the tool Eeems :)

EDIT: BTW, the biggest problem is speed

535
TI-BASIC / Re: Platformer (NOT FOR CONTEST!) Help
« on: July 18, 2009, 11:03:02 pm »
Sure, ecxept I realized there are some issues,, as in, IT'S MESSED UP!  Oops.  OK, can someone tell me how your'e supposed to write code?  Because copying it from my basic editor didn't work...  Once I fix that I'll comment it.

536
TI-BASIC / Platformer (NOT FOR CONTEST!) Help
« on: July 18, 2009, 10:53:21 pm »
OK, so I saw the platformer contest.  I was like Yes, I have awesome skills at calculator programming! I will win by far!  Now, here I am, a month later, feeling stupid, realizing, I, so far, cannot do platformers.  The thing is though, I would love to learn.  So, I am going to post my code here and ask for you people to help me see why it is so stupid and inneffective so maybe I can learn to do these... maybe
Code: [Select]
1:real(0:If not(Ans:Then:ClrDraw:Text(-1,0,24,"Requires":Repeat Ans:AüC:BüD:randInt(0,12üA:randInt(1,7üB:Text(-1,8D,6C,"    ":Text(("B0 31" is an invalid token)1,8B,6A,"XLib":getKey:End:Output(1,1,"":Stop:End
RectGC:CoordOff:GridOff:AxesOff:LabelOff:ExprOff:Degree:Func:Normal:Float:Connected:Sequential:Real:Full
[[29,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,0,0,0,0,0,7,13,13,13,13,13,9,0,0,0,0,0,0,0][5,0,0,0,0,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,0,6,0,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,0,0,0,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,0,0,0,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,2,2,3,0,11,0,0,0,0,0,14,0,0,0,0,0,0,0][5,0,0,0,0,0,8,12,12,12,12,12,10,0,0,0,0,0,0,0][5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0][5,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2]]ü[A]
[[0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0][0,0,0,0,0,0,0,0,0,0]]ü[B]
real(7,0
0üX:0üY:5üdim(LGUY:1üLGUY(1:1üLGUY(2:2üdim(LMAP:0üLMAP(1:0üLMAP(2:0üLGUY(5
100üT

Real(12,0,80,1,80,62,0:Real(12,0,95,1,95,62,0:Real(12,0,81,0,94,0,0:Real(12,0,81,63,94,63,0
Lbl 1
Real(2,1,0,0,10,8,0,10,0,8,100,0,8,0
Real(2,0,LMAP(2),LMAP(1),10,8,0,10,0,8,100,2,8,1
While 1
If T÷0:Goto FN
T-.2üT
Real(8
AnsüK
dim([A])üLDIM
LGUY(2üLGUY(4:LGUY(1üLGUY(3
If K=3:LGUY(2)+1üLGUY(2
If K=2:LGUY(2)-1üLGUY(2
If LGUY(5)=1:Then:LGUY(1)-2üLGUY(1:2üLGUY(5:End
If K=54 and LGUY(5)=0:Then:LGUY(1)-2üLGUY(1:1üLGUY(5:End
If K=1:LGUY(1)-1üLGUY(1)
If K=55:Goto FN
LGUY(1)+1üLGUY(1)
If LGUY(2)<1:1üLGUY(2)
If LGUY(1)<1:1üLGUY(2)
If [A](LGUY(1),LGUY(2))ø0:Then
If [A](LGUY(1),LGUY(4))=0:Then:LGUY(4üLGUY(2:0üLGUY(5:End
If [A](LGUY(2),LGUY(3))=0:LGUY(3üLGUY(1
End
If LGUY(1)>LMAP(1)+4:LMAP(1)+1üLMAP(1
If LGUY(1)<LMAP(1)+4:LMAP(1)-1üLMAP(1
If LGUY(2)>LMAP(2)+5:LMAP(2)+1üLMAP(2
If LGUY(2)<LMAP(2)+5:LMAP(2)-1üLMAP(2
If LMAP(2)<0:0üLMAP(2
If LMAP(2)>LDIM(2)-10:LDIM(2)-10üLMAP(2
If LMAP(1)<0:0üLMAP(1
If LMAP(1)>LDIM(1)-8:LDIM(1)-8üLMAP(1
If LGUY(2)øLGUY(4) or LGUY(1)øLGUY(3:Then:0ü[A](LGUY(3),LGUY(4)):29ü[A](LGUY(1),LGUY(2:LGUY(1üLGUY(3:LGUY(2üLGUY(4:Goto 1:End
End




Lbl FN
ClrHome:Output(1,1,"":Stop
NOTE: Uses XLIb.  Currently I have (tried) to implement loading a map, moving a guy (back and forth with gravity and jumping), and guy tracking (I do like this part, I think it's awesome.  Maybe that's just me though...)
Oh, and pic 100:

537
Art / Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« on: July 18, 2009, 12:05:00 am »
That does look nice... how many levls of gray

538
Humour and Jokes / Re: if your over 18 you wont hear anything
« on: July 17, 2009, 11:27:04 pm »
Actually, I think they are mini flourecents. Interesting...

539
Humour and Jokes / Re: if your over 18 you wont hear anything
« on: July 17, 2009, 10:38:45 pm »
You know, sometimes in silence and stuff, my ears will start ringing at almost that exact same freqeuncy...
Oh, and I can hear the TV's and stuff too. 
[sidestory]For that matter, we have these lights in our basement that emit a noise a bit lower in freqeuncy, but much louder than that.  They are bar lights, so whenever they my parents do something in there, they will turn turn them on.  If me or my sister are down there we complain until they turn them off, though my dad still thinks we're crazy because he can't hear it.  My mom can't hear them either,  but she believes us...[/sidestory]

540
Miscellaneous / Re: vacation
« on: July 17, 2009, 10:34:06 pm »
I'll be here!  I took my 2.5 wees a few weeks ago. :)

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