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Messages - cooliojazz

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91
TI Z80 / [Contest] ZAMPO
« on: June 27, 2012, 01:17:26 pm »
Okay, I finally fell like my project has enough progress that I might finish it on time, so... Here we go!

ZAMPO (Zombies Are My Plus One)
"...In the year 2015, the scientist Yarlton Pachanco discovered a way to resuscitate dead bodies with a virus that took over the host and forced it to act as a primitive animal as to survive and benefit the virus, becoming creatures although not truly alive, were definitely  not dead.  He termed them, appropriately enough, "zombies."  For a while, they were tested for the extent of their functionality, the extent of the virus, (which luckily enough, could only infect a victim whose immune system is basically non-existent, or gone, any decent one could easily wipe it out), and other interesting things.  But the more Yarlton saw, the more he was convinced that there was something behind their bestial demeanor.  Maybe it was the virus somehow unlocking some small part of the dead's brain, or maybe it really had a mind of it's own, but whatever the cause, he realized he had accidentally created some new life form with at least a bit of intelligence.  So Yarlton began campaigning for the recognition of zombies as beings alongside "normal" humans.  Of course, most major religions immediately launched a counter-campaign against something which appeared to bring the dead back to life with science, and wanted to recognize them as such, and the CDC smeared the campaign with the fear of wide spread zombieism.  It didn't matter how many times Yarton and his fellow scientists found ways to prove that it couldn't infect the living, they couldn't stop the CDC from mapping out the apocalypse starting from the time zombies were allowed out of a lab setting.  Yarlton became enraged with the amount of opposition he received, and started spending more and more time hiding deep in his lab.  He started developing plans for strange buildings, and improvements for the zombies which started causing the other scientists to become very concerned for him and his sanity.  They would query if he was okay, and he would just push past grumbling, "Yeah yeah, fine, whatever.  I need to get back to work."  Eventually, they all couldn't take it any more, and he was left alone, just him and the zombies, as he put the finishing touches on his plan.  "If they won't willingly accept you," he addressed the zombies, "I'll force them to.  Even if it takes making them all zombies too!"..."

Achievement get! Storyline acquired!
Error!  No other achievements to load at this time! Check back at a later date for things such as gameplay, screenshots, and details! ;P

92
News / Re: TI: A step back towards the TI community?
« on: June 16, 2012, 11:47:31 pm »
Okay, how is that even... I mean... What? Why??? /me stabs annoyingcalc

This is great news though =D

93
TI-BASIC / Re: Quick help please
« on: May 27, 2012, 08:25:57 pm »
Why do you want the 8xp saved as a text file? It'll just be gibberish... O_o W/e...

94
TI-BASIC / Re: Quick help please
« on: May 26, 2012, 08:27:37 pm »
I hope this is what you want, the three programs you said, each in both .8xp and .txt format (Calculator and plain-text)

95
TI Z80 / Re: TFE - The TI File Editor
« on: May 26, 2012, 07:16:09 pm »
Realized I had the version screwed up for like 4 versions, so now instead of 1.7...

TFE v0.7
-Custom colors (Includes a fancy options dialog that took forever to make!)
-Actually Custom token sets (No fancy dialog here, maybe some other version!)
-More bug fixes (Most of which I don't exactly remember as I did them over time =P)

And I updated the first post to hold all the info on the editor, that way you don't have to be reading all the update posts to find it.

96
TI Z80 / Re: Challenge me
« on: May 19, 2012, 08:52:49 pm »
2. Make something that bounces off the walls (think pool ball) on the homescreen with a varying velocity controlled by the arrow keys

97
Gaming Discussion / Re: Your Portal Test Chambers
« on: May 19, 2012, 01:25:53 am »
Builderboy, those three are pretty cool, except two of them, cross spawn and steps, you don't even need to use like half the map, and I'm not even sure how you're supposed to use that unneeded half anyway, lol. Mine: http://steamcommunity.com/id/cooliojazz/myworkshopfiles/

98
Music Showcase / Re: The Light in the Dark
« on: May 17, 2012, 12:36:54 am »
You've probably listened to some version of most of them, but Rain Drops Revisited is something you wouldn't have heard before.  The rest are probably slightly different =)

99
Music Showcase / The Light in the Dark
« on: May 17, 2012, 12:00:53 am »
So I've been letting a lot of my stuff just kind of stagnate on my computer for a while now... So I decided to fix that!  I finally finalized some stuff, and here's the result: CJ's "album" #1, The Light in the Dark! Download  And more to come!  This includes some of the first stuff I made, along with some fairly recent stuff which fit.  Soon, I'll probably finish Descriptors, which is all the stuff in the middle =P

The Light in the Dark
1. The Everlasting Night (Sadly low quality, and as far as I know the project file is lost forever D=)
2. FlameBright Soul
3. Mysteries of Color
4. The Light in the Dark
5. Miscellaneous 101
6. Rain Drops Revisited

100
The Axe Parser Project / Re: Tangent?
« on: May 07, 2012, 11:15:21 pm »
Tangent as in the trigonometric function, not the slope of a line at a point =P  So, no there is nothing useful to derive here...

101
Axe / Re: Line( not working for me?
« on: April 20, 2012, 12:03:57 am »
Jonius7 is correct, the drawing commands draw to the buffer, you have to use DispGraph to copy the buffer to the screen when you actually want to show anything.  And Ęł for drawing commands causes them to draw on the back-buffer instead of the main one.
EDIT: Oops, damnit, stupid ninjas that arent actually that ninja and more me failing at life =P

102
Minecraft Discussion / Re: Minecraft
« on: April 15, 2012, 01:52:51 am »
If this is multiplayer, what could have happened is that the username you typed in is the username of an actual user, so the server pulled that persons skin when you connected, and used that...

103
Minecraft Discussion / Re: List of Minecraft servers
« on: April 09, 2012, 10:11:29 pm »
Well, the modes are per world.  So world_1 might be survival, while THEMOSTAWESOMEWORLDEVAR might be creative =P Challenge mode is special... Anyways, loading multiple worlds is resource intensive, yes, eg, i can not test my mod on my cumputer with the load all worlds at start code in because java crashes with an out of memory error.  My server is okay with it though, as i can give it a few GB of RAM to hog =P

104
Minecraft Discussion / Re: List of Minecraft servers
« on: April 09, 2012, 09:49:36 pm »
Mine is a multiworld, with various types of worlds, including creative, survival, hardcore, and challenge. I run one mod, my mod, Nomcraft.

105
Minecraft Discussion / Re: List of Minecraft servers
« on: April 09, 2012, 08:33:49 pm »
Yep, 1.2.5 is the latest.

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