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Messages - coolsnake

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31
TI Z80 / Re: AnyForm 83+
« on: September 03, 2010, 09:27:58 am »
Oh, I like^^ the more chemistry the better :P
I do have some suggestions on the top of my head but they might not be very feasible.
-Thermodynamic data if known, ΔH, ΔS, ΔG etc.
-All sorts of constants (when applicable), solubility equilibrium, acid, formation of complexes etc
-Reduction potentials

32
Other Calculators / Why FreeBASIC rocks your socks.
« on: September 02, 2010, 03:45:02 pm »
I've had a craving today for a programming language on the pc which is quite similar to TI-Basic.
This craving was mostly fueled by the BasiC++ project here on omnimaga.  :P

/Insert rant about how most programming languages are hard, either in use or in syntax.

This is something I created today in TI-Basic. It's a primitive fighting engine with you being the X and the enemy being the Z. If either of you punches your respective character changes to the theta symbol.


This is a direct port in FreeBASIC, a language which I understood in less than one day with the help of one tutorial and the command list.  ;D
 
Moral of the story, you know more of programming than you think + FreeBASIC is awesome. :P

also, port to axe^^

33
Other Calculators / Re: TI-84 Plus OS
« on: August 31, 2010, 11:50:31 am »
Slight bump.

I actually still use TI OS 2.22. For the simple reason that every OS since 2.30 had that "feature" of not connecting the dots on the graph screen when there is an asymptote at the cost of a 300% longer drawing time :P

Did that ever get "fixed" by anyone? I remember reading about why it was so slow and I saw suggestions to somewhat fix it, like changing Xres to 2 instead of 1. But that results in my sine functions having a slight dent into them =P

34
Gaming Discussion / Re: Stepmania!
« on: August 30, 2010, 03:04:18 pm »
I really love those J-pop songs on Stepmania. But yeah it's a shame that's it's so hard to actually find easy songs for Stepmania.
I also loved how you could add announcer voices. Or that you could play with different effects that make your arrows go wavey and stuff  ;D

35
The Axe Parser Project / Re: Bug Reports
« on: August 29, 2010, 06:18:44 pm »
Thank you :)

I also have no idea if this is intentional or not, but shouldn't the X and Y coordinates in the drawing/text commands be reversed?
e.g in TI-basic you have output(Y,X but in Axe it's output(X,Y. It's kindof confusing  :P

I kindof prefer The TI-basic syntax because it's handled like matrices are, first rows and then columns.

36
The Axe Parser Project / Re: Bug Reports
« on: August 27, 2010, 12:48:52 pm »
Full speed mode seems to be actived after running the input command.
I've found out by using it in conjunction with the pause commmand.

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