This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - cyanophycean314
1
« on: April 23, 2013, 02:28:18 pm »
I've been developing this program in my free time in AP Comp Sci. It's a port of Drifter by ztrumpet. This version will hopefully feature everything from the 84 program and variable level size. I've attached an early version of the program.
In this you game you have to collect all the points before you reach the finishing flag. You will continue to slide in one direction until you hit a wall.
Level Editing Enter - Switch between putting walls down and moving the cursor. Arrows - Place walls on the four sides of your cell or move your cursor Tab - Switch between the current items. There's B-Begin, flag-finish, +-point, X-death, R-rock (brake, stops all motion)
Any other character - Switch between editing/testing mode.
Enjoy
2
« on: April 14, 2013, 10:11:33 am »
I know I have libssl-dev and gcc installed. As for zlib, I have zlib1g and zlib1g-dev installed. Are those the right packages? I get a lot of results for that in Synaptic. When I'm in the terminal and I type in make at the luna src directory I get: kevin@KFEI-320 ~/Documents/Programming/Lua/luna-v0.3a/src $ make gcc -W -Wall -m32 -DUSE_FILE32API -c -o luna.o luna.c In file included from /usr/include/unistd.h:26:0, from luna.c:2: /usr/include/features.h:324:26: fatal error: bits/predefs.h: No such file or directory compilation terminated. make: *** [luna.o] Error 1
Thanks once more
3
« on: April 13, 2013, 02:29:12 pm »
Hey guys, it's been a long time I've been here. I have been making a few projects here and there, but nothing much. I'm trying to get a development environment on my new Linux Mint distro. I got karmTI running, but right now my biggest obstacle is getting luna to run. Any suggestions?
Thanks
4
« on: October 31, 2012, 09:59:14 pm »
There's a game called Chessmaster that is apparently available for both gbc/gba. Haven't tried it though.
A chess project would be interesting... probably don't have time though
5
« on: October 11, 2012, 05:28:07 pm »
I'll try this soon, and good job!! And yeah, this will probably take a while, but you can try adding syntax highlighting like nwriter.
6
« on: October 05, 2012, 10:00:56 pm »
The name of this program is very similar to Nick's program, but I guess it's a different game. It does look really nice right now! Keep up the good work!
7
« on: September 30, 2012, 09:08:25 pm »
Looks really nice!
8
« on: September 24, 2012, 05:12:19 pm »
For Lua, you can store data and saves using the document's variables. These can be recalled during later runs. What you would probably want to do is do a var.store() of a list containing all the save data. Then you can use var.recall() to load the variables. Head to Inspired-Lua for more detailed coverage. Good luck with the project!
9
« on: September 24, 2012, 05:11:12 pm »
One of the main factors for file size is how many frames are taken per second. In the end, they would be 100 MB or more. But if you don't mind, videos of people's work would be really fun to watch
10
« on: September 24, 2012, 05:01:39 pm »
Nice! I used a system similar to this with my Checkers game for mouse controls.
12
« on: September 23, 2012, 05:03:35 pm »
Hm, interesting. They're from 2010. It's interesting how there is a special case for two vertically aligned touches. Hand-writing recognition looks cool too.
13
« on: September 23, 2012, 04:59:27 pm »
It looks pretty nice, but now the screenie disappeared.
What do you mean by screenie? I'm not sure i understand what you mean. Is it screenshot (F7)? If it is, well it works fine by me!?
Yeah, the screenshot disappeared when I saw it, but now it's back. Nice progress!
14
« on: September 22, 2012, 05:21:38 pm »
It looks pretty nice, but now the screenie disappeared.
15
« on: September 22, 2012, 11:10:40 am »
This looks awesome, but I think it is too easy... I did more than 80,000 in my second trial.
Ha yes, balancing is very time consuming... What made Canabalt so hard was the other obstacles like fine mist, falling buildings, windowed areas and stuff. I'll try to implement those windowed buildings, but falling buildings have already given me lots of trouble. Thanks though!
|