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Messages - cyanophycean314

Pages: 1 ... 6 7 [8] 9 10 ... 25
106
Lua / Re: [Contest] Osmos
« on: June 13, 2012, 04:37:29 pm »
The games all seem very fast. There was that one game where you spawned and had already won because no one else was bigger than you...  :-\

Size optimization is not an issue for Nspire Lua Programming. The biggest Lua program takes a little over 1 MB (Loulou's translator). There is over 100 MB available. If there's a size issue, it's probably the huge roms/wads/movies for your ndless programs.  :) That case is different for 8x dev though.

107
News / Re: TI-Nspire OS 3.2 is out!
« on: June 12, 2012, 05:41:11 pm »
That is a pretty big slowdown...  :o
Basic, right?

108
Miscellaneous / Re: How cheap is your keyboard?
« on: June 12, 2012, 05:38:56 pm »
So you just press both Shifts at the same time and type that sentence? Mine is somehow perfect.  :o
It's an old Dell from ten or more years ago.

THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG

109
TI-Nspire / Re: [Contest] NspireGOBAN
« on: June 11, 2012, 10:19:28 pm »
Well at least there aren't too many competitors yet.  :)

Good luck with a full-fledged version. Sounds pretty difficult...

Edit: Post Count is 2^8 :D

110
TI-Nspire / kArmTI - TI-Nspire emulator with skin
« on: June 11, 2012, 09:04:58 pm »
I have to say that every time it looks nicer and nicer.  :)

111
Math and Science / Re: Acceleration Time Graphs
« on: June 08, 2012, 09:34:30 pm »
Isn't it the change in velocity? That's the first fundamental theorem of calculus, no?

v(x1)-v(x2) = Integral(x1,x2) a dt

where v'(t) = a(t)

112
Lua / Re: Taking my hand at Lua
« on: June 08, 2012, 02:57:26 pm »
This is basically the menu I used in my first few games. You can change it to to be more flexible, and use objects (I don't think you know that yet.)

Code: [Select]
--Menu

function on.paint(gc)
if not init then
x = 25
y = 65
val = 1
end
gc:drawString("Option 1",40,60,"top")
gc:drawString("Option 2",40,75,"top")
gc:drawString("Option 3",40,90,"top")
gc:drawString("Option 4",40,105,"top")
gc:fillRect(x,y,10,10)
end

function on.arrowKey(dir)
--Moves the cursor
if dir == "up" then
y = y - 15
val = val - 1
elseif dir == "down" then
y = y + 15
val = val + 1
end
--Wrap around
if val == 0 then
y = 110
val = 4
elseif val == 5 then
y = 65
val = 1
end
platform.window:invalidate()
end

function on.enterKey()
if val == "whatever you want" then
"DO THIS"
elseif val == "this option" then
"DO THIS"
end
platform.window:invalidate()
end

113
Other Calculators / Re: Does PTT interfere with Ndless or vice-versa?
« on: June 07, 2012, 09:13:58 pm »
I'm pretty sure nope because you can have PTTkiller...

114
News / Re: TI-Nspire OS 3.2 is out!
« on: June 07, 2012, 05:14:20 pm »
oh, I thought it would give the ability for lua on calc x.x
oh well, Jimbauwens needs to teach me ^.^
Most all of my projects start on the calculator and I eventually bring them onto the computer. I can touch type with their (hard-to-use) keyboard :D

115
TI-Nspire / kArmTI - TI-Nspire emulator with skin
« on: June 06, 2012, 09:19:44 pm »
Whoa, I've missed a lot. How do you use those skins in nspire_emu? (I'm not even sure I have the latest version of the emulator <_<)
Quote
(Maybe we should abstain from using the TI logo, it can bring us some troubles).
What??? I can't imagine this - look at all those hundreds of pictures of the Nspire on the internet. Do you think they would all be 'illegal'?
Well, that's the difference between taking a picture of someone holding a book and actually using the book's cover design in your own work. Though I'm not really sure in this case if it's illegal or not.

By the way, you should generally avoid double posts and use the MODIFY button instead if you have something new to add.

The program is still based off of Goplat's nspire_emu_060, but Spiro_H has added a very pretty GUI (with skins) for it, called karmTI? :P

116
TI-Nspire / Re: Rush Hour
« on: June 05, 2012, 05:38:43 pm »
Hey, I'm still working on it! During some free time, I put together this initial version with sprites. I could add up to 10 different colors for the small cars, but I don't think that's really worth it  <_<. Maybe 4.

Also fixed some bugs in 52,53,55.

Screenie attached

117
Lua / Re: [Howto] Check if a key is pressed down (more or less)
« on: June 03, 2012, 03:09:11 pm »
The only downside with this is that one can't use quick taps in addition to long presses.

Would it be possible to create a ndless extension to test if a key is held down? Because that would be really helpful I think.  :D

118
Lua / Re: [Contest] Osmos
« on: May 28, 2012, 04:30:17 pm »
Nice job there. You had brought this idea up in another place, and I had actually considered doing something like this.  :P

It looks really cool.  :D

119
Hmm. If I can think of something, I'll try. I hope I can think of something.  :P

120
Miscellaneous / Re: Quigibo's Return
« on: May 26, 2012, 03:58:40 pm »
 :o Leap looks so cool. My arm is getting tired from looking at it though...

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