This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - cyanophycean314
Pages: 1 ... 16 17 [18] 19 20 ... 25
256
« on: February 15, 2012, 07:50:37 pm »
Sorry progress has been so slow. I will work on finishing this! Menu interface is actually pretty far, but just is not finished up. Hopefully, release soon...
I have a game on my phone called Containers Block, but it's really easy. You can solve the first ~20 levels in 3 moves each.
257
« on: February 14, 2012, 07:42:35 pm »
Nice! I likes.
258
« on: February 12, 2012, 11:55:28 am »
Good to see it still progressing! Good luck with hangman! English-Spanish will be pretty nice.
259
« on: February 10, 2012, 08:46:30 pm »
There really much of a difference between the two, so you could learn either one and just figure out the few differences. That'll mainly depend on what tutorial you find to learn for. Some are for 2, some are for 3. If you can't decide, just go with 2 for compatibility. I started with python 3, but haven't really worked with it much lately. Getting some libraries to work was very painful.
My programming history was: Javascript -> TI-Basic -> Python -> Lua
260
« on: February 10, 2012, 04:41:55 pm »
I think the progress of all Lua development has slowed. I'm really enjoying playing Game Boy games on my Nspire, you know?
261
« on: February 08, 2012, 08:27:08 pm »
I don't really know about that, but you could always just do y > 9999(x-3) for x < 3.
Edit: 100th post!
262
« on: February 03, 2012, 05:01:14 pm »
Thanks! I'll have to change my code up a bit for sprites, but I'm sure it can be done. In the mean time, I currently have 52 levels! I worked and ported 40 levels from the original game and the twelve I had before. So you guys can expect a release soon after the menu is done and sprites (possibly).
263
« on: January 31, 2012, 09:47:49 pm »
Basically all the original levels along with some random self-made and online ones
264
« on: January 31, 2012, 09:34:07 pm »
Progress recently has been stalled due to two major tests, a physics competition (F=ma) and a musical audition. Development will resume by next week.
I will release it as soon as it hits 20 levels, but I plan on having around 60?
265
« on: January 31, 2012, 09:17:39 pm »
At our school, they require it by Algebra II for some reason... It's really not that much better than an 84 at that level.
266
« on: January 31, 2012, 09:14:47 pm »
This is pretty awesome!
268
« on: January 30, 2012, 05:50:04 pm »
Yeah, it's just for speed. I guess you don't really need it because you can't go that fast on a calculator. On the computer it's really nice.
The main point is convenience so you don't need to click as much.
269
« on: January 28, 2012, 12:43:10 pm »
Soon?
270
« on: January 22, 2012, 12:52:54 pm »
I realize that, but why not have some variety! Now has 12 levels.
Pages: 1 ... 16 17 [18] 19 20 ... 25
|