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Messages - cyanophycean314

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256
TI-Nspire / Re: Rush Hour
« on: February 15, 2012, 07:50:37 pm »
Sorry progress has been so slow. I will work on finishing this! Menu interface is actually pretty far, but just is not finished up. Hopefully, release soon...

I have a game on my phone called Containers Block, but it's really easy. You can solve the first ~20 levels in 3 moves each.

257
TI-Nspire / Re: [Lua] Translator
« on: February 14, 2012, 07:42:35 pm »
Nice! I likes.  :)

258
TI-Nspire / Re: [Lua] Translator
« on: February 12, 2012, 11:55:28 am »
Good to see it still progressing! Good luck with hangman!  :D

English-Spanish will be pretty nice.

259
Computer Programming / Re: Best language for beginners?
« on: February 10, 2012, 08:46:30 pm »
There really much of a difference between the two, so you could learn either one and just figure out the few differences. That'll mainly depend on what tutorial you find to learn for. Some are for 2, some are for 3. If you can't decide, just go with 2 for compatibility. I started with python 3, but haven't really worked with it much lately. Getting some libraries to work was very painful.

My programming history was:
Javascript -> TI-Basic -> Python -> Lua

260
TI-Nspire / Re: [Lua] Mancala
« on: February 10, 2012, 04:41:55 pm »
I think the progress of all Lua development has slowed. I'm really enjoying playing Game Boy games on my Nspire, you know?  ;)

261
General Calculator Help / Re: X inequations on the Nspire
« on: February 08, 2012, 08:27:08 pm »
I don't really know about that, but you could always just do y > 9999(x-3) for x < 3.

Edit: 100th post!

262
TI-Nspire / Re: Rush Hour
« on: February 03, 2012, 05:01:14 pm »
Thanks! I'll have to change my code up a bit for sprites, but I'm sure it can be done.

 In the mean time, I currently have 52 levels!  :o I worked and ported 40 levels from the original game and the twelve I had before. So you guys can expect a release soon after the menu is done and sprites (possibly).

263
TI-Nspire / Re: Rush Hour
« on: January 31, 2012, 09:47:49 pm »
Basically all the original levels along with some random self-made and online ones

264
TI-Nspire / Re: Rush Hour
« on: January 31, 2012, 09:34:07 pm »
Progress recently has been stalled due to two major tests, a physics competition (F=ma) and a musical audition. Development will resume by next week.

I will release it as soon as it hits 20 levels, but I plan on having around 60?

265
Lua / Re: Error: Attempt to index local 'gc' (a nil value)
« on: January 31, 2012, 09:17:39 pm »
At our school, they require it by Algebra II for some reason... It's really not that much better than an 84 at that level.

266
News / Re: nDoom 2.1 adds PWAD support for thousands of games!!!
« on: January 31, 2012, 09:14:47 pm »
This is pretty awesome!  :D

267
Why would you need to play Wolfenstein? It has much more boring maze levels and no multiple floors.

Here's a Doom wad for wolfenstein: http://www.doomworld.com/wolfendoom/index.shtml

268
Other Calculators / Re: Minesweeper
« on: January 30, 2012, 05:50:04 pm »
Yeah, it's just for speed. I guess you don't really need it because you can't go that fast on a calculator. On the computer it's really nice.

The main point is convenience so you don't need to click as much.

269
TI-Nspire / Re: [WIP] BlockBreaker Nspire (Lua)
« on: January 28, 2012, 12:43:10 pm »
Soon?

270
TI-Nspire / Re: Rush Hour
« on: January 22, 2012, 12:52:54 pm »
 I realize that, but why not have some variety!  ;) Now has 12 levels.

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