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Messages - dancingmad

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TI Calculators / Re: I ported my TI83+ asm Castlevania game to PC!
« on: October 28, 2020, 11:47:00 am »
I wanted to write an article but honestly I'm kinda lazy about it... Maybe for the next lockdown haha.

The soundtrack was created in Reaper with a NES VST by Matt Montag. Link

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TI Calculators / I ported my TI83+ asm Castlevania game to PC!
« on: October 28, 2020, 10:36:15 am »
Hi everyone! It's been a while since I posted here. In fact it's been so long (about 13 years) that my account was deactivated and I had to create a new one  ;D

Does anyone remember Castlevania: Prelude of Chaos? It's a small adventure game that I programmed in assembly for TI82/83/83+. You play Simon Belmont and your goal is to destroy Dracula. Travel the land to defeat his army of fiends, upgrade you whip and buy new weapons, fight bosses and discover secrets!

Anyway during the recent lockdown I decided to port this game to PC as a pet project. It was a very fun thing to do! Basically I wrote a small interpreter in C with SDL, hooked my own implementation of system calls, added keyboard & game controller support, made a save system and so on. Oh and I also composed a brand new soundtrack that I'm quite proud of :)

The game can be downloaded on my itch.io page and it's still totally free!

Hope you enjoy!

It's fun to come back here after all these years, and I'd like to thank the community as a whole because it played a huge part in why I got into the video game industry in the first place. Keep rocking!

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TI Z80 / Castlevania
« on: September 10, 2007, 02:15:00 am »
QuoteBegin-DJ Omnimaga+10 Sep, 2007, 1:4-->
QUOTE (DJ Omnimaga @ 10 Sep, 2007, 1:40)
now i wish someone ported Ys III or Zelda II to TI =)  

 Zelda II, that's a great game ! That's the game I wanted to port at the beginning... But finally I prefered doing Castvnia

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TI Z80 / Castlevania
« on: September 10, 2007, 02:12:00 am »
Cutting the prog and archieve a part of it is a great idea... Maybe that's what I'll do for the next version... I agree that 23,000 bytes is very much!

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TI Z80 / Castlevania
« on: September 06, 2007, 02:10:00 am »
Hi!
I think those who like old-school platform/adventure game sould take a look at that:

http://www.ticalc.org/archives/news/articles/14/142/142854.html

It'a project for TI82, 83 and 83+ I have just finished after two years of (non-intensive) work...

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News / Gba library v1.0 for TI-83+/TI-84+
« on: January 19, 2007, 09:16:00 am »
Hi folks!
i'll try to make it short because i can't speak English very easily...
First, thank you Necro for the translation, i think i can finish it and then post the new version on ticalc! (there were small bugs in the program) Of course, you'll have credits :)smile.gif

In fact, my computer crashed up about a year and a half ago, and i lost all my programs (i was working on gravitation, the Playstation Net Yaroze game, and Castlevania), but some sprites images. I just decided to rewrite the most important routines of gravitation and gather them into a lib.
So gba is the engine i used to rewrite Castevania, and now, i have nearly finished it. There are 16 different sprites, 3 bosses, 4 whips, 6 auxiliary weapon... i just have to make the script (sprite texts and maps...)

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