Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dapianokid

Pages: 1 ... 6 7 [8] 9 10 ... 40
106
TI-Nspire / Re: On-calc Nspire emulators
« on: June 18, 2013, 05:09:50 pm »
I'll have you know, DJ_O, I wrote 7 lines of code when porting Genesis. That's 7 more than 0! That's infinitely more code than you give me credit for :P
The projects are overwhelming to tackle is the problem. Perhaps somebody could set up a "developer team" of Omnimagicians. :)

107
News / Re: C++ on the TI-Nspire
« on: June 18, 2013, 05:03:43 pm »
"And now, ladies and gentleman, Dapianokid would like to entertain you with his 'Ode to ExtendeD'"

I'm really impressed. Blown away, really. You just made so many people have a much easier time of porting programs to the Nspire.

108
News / Re: OS 3.2.4.1237 attacks nLaunch, Linux and Ndless!!
« on: June 14, 2013, 11:11:24 am »
Look here, those who think TI is evil...
This happens with every device where there is a dedicated hacking community. The only time there is a community like ours surrounding a device is when it is in need of hackage and therefore requires an exploit t abuse the device. It takes some experience and the interest of multiple people to do this, generally.
If TI didn't believe in doing this stuff, they wouldn't. It costs money and resources to secure a device. The only devices people really get interested in are those that requrie hacking to use in ways they aren't designed for. People only want what they can't have. Otherwise, we'd all use a Raspberry Pi computer.

109
Other Calc-Related Projects and Ideas / Re: TI-30xs II programming
« on: June 13, 2013, 02:44:25 pm »
After seeing this, I'll see what can be done about using these (and other common  TI calculators that cost only 5 bucks.) and abusing these into instering mainline code. It's got the potential and hopefully there is an easy exploit. Every hardware has a way to communicate with it.

110
Gaming Discussion / Re: Show off your Rollercoaster Tycoon stuff!
« on: June 12, 2013, 05:27:10 pm »
Thanks sorunome :D
And DJ, this game is from 2001, that's about 10 years before minecraft.
I need to add more custom scenery to this park, such as custom ride supports. Hope I can find them in the Web :3
True, but when I initially installed it, knowing the game is from 2001 I was sure it would have 3D graphics and much more complex textures. :P I mean, even Starcraft from 1998 has more complex graphics. It's still good, though, but I was sure 2001 referred to a re-release or something back then and that the game was actually from 1994 or so. :P

Of course, though, back in the days I was aiming more towards graphical-intensive games when it came to computer gaming.
Well that's what was cool b ack then, DJ_O. :)

But seriously, this game is graphically amazing. I've taken it apart piece by piece, and it actually handles up to 4096 (1000h) seperate guest sprites per frame, not to mention the landscape and ride sprites. I am impressed with it. It is a very fast game.

111
TI-Nspire / Re: On-calc Nspire emulators
« on: June 12, 2013, 05:24:55 pm »
I do like that algorithm. Crazy math geniuses.
The Atari was practically a joke played on developers. They could've done so much better back then.

112
Well that's much easier said than done.

113
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: June 12, 2013, 05:16:38 pm »
Streetwalker, don't worry I had this problem a lot. I ended up giving up until I understand Linux, C, and USB concepts more in-depth.

114
Gaming Discussion / Re: Nintendo Direct E3 2013 ;D
« on: June 12, 2013, 05:15:00 pm »
* Dapianokid will get one promptly when it is hacked with a decent exploit for homebrew
* Dapianokid will help add support for the things Nintendo doesn't
* Dapianokid needs himself oneadese

115
Axe / Re: Did I permanently 'break' my calculator's data editors?
« on: June 12, 2013, 05:13:49 pm »
Actually, for me, zStart's hooks CAUSED some of the problems, although turning them off didn't help much.
With them on, at least I could edit the program. But, all of RAM was filled with the editor and it never ends. Kind of like an "infinite file" filled with the entire contents of RAM (which rolls over past a certain point). Sometimes I can go to the memory management menu, but it usually throws random crap on the screen when I do.
With them off, it does a "Y=" styel dramatic crash.
Especially programs written for the older versions of Axe.
Try testing it with TWHG source.

116
Axe / Re: Did I permanently 'break' my calculator's data editors?
« on: June 12, 2013, 03:06:08 pm »
I kept having this problem when I used a beta version of Axe 1.2.1.
Axe is quite the app, but it can be dangerous. I semi-bricked a calc with that version of Axe. If you try to go to an error in the prog editor straight from it, it will cause buggy things to happen. It won't usually crash right away.

117
Gaming Discussion / Re: Nintendo Direct E3 2013 ;D
« on: June 12, 2013, 03:01:40 pm »
I think
I think
I think I might die

Am I the only one around here who sees this new console as 4 acres of heaven wrapped in carbon fiber?

118
Actually, I have one of those famed 83SE's from the launch stock at some random store. I bought it from somebody who had one on eBay. It sat under pressure for a while, I crammed it into my drawer with other things without it's case, and it only has a sticky [MATH] key. :)

119
I read the topic and assume it's for Nspires because of the n. Then, I get giddy because I assumed php was ported to Nspires.
Right.
Just...this.
I'll go put the fireworks away.

Not really, this is actually quite cool. Might help for those of us who can't use the widget :) Like at my mom's house, the computer there! because it is terrible using Windows Server and Chrome.

120
Gaming Discussion / Re: Show off your Rollercoaster Tycoon stuff!
« on: June 09, 2013, 09:52:46 pm »
i liek compact and exciting rollercoasters. I managed an Ultra-Extreme, Very High, Medium wood coaster.

Pages: 1 ... 6 7 [8] 9 10 ... 40