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Messages - Dapianokid
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106
« on: June 18, 2013, 05:09:50 pm »
I'll have you know, DJ_O, I wrote 7 lines of code when porting Genesis. That's 7 more than 0! That's infinitely more code than you give me credit for  The projects are overwhelming to tackle is the problem. Perhaps somebody could set up a "developer team" of Omnimagicians.
107
« on: June 18, 2013, 05:03:43 pm »
"And now, ladies and gentleman, Dapianokid would like to entertain you with his 'Ode to ExtendeD'"
I'm really impressed. Blown away, really. You just made so many people have a much easier time of porting programs to the Nspire.
108
« on: June 14, 2013, 11:11:24 am »
Look here, those who think TI is evil... This happens with every device where there is a dedicated hacking community. The only time there is a community like ours surrounding a device is when it is in need of hackage and therefore requires an exploit t abuse the device. It takes some experience and the interest of multiple people to do this, generally. If TI didn't believe in doing this stuff, they wouldn't. It costs money and resources to secure a device. The only devices people really get interested in are those that requrie hacking to use in ways they aren't designed for. People only want what they can't have. Otherwise, we'd all use a Raspberry Pi computer.
109
« on: June 13, 2013, 02:44:25 pm »
After seeing this, I'll see what can be done about using these (and other common TI calculators that cost only 5 bucks.) and abusing these into instering mainline code. It's got the potential and hopefully there is an easy exploit. Every hardware has a way to communicate with it.
110
« on: June 12, 2013, 05:27:10 pm »
Thanks sorunome  And DJ, this game is from 2001, that's about 10 years before minecraft. I need to add more custom scenery to this park, such as custom ride supports. Hope I can find them in the Web 
True, but when I initially installed it, knowing the game is from 2001 I was sure it would have 3D graphics and much more complex textures. I mean, even Starcraft from 1998 has more complex graphics. It's still good, though, but I was sure 2001 referred to a re-release or something back then and that the game was actually from 1994 or so. 
Of course, though, back in the days I was aiming more towards graphical-intensive games when it came to computer gaming.
Well that's what was cool b ack then, DJ_O.  But seriously, this game is graphically amazing. I've taken it apart piece by piece, and it actually handles up to 4096 (1000h) seperate guest sprites per frame, not to mention the landscape and ride sprites. I am impressed with it. It is a very fast game.
111
« on: June 12, 2013, 05:24:55 pm »
I do like that algorithm. Crazy math geniuses. The Atari was practically a joke played on developers. They could've done so much better back then.
112
« on: June 12, 2013, 05:17:27 pm »
Well that's much easier said than done.
113
« on: June 12, 2013, 05:16:38 pm »
Streetwalker, don't worry I had this problem a lot. I ended up giving up until I understand Linux, C, and USB concepts more in-depth.
114
« on: June 12, 2013, 05:15:00 pm »
* Dapianokid will get one promptly when it is hacked with a decent exploit for homebrew * Dapianokid will help add support for the things Nintendo doesn't * Dapianokid needs himself oneadese
115
« on: June 12, 2013, 05:13:49 pm »
Actually, for me, zStart's hooks CAUSED some of the problems, although turning them off didn't help much. With them on, at least I could edit the program. But, all of RAM was filled with the editor and it never ends. Kind of like an "infinite file" filled with the entire contents of RAM (which rolls over past a certain point). Sometimes I can go to the memory management menu, but it usually throws random crap on the screen when I do. With them off, it does a "Y=" styel dramatic crash. Especially programs written for the older versions of Axe. Try testing it with TWHG source.
116
« on: June 12, 2013, 03:06:08 pm »
I kept having this problem when I used a beta version of Axe 1.2.1. Axe is quite the app, but it can be dangerous. I semi-bricked a calc with that version of Axe. If you try to go to an error in the prog editor straight from it, it will cause buggy things to happen. It won't usually crash right away.
117
« on: June 12, 2013, 03:01:40 pm »
I think I think I think I might die
Am I the only one around here who sees this new console as 4 acres of heaven wrapped in carbon fiber?
118
« on: June 12, 2013, 02:58:22 pm »
Actually, I have one of those famed 83SE's from the launch stock at some random store. I bought it from somebody who had one on eBay. It sat under pressure for a while, I crammed it into my drawer with other things without it's case, and it only has a sticky [MATH] key.
119
« on: June 12, 2013, 02:53:16 pm »
I read the topic and assume it's for Nspires because of the n. Then, I get giddy because I assumed php was ported to Nspires. Right. Just...this. I'll go put the fireworks away. Not really, this is actually quite cool. Might help for those of us who can't use the widget  Like at my mom's house, the computer there! because it is terrible using Windows Server and Chrome.
120
« on: June 09, 2013, 09:52:46 pm »
i liek compact and exciting rollercoasters. I managed an Ultra-Extreme, Very High, Medium wood coaster.
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