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Other Calc-Related Projects and Ideas / ACT IV
« on: September 12, 2007, 01:54:00 am »
Actullay I can deal with monochrome sprites. It makes things a deal easier and allows the game to move faster.
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Other Calc-Related Projects and Ideas / ACT IV« on: September 12, 2007, 01:54:00 am »
Actullay I can deal with monochrome sprites. It makes things a deal easier and allows the game to move faster.
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Other Calc-Related Projects and Ideas / ACT IV« on: September 10, 2007, 04:57:00 am »
Well i already know c.... And I have made a complete engine in tigcc before. Its not new to me. I just never released anything to the public that I wouldn't play over and over. I just need help on some advance concepts and of course sprite making as sprites is not my strong points.
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General Calculator Help / Installing Chrono Fantasy on a TI-89 Titanium« on: September 10, 2007, 04:54:00 am »
I ran it. It works. Also with Command 2 Conquer with the ghostbuster it only runs in black and white. It looks bad. But it works with a recompile.
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Other Calc-Related Projects and Ideas / ACT IV« on: September 06, 2007, 06:20:00 am »
Ive been writing the story line for the past year now. But been stalled with the actual game creation. This game is story intensive and plot driven. (ie its not walk around forest fight boss, short dialouge) It has conditional events. Ethic choices. What you do effects the out come of the game. This is an RPG. I dont know whether it will be for the 89T in C or on the 83series in xlib. If anyone wants to help me with the actual coding please give me post.
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QuoteBegin-Halifax+4 Sep, 2007, 13:36-->
I can't find the link now but I remember Kevin Kofler saying that programming for the 89T in C++ is just not feasible. The amount of header space that a c++ program needs it to much. A simple command such as cout << "Hello World" would be in the kilobytes range. Which compared to the printf("Hello World") or better yet the Drawstr (which use the calculators built in features), which compiles to just bytes. Is just way to big. Making compiler wouldn't be terribly difficult some just has to make the linking library's. Tigcc's compiler isn't made from scratch its derived from GCC. Since most people when they make games for the 89 just use the library functions. Adding the extra features that c++ gives (and the extra compile size), Is just out the question.
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