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Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 07, 2007, 01:26:00 pm »THE POST 13511964
is spikeman still a large part of this? dont forget him
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 121
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 07, 2007, 01:26:00 pm »THE POST 13511964 is spikeman still a large part of this? dont forget him 123
Pokémon Purple / [PP] Progress, Starting in '07« on: November 06, 2007, 09:06:00 am »THE POST 13509770 JFISH take a page outa tifreak's book, dont let fate die! 124
Escheron: Shadow over Ragnoth / Lost Legends II« on: November 06, 2007, 08:45:00 am »
QuoteBegin-grendel+6 Nov, 2007, 12:29-->
ill give you a few letters that i think arent easily identifiable (to me), as i would have made them (NBPMH, there are two M's in the image i made) the main problem is that at 4x3, N's are real tough. i make em just like a lowercase but larger. if you did change to 4x4 it would alleviate this but i think that big 'n' is fine. i really couldnt tell what it was saying until i read below, i would defenitely change it either way. other than that, i think the P looks a bit like an F, the B looks like a blob, and M/H are too similar. the two things in the middle just dont look well for an H, and the single line for the M looks too much like an H. for H i would take out the top pixl and for m i would add another either at the top or right below the one you have. the M is the least of your worries though. also for reference i do two bottom pixels for a W if you thought my H looks like your W (you didnt show it) 126
QuoteBegin-DJ Omnimaga+5 Nov, 2007, 23:38-->
i just dont see how a 3x3 could be done, i know i made a 5x3 font before but i thinks its long gone, 4x4 though, ill make you something at school maybe (depends on if AP stats is easy or hard today), and idk, i think i agree with dj_ about 4x3 but ill see if i use the last row enough then get that to you. if i cant do it at school you'll have to wait till tomorrow cuz afterwards im swamped today. 127
TI Z80 / Implicit: Graphic Engineer« on: November 05, 2007, 04:07:00 pm »
well see i got like castlevania and gemeni in my calc so i need to have as little in the archive as possible so i can have the max of 24000 ram, i gorup everything, so its a pain to group and ungroup implicit i guess i mean. however the last part of my posts stands, an app would rule.
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TI Z80 / Implicit: Graphic Engineer« on: November 05, 2007, 11:47:00 am »
app would be great!, i like using you prog alot but its a pain to archive and unarchive anything, an app would be perfect, i have an 84pse
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Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 05, 2007, 09:05:00 am »THE POST 13507922 compared to some of the other projects that have thier own forum, quality wise, this one deserves two or three 130
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 04, 2007, 04:13:00 pm »THE POST 13506833 the castle in that first 4level gray picture looks wicked nice. i mean, more than the other stuff even. This post has been edited by dinhotheone on 4 Nov, 2007, 22:15 131
TI Z80 / Implicit: Graphic Engineer« on: November 04, 2007, 08:09:00 am »
is that like real time as in as your drawing the sprite? so you dont have to jump out of the editor to see whats up?
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Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 04, 2007, 04:37:00 am »THE POST 13505751 now that i think about it again, im not gona lie, it seems like theres a sort of ellegance to having it be so black and white across the board. it seems to fit in with the style of your artwork. i bet that sounds dumb decause his art is 4 level gray, its hard to explain what i mean but it seems to fit in along with his fighting system (untraditional in its artwork) and leveling system (untraditional), adding a res system that works traditionally (many levels of resistance) doesnt seem to fit. 133
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 04, 2007, 04:07:00 am »THE POST 13505709 QuoteBegin -->
ya, that seems entirely logical, but i think more than three tiers of resistance would be better, IMO it would be better to have 5+, adds a little more poison to having multiple things that remove resistance. it may seem like with 5 that it is harder to calculate that clashing res thing but i would just store res as a value -2 to 2 and then do math to figure out sigma resistance, (-54125+OO,-2) and (2,OO) would just be rounded to +-2. idk, i just think that there should be more punishment for having multiple things that take away resistance, if theres no change to res after the first minus, then it stops being a factor. edit: i change my mind, i like your system better as to app vs MOS prog: i would say its better to be safe than sorry. if you go with MOS/DCS you may run out of space, plus then you have to include MOS and a single program> multiprogram installation when pepole arent that familiar to the calculator. apps really dont have the space limit, besides even if 24 was enough, alot of people dont understand how to get the necessary ram open for such large apps, even i have trouble running 24k asm programs though not because i dont know how to open space, but because i have a ton of groups. I think an app will be more alluring to a larger crowd. (btw if people think i keep 'flip flopping' as i was the one that brought up MOS ram copying, i just wanted to put all the options out there before) This post has been edited by dinhotheone on 4 Nov, 2007, 10:38 134
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 04, 2007, 04:00:00 am »THE POST 13505692 QuoteBegin-kalan_vod+3 Nov, 2007, 20:09 -->
i said that in the edit 135
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 03, 2007, 09:10:00 am » |