Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dinhotheone

Pages: 1 ... 7 8 [9] 10 11 ... 28
121
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 07, 2007, 01:26:00 pm »

 THE POST 13511964
is spikeman still a large part of this? dont forget him  


122
Art / 4x4 fonts
« on: November 06, 2007, 09:15:00 am »
how would you do G? i dont see it, P ends up being 3x2 and Q looks ugly as hell, but i cant do a G that looks even remotely like a G. heres my best shot:

123
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 06, 2007, 09:06:00 am »

 THE POST 13509770
JFISH take a page outa tifreak's book, dont let fate die!  


124
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 06, 2007, 08:45:00 am »
QuoteBegin-grendel+6 Nov, 2007, 12:29-->
QUOTE (grendel @ 6 Nov, 2007, 12:29)
user posted image

The font seems decently legible to me. The items are as follows:

 - Seraph Rod
 - (empty)
 - Ribbon
 - Archon Robes
 - Angel Ring
 - Soma Drop

Any trouble reading them?

ill give you a few letters that i think arent easily identifiable (to me), as i would have made them (NBPMH, there are two M's in the image i made) the main problem is that at 4x3, N's are real tough. i make em just like a lowercase but larger. if you did change to 4x4 it would alleviate this but i think that big 'n' is fine. i really couldnt tell what it was saying until i read below, i would defenitely change it either way. other than that, i think the P looks a bit like an F, the B looks like a blob, and M/H are too similar. the two things in the middle just dont look well for an H, and the single line for the M looks too much like an H. for H i would take out the top pixl and for m i would add another either at the top or right below the one you have. the M is the least of your worries though. also for reference i do two bottom pixels for a W if you thought my H looks like your W (you didnt show it)

125
Art / 4x4 fonts
« on: November 06, 2007, 08:43:00 am »
did it support upercase?

126
Art / 4x4 fonts
« on: November 06, 2007, 01:40:00 am »
QuoteBegin-DJ Omnimaga+5 Nov, 2007, 23:38-->
QUOTE (DJ Omnimaga @ 5 Nov, 2007, 23:38)
I think for some letters 3x4 may be better, but it doesnt hurt to try. KermMartian made a 3x3 font routine once but it was in BASIC. I believe the ASM version is somewhere in one of his game

i just dont see how a 3x3 could be done, i know i made a 5x3 font before but i thinks its long gone, 4x4 though, ill make you something at school maybe (depends on if AP stats is easy or hard today), and idk, i think i agree with dj_ about 4x3 but ill see if i use the last row enough then get that to you. if i cant do it at school you'll have to wait till tomorrow cuz afterwards im swamped today.

127
TI Z80 / Implicit: Graphic Engineer
« on: November 05, 2007, 04:07:00 pm »
well see i got like castlevania and gemeni in my calc so i need to have as little in the archive as possible so i can have the max of 24000 ram, i gorup everything, so its a pain to group and ungroup implicit i guess i mean. however the last part of my posts stands, an app would rule.

128
TI Z80 / Implicit: Graphic Engineer
« on: November 05, 2007, 11:47:00 am »
app would be great!,  i like using you prog alot but its a pain to archive and unarchive anything, an app would be perfect, i have an 84pse

129
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 05, 2007, 09:05:00 am »

 THE POST 13507922
compared to some of the other projects that have thier own forum, quality wise, this one deserves two or three  


130
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 04, 2007, 04:13:00 pm »

 THE POST 13506833
the castle in that first 4level gray picture looks wicked nice.

i mean, more than the other stuff even.

This post has been edited by dinhotheone on 4 Nov, 2007, 22:15


131
TI Z80 / Implicit: Graphic Engineer
« on: November 04, 2007, 08:09:00 am »
is that like real time as in as your drawing the sprite? so you dont have to jump out of the editor to see whats up?

132
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 04, 2007, 04:37:00 am »

 THE POST 13505751
now that i think about it again, im not gona lie, it seems like theres a sort of ellegance to having it be so black and white across the board. it seems to fit in with the style of your artwork. i bet that sounds dumb decause his art is 4 level gray, its hard to explain what i mean but it seems to fit in along with his fighting system (untraditional in its artwork) and leveling system (untraditional), adding a res system that works traditionally (many levels of resistance) doesnt seem to fit.










133
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 04, 2007, 04:07:00 am »

 THE POST 13505709
QuoteBegin
-->
QUOTE
I just noticed somewhat of an odd dilema -- how will the game handle contradicting resistances? There are two elements: Fire and Cold. Many pieces of armor either add or subtract resistance to either of these. So let's say you equip a piece or armor that adds resistance to fire, and then equip something else alongside it that adds weakness to fire. I was thinking it should work like this:

- Keep resistance to default level if equipment both adds and subtracts resistance equally
- Keep resistance to strong if more equipment adds the resistance than it subtracts (for example, two items that are strong to an element ignore one peice of equipment that is weak to it)
- Keep resistance to weak if more equipment subtracts the resistance than it adds (for example, two items that are weak to an element ignore one peice of equipment that is strong to it)

Hopefully, that's not a difficult exception to make. If so, I'll go ahead and write it into the documentation.

ya, that seems entirely logical, but i think more than three tiers of resistance would be better, IMO it would be better to have 5+, adds a little more poison to having multiple things that remove resistance. it may seem like with 5 that it is harder to calculate that clashing res thing but i would just store res as a value -2 to 2 and then do math to figure out sigma resistance, (-54125+OO,-2) and (2,OO) would just be rounded to +-2. idk, i just think that there should be more punishment for  having multiple things that take away resistance, if theres no change to res after the first minus, then it stops being a factor.

edit: i change my mind, i like your system better

as to app vs MOS prog:
i would say its better to be safe than sorry. if you go with MOS/DCS you may run out of space, plus then you have to include MOS and a single program> multiprogram installation when pepole arent that familiar to the calculator. apps really dont have the space limit, besides even if 24 was enough, alot of people dont understand how to get the necessary ram open for such large apps, even i have trouble running 24k asm programs though not because i dont know how to open space, but because i have a ton of groups. I think an app will be more alluring to a larger crowd. (btw if people think i keep 'flip flopping' as i was the one that brought up MOS ram copying, i just wanted to put all the options out there before)

This post has been edited by dinhotheone on 4 Nov, 2007, 10:38


134
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 04, 2007, 04:00:00 am »

 THE POST 13505692
QuoteBegin-kalan_vod+3 Nov, 2007, 20:09
-->
QUOTE (kalan_vod @ 3 Nov, 2007, 20:09)
QuoteBegin-dinhotheone+3 Nov, 2007, 14:1-->
QUOTE (dinhotheone @ 3 Nov, 2007, 14:10)
pretty sure LCDfix is for 84+ only...im not 100% though.

It works with 83+ SE too.  

 i said that in the edit  


135
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 03, 2007, 09:10:00 am »

 THE POST 13504472
QuoteBegin-Liazon+2 Nov, 2007, 16:35
-->
QUOTE (Liazon @ 2 Nov, 2007, 16:35)
I think the project site already has an SVN.

why don't you want to get gmail?

Edit:

DJ_Omnimaga: you were right, Jim e's RGP looks just as good on BEs as SEs.
Pages: 1 ... 7 8 [9] 10 11 ... 28