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Messages - dinhotheone

Pages: 1 ... 9 10 [11] 12 13 ... 28
151
TI Z80 / Metroid Pi 2
« on: October 15, 2007, 02:27:00 pm »
thats why you should always keep a fake mem clear handy :)smile.gif

152
TI-BASIC / white circle?
« on: October 13, 2007, 11:30:00 am »
yeah, thats what i was thinking, i figured i'd end up makeing some 16x16 sprites. well atleast now they can look like an explosion...

153
TI-BASIC / white circle?
« on: October 12, 2007, 03:39:00 pm »
i was trying to make a game and i ran into a problem, i need to draw a white circle but i cant figure out how. i figured that the whiteline rotated a bunch would look dumb so i was wondering if anyone know any other methods. i am using xlib but i dont think that that has a circle function. So, any ideas?

154
Art / EvilFate
« on: October 12, 2007, 12:58:00 pm »
here are a few, i call the last one sea attack! is that what your looking for, or are you looking for more what DJ omni has?

155
TI Z80 / Implicit: Graphic Engineer
« on: October 12, 2007, 12:29:00 pm »
thanks for the info, i was confused. i thought gscale usually worked by showing 2 images real fast. now i see what your prog is doing. but wouldnt it be easier to display one sprite over the other? or is there a specific reason you have it doing it that way.

theres a label error whenever i press clear, thats what i was referring to i think you said you fixed it but i cant remember. thanks for the explanation, i see whats going on now.

156
TI Z80 / Implicit: Graphic Engineer
« on: October 11, 2007, 12:29:00 pm »
this is a really cool engine, i have a question though. whats going on in the gscale section??? i press like delete and it does some wierd crap then i press alpha and my stuff disapeers and mode does something too i think, can you explain it here or in the readme because i am confused.

one thing you could add
(probably already are) is an are you sure when exiting instead of an error msg. the error msg is nice and i can see where you were going with it but i think there are more important things (jk btw but not about the are you sure) also another place where this would be handy is pasting stuff. i kept accidentally pasting over my spot one sprite when i pressed paste it immediately jumped to paster and pasted it right there.

also i think that you have everything you really need in your engine, also, the size is managable which is great. i think any other additions should be modular, (text sprites for example) which will keep the size the same.

157
TI Z80 / EvilFate
« on: October 11, 2007, 09:35:00 am »
are those games any good, i havent tried them

158
Gaming Discussion / Greetings From Second Life
« on: October 10, 2007, 12:52:00 pm »
i did some research on second life and i was wondering how yo make stuff, like can you make anything? like a sword that can kill other people? what exactly can you do?

159
Art / EvilFate
« on: October 08, 2007, 06:25:00 am »
np, if you need any sprites, dont hesitate to ask, i would have voulunteered to help you but i know nothing about RPG's however i would gladly help you with spriting.

160
Other Calc-Related Projects and Ideas / Problem with emulators
« on: October 08, 2007, 06:11:00 am »
is that on an emulator? (ss...i guess yes) i had the same problem when i put it on wabbitemu, then i transferred it to my calc and it work perfectly. iidk why its wrong but try it on your calc to see if the error persists.

161
Art / EvilFate
« on: October 07, 2007, 09:43:00 am »
i was bored so...:

2 tress and a 16x16 tilemap (the tilemap looks better when tilemapped)

162
TI Z80 / Age of culture II
« on: October 03, 2007, 12:43:00 pm »
!  

163
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 26, 2007, 10:13:00 am »

 THE POST 13440394
ssbb>h3  


164
TI Z80 / Metroid II: The Last Chozo Expansion Set
« on: September 24, 2007, 02:06:00 pm »
cool this is looking real cool

165
Computer Usage and Setup Help / some computer questions
« on: September 23, 2007, 12:00:00 pm »
okay, ive bought everything, assembled it all and my computer runs fine every time. however, i still have a few questions regaurding the opening sequences.
1) everytime my comp turns on it displays this screen where it tells me which devices were found and whats gonna be master/slave. now this is fine, but it wont go past this part and actually start booting up unless i press f1. is there anyway to disable this or even better to make it so after 20 seconds it will go to the next thing (OS selection)

2) is there a way to make it boot up a particular os. like everytime it goes to the dual boot screen and will stay there untill i select an OS. i want it to either to not ask or to move on after a 20 or so seconds.

i thought i'd be able to find this stuff in the bios but i dont know what most of the things in there are and im afraid of messing something up real bad. so any help? thanks.

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