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Messages - dinhotheone

Pages: 1 ... 19 20 [21] 22 23 ... 28
301
News / Digitan's Video
« on: April 27, 2007, 02:29:00 pm »
ah i see, nvm then

302
News / Digitan's Video
« on: April 27, 2007, 08:40:00 am »
i dont see harvest moon under projects of revsoft. and i cant find the app version anywhere, only a reg versionn.

303
well you understand what i mean tho, an intro that doesnt have the main character included or in harry potter's case, conscious. so you know more than the main character

304
Other Calc-Related Projects and Ideas / FF:ROS: the Reborn
« on: April 25, 2007, 01:37:00 pm »
QuoteBegin-Sonata+18 Apr, 2007, 1:27-->
QUOTE (Sonata @ 18 Apr, 2007, 1:27)
Status update: Back on! My leg's pretty much healed up by now, and I'm working on the storyline. If someone wants to make a title screen, that'd be nifty ^_^ I suck at those...  

 you must do some intense programming if you injured you leg while doing it, and then couldnt continue untill it was fixed.

305
yeah, dreams are a bit cliche, you could always try an intro like in eragon where the main character isnt actually noticing it (the dream part) but then events from it affect him so YOU know whats happening but he doesnt. idk, have you read eragon? try reading the intro somewhere, actually just read it all, then read the sequel then wait for the final book and read that, they're real good.

306
TI-BASIC / Programming help
« on: April 25, 2007, 01:26:00 pm »
actually to be blunt matrices suck. most good programmers will tell you to use strings. for example, you can change a 60 element string into a 10x6 matrice with a little ingenuity and multiplication knowledge. basically to get the element you want you just take the x position (if you think about it as a matrice) and then take the y position and multiply that by the (width - 1) then add those 2 together and wala you have turned a string into a matrice(x+y(W - 1)). the only problem is you cant have decimals but on the upsidde, they are faster, lighter more flexible and can store almost anything you can input into the calculator. (if decimals are a problem use lists)

307
TI-BASIC / Sprite Masking
« on: April 25, 2007, 01:09:00 pm »
well i cant really give you any code but basically (assuming you have no clue what it is) you create sort of a cutout of the sprite where the body of where your sprite would be is white and the rest is black. then AND that onto the screen after the backround, this clears all the pxl's inside the body of the sprite. then just OR the actual sprite on and you are good to go.

...i CAN give you a program with basic masking and little else but i have no clue how get that to you. wait no i see it, leme get it up for you.

edit: it was in a group in my calc, sorry about being lazy (i left the other progs with it), it uses xlib, just run "sprite" (assuming you have xlib) and select the first option and your good to go. Also feel free to use anything in that package. its all pretty mundane and i'd rather it be put to use by someone than let it stew on my calc.

308
News / Doors CS 6.0
« on: April 25, 2007, 12:55:00 pm »
alot of my friends have 84 SE's (me 2) so space isnt really a problem. and basically everything on thier calcs basically came from me so they usually use what i do. i dont think anyone has heard of crunchy (cept me) over here because i need to be able to lock/unlock stuff.

309
News / The Mysterious Cities of Gold
« on: April 25, 2007, 12:51:00 pm »
will i need to get anything for this? or will i be dling an executalbe?

310
TI Z80 / Age of culture II
« on: April 25, 2007, 12:45:00 pm »
you shoould change your name to santa because you just made christmas come in the summer for me.

311
News / Doors CS 6.0
« on: April 25, 2007, 12:41:00 pm »
QuoteBegin-Jon+25 Apr, 2007, 18:02-->
QUOTE (Jon @ 25 Apr, 2007, 18:02)
My favorite part of DCS6 is being able to edit the 8x8 sprite for the mouse.
312
TI Z80 / Long Term Project's
« on: April 25, 2007, 01:41:00 am »
when you say: "you'll need items from previous dungeons"
 do you mean like zeldaesque items or like you need this talisman to go to that dungeon and you need the talisman for that dungeon to get to the next dungeon, i mean will it be unable to procede due to gameplay or storyline

you could always make it so that you can goto dungeons in multiple orders. but like most zelda games this is hard to do unless you go into the dungeon and steal the item there then leave. so the only thing i can think of that you could make non linear is outside events, which i guess you could make minimal with a small storyline. things that couold change could be like things that are useful but not required like extra life/arrows/bombs/bottles (if you are wondering, i did playthrough the snes zelda) also you could do something like in the gb zelda with the trading system but i dont actually remember what it gives you :(sad.gif (another playthrough i guess) or like if you did one thing, someone could show you a side entrance into a dungeon that makes things easier...

also on a side note, one dungeon should be in the belly of a giant fish.

313
TI Z80 / Long Term Project's
« on: April 12, 2007, 02:19:00 pm »
if a lack of puzzle mechanics is a problem, a playthrough of some older zelda games could be inorder. now im not 100% what type of stuff your loooking for. specific things like "magnet gloves" or like basic stuff like switches and tiles that move and tiles that move you and stuff like that?

314
Introduce Yourself! / Joining in the Forums
« on: April 12, 2007, 02:13:00 pm »
spelli's gota step it up. this sorta thing might lose him his official position. but probably not.

and.....wait for it




















keep waiting...



















hey
(i wonder if itll auto condese of just say no)

315
Gaming Discussion / Cybernations, a fun game
« on: April 12, 2007, 02:09:00 pm »
i think you broke the game with your war, it still wont let me create a name...

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