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Messages - dinhotheone
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361
« on: February 12, 2007, 02:11:00 pm »
thine commandeth and... i doeth what you comandeth and it workith..ed. delnar, doeth that that he comandeth
oh and btw, dont try silkroad with hamachi, they are like diet coke and mentos, not a good combination.
362
« on: February 11, 2007, 02:38:00 pm »
it gives an error about the registration of that ocx thing. it says " "\windows\system32\RICHTX32.OCX" is not an executable file and no registration helper is registered for this type of file " i get this when i do run: regsvr32 \windows\system32\RICHTX32.OCX like it says on the page for windws xp. i put the file into system32... i dont know what the error is. Edit, i went back and used the installer and it worked. It seems like the installer did more than just register the ocx file, perhaps thats why i was getting the error, because i did the others manually and if i did them with the installer it would do that one too... im not sure. now i think im getting the same error as delnar http://img405.imageshack.us/my.php?image=serverdownwi4.png
363
« on: February 11, 2007, 11:22:00 am »
FREETIME!!! okay so my question is, why is it that when i click to download the first two files on the site i get some error page saying i need to register a library or something...? is that supposed ta happen? cuz lower on the page it gives me a place to dl it saying i need to do all this stuff. do i need to do all the stuff after i dl it? im not especially sure whats going on with that. all i know is i want to play this game ASAP. ima try to continue setup without doing all the stuff on the error page, if thats bad someone tell me plz. Edit ...thats a negative, do the weird stuff on the page, trust me its worth it. EditEdit i thought i did it right, i got the success msgs and Hamiki or w/e is open to the server, what is this error http://img406.imageshack.us/my.php?image=errorop6.pngso whats that osx thats causing the error
364
« on: February 11, 2007, 06:41:00 am »
there are a bunch on like pges 2-3 maybe some on 1
PS about this game already existing, it has nothing to do with zelda if you check the link. so what he should have said is that there is another mmorpg, which would be pointless because you can never have enough mmo's Q.E.D.
365
« on: February 11, 2007, 06:29:00 am »
GAH!!! why did i have to find this thread on a day when i have almost no free time!!!! Zelda is my favorite series and the screenies are making me crazy 
366
« on: February 04, 2007, 07:42:00 am »
will the units be bigger based in the size of the real game, i went to uti and saw your sprite sheet and it look like the goliath was the size of a marine, but then there are other units with bigger sizes.
368
« on: February 03, 2007, 04:05:00 am »
is there a nonlinux version of Tilem? i can onl find linux versions, if not is there anything for windows that emulates 84 series?
369
« on: February 02, 2007, 04:24:00 pm »
hey i started playing this game about a moneth ago because you guys make it sound so cool...it is. theres one thing i havent been able to figure out though...what are jewelboxes for? i have like 20 of them. and so-ok is a jerk and wont do anything with em.
btw im level 23 pure int blader on sparta
edit: me and my friend climb the mountains alot and you can get to the top of alot of em with a bit of time, we got some real nice screenshots, how do i post em?
370
« on: February 02, 2007, 04:20:00 pm »
the only problem for making games with that is, how many people actually have access to a cbr...
371
« on: February 02, 2007, 04:14:00 pm »
i assume it'll be tough to balance zerg with toss using only a 48 unit max. this "small" amount of units seems like it will amplify toss' power.
anyway this looks amazing, i played bw for 4 years before i got tired of it. im so happy that one of favorite games is coming to the calc. and as of this point its coming to the calc quite spectaularly.
372
« on: February 02, 2007, 03:56:00 pm »
well on the wiki i cant find it, i guess ill look again, i could have sworn i read it all though... Edit: i c, i didnt actually see the readme link on the main page, i have the tutorial part bookmarked. i see it now, sry 
373
« on: February 02, 2007, 09:25:00 am »
sry, i didnt mean i cant find xlib, i meant where do i find out how to use the inverse rectangle function of xlib. i dont think its in the guru.
Edit: nvm i found the info at maxcoderz, sice ive only been here a short while i sorta assumed that the guru was more complete than it actually is. I assumed that since it wasnt in there that you couldnt do it.
374
« on: February 01, 2007, 03:27:00 pm »
xlibman, i went to the guru but i cant seem to find this lib anywhere, i read like all i could find, i am also interested in it... is there anyway you could post a link???
375
« on: February 01, 2007, 03:03:00 pm »
this may be late but...
when/if you use the homescreen for a graphical game without "smooth" scrolling. you can convert what you would output into a string and then use that as an almost screen buffer. if you do this it actually will shorten your code. all you do it redraw the string before you update the position. Well im not sure if it will shorten everyone's code but it defenitely shortened my perhaps unoptimized code a few bytes. plus you can use sub(str,(a-1)*16+B) as hit detection, i think its faster than matrix hit detection.
Edit by Netham45: part of your code was showing up as a smiley.
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