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Portal X / Re: Portal Prelude
« on: December 28, 2012, 07:47:36 pm »
WHAT??? That's how I solved it and I just spent an hour looking for another way... Only way I've found besides that is pressing [Alpha]...
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Portal X / Re: Portal Prelude« on: December 28, 2012, 07:47:36 pm »
WHAT??? That's how I solved it and I just spent an hour looking for another way... Only way I've found besides that is pressing [Alpha]...
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Axe / Re: Variable locations?« on: December 27, 2012, 08:30:28 pm »
Yeah, should've got a camera... Anyways, I had the second one copied; I tried Runner's 1st code and it worked. Thanks for the help!
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Axe / Re: Variable locations?« on: December 27, 2012, 06:30:54 pm »
Ok. I did it again, but something's not right. With a Data(18,24,16,9,6,8,15,19) - locations on a 5x5 grid, I extracted that from appvar to S to the variables.
But only the second one (24) is correct, and it looks like (it's an amalgam of sprites on top of each other) everything else is on 6 and 18. 65
Axe / Re: Variable locations?« on: December 27, 2012, 08:06:35 am »
Ok... didn't know you could create commands like that! Is the -1 a negative sign or a minus sign?
I used a minus sign (probably wrong); and when compiling, Axe 1.1.2 gave me "ERROR: WRONG # OF ARGS" and proceeded to crash. (This has been a recurring problem with my Axe; upon finding compile errors, it screws up my calc.) 66
Axe / Re: Variable locations?« on: December 26, 2012, 04:11:48 pm »
How are you using "Select()" and "Store()"? I don't understand...
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Axe / Variable locations?« on: December 26, 2012, 12:30:17 pm »
I have this:
{S}^5->C {S}/5->D {S+1}^5->E {S+1}/5->F {S+2}^5->G {S+2}/5->H {S+3}^5->I {S+3}/5->J .......on until {S+7}/5->R. There's gotta be a way to optimize this; I know the variables are in some memory location... Can someone explain how to do this? 68
https://play.google.com/store/apps/details?id=com.bigduckgames.flow
Flow is a super-addicting game where you connect things of different colors with pipes. You can play it on a computer here: http://moh97.us/flow/ I looked at ztrumpet's Jump! code and found some text input code. It works. So after I get the name string, how do I access the data from it? You have to store something like "appvTITLE"->Str1 and then GetCalc. I know how to do that - I used it in my Bounce game - but how do I add the "appv" part? 69
Thanks! Does anyone know how to input an appvar name? I'm planning on having that level default and let people load their own level pack. Can I use the input command or do I need some other text input system? (Never used input command)
EDIT: For my own use: Red = Pic1 = CDEF Yellow = Pic2 = GHIJ Blue = Pic3 = KLMN Green = Pic4 = OPQR 71
You might have played Flow, one of the most popular games on Android and idevices.
https://play.google.com/store/apps/details?id=com.bigduckgames.flow I decided to make a port of it. Now, there's only 1 level in it now, hard coded. (The first 5x5 level on the Bonus Pack.) I'll make a level editor later and ask for people to help me make levels. The game is for 5x5, and I used different sprite shapes for lack of color. I can't make a screenshot now (haven't got tilp working yet). To anyone who has time to download this and compile it with Axe and make a screenshot of it, please do so and post a screenie! Please! I only included the source, you'll have to compile it with Axe. EDIT: Of course I forget about controls and additional details. That's just me. Arrow keys to move around, [2nd] to select something, then you can move its line w/ arrow keys. You can't move outside, into another line, or into the base blocks. [Alpha] to release. You release either above, below, right, or left of the block to complete it. It autocompletes. 72
TI Z80 / Re: [Axe] KarRace« on: December 20, 2012, 07:43:43 am »
I agree with Hayleia. Multiply by the # of bytes a frame takes.
In Axe, the "^" is a modulus, the remainder, not a power. 73
TI Z80 / Re: [Axe] KarRace« on: December 19, 2012, 10:34:39 pm »
I've never used animated sprites, but it should be fairly simple.
[FE134RANDOMSPRITEINFO]->Pic1 [next animation2] [next animation3] [animation4] Through the loop, have a counter go up by 1 - say variable I. Instead of Pt-On(X,Y,Pic1) do Pt-On(X,Y,I^4+Pic1) Something like that. 74
Portal X / Re: Portal Prelude« on: December 13, 2012, 11:06:58 pm »
YES YES YES! Finally FINISHED!!! lol, leafy failed in #1...
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General Calculator Help / Re: Kryolpto password« on: December 12, 2012, 09:55:04 pm »
Yeah, maybe. Because my password was still "3.14159" - unchanged, even though it wouldn't work upon startup... Likely one of the hooks got corrupted or something... Changed password either way.
But because I resent the OS, that means I have to redo thepenguin77's mods, right? Anyone got links to his mods? |
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